Topic 2.2 : Thinking, Problem-Solving

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21 Terms

1
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Cognition

Refers to all forms of knowing and awareness.

2
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Concepts

Mental categories we use to group similar people, objects, or ideas (e.g., ball).

3
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Prototypes

Mental exemplars used to categorize objects (e.g., basketball).

4
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Schemas

Plural form of schema; mental structures that organize knowledge.

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Assimilation

Interpreting new information into existing schemas.

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Schematic Accommodation

Modifying existing schemas to fit new information.

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Algorithms

Step-by-step procedures to solve a problem.

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Heuristics

Mental shortcuts used to solve problems.

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Representativeness Heuristic

Making judgements based on how much something resembles or represents a typical case or stereotype.

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Availability Heuristic

Making judgments based on how easily examples come to mind.

11
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Anchoring

Relying too much on the first piece of information.

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Mental Set

Tendency to approach problems with a familiar strategy.

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Functional Fixedness

Tendency to see objects only in their usual functions.

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Framing Effect

The way information is presented affects decisions.

15
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Priming

Exposure to recent experiences influences response to a later experiences.

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Gambler’s Fallacy

Belief that past outcomes affect future probabilities in the short term.

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Sunk-cost Fallacy

Continuing a behavior due to previously invested resources.

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Executive Functions

Higher-order cognitive processes for goal-directed behavior (planning, inhibition, working memory).

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Creativity

Ability to produce new original ideas and solutions

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Divergent Thinking

Generating many possible solutions to a problem.

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Convergent Thinking

Narrowing down to a single best solution.