2a, c (psych) - i hate this fucking class

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let me go home and play persona

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19 Terms

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concept

a mental grouping of similar objects, events, ideas, or people

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prototype

mental image or best example of a category. Matching new items to a prototype provides a qucik and easy method for sorting items into categories

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Schemas

a concept or framework that organizes and interprets information

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Assimilation

interpreting our new experiences in terms of our existing schema’s

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Accomodation

adapting our current schemes to incorporate new information

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Algorithm

methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier, but also more error-prone use of heuristics

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Heuristic

simple thinkign strategy, mental shortcut, that often allows us to make judgements and solve problems efficiently; usually speedier but also more prone to error than an algorithm

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Repressentative Heuristic

judging the likelihood of events in terms of how well they seem to represent or match particular prototypes; may lead us to ignore other relevant info

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Availibility Heuristic

judging the likelihood of events based on their availability in memory; if instances come readily to mind we presume such events as common

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Mental Set

tendency to approach a problem in one particular way, often in a way that has been successful in the past

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Priming

a phenomenon where exposure to one stimulus influences a response to a subsequent stimulus, often without conscious awarenessF

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Framing

the way an issue is posed; how an issue is framed can significantly affect decisions and judgements

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Executive Functions

cognitive skills that work together, enabling us to generate, organize, plan, and implement goal-directed behavior

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Creativity

ability to produce new and/or valuable ideas

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Divergent Thinking

expanding the number of possible problem solutions; creative thinking that diverges in different directions

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Convergent thinking

narrowing the available problem solutions to determine the best solutions

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Gambler’s Fallacy

the mistaken belief that past independent events influence future independent events, causing one to believe a "losing" streak is more likely to be followed by a "winning" one, and vice versa

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Sunk Cost Fallacy

a cognitive bias where people continue an endeavor based on the resources they've already invested (like time, money, or effort), rather than on future costs and benefits

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functional fixedness

a cognitive bias in AP Psychology that prevents individuals from thinking of an object's use beyond its traditional or conventional function