frame
the rectangular box that contains the image in the camera or on the screen
24 fps
our brain sees motion when a series of frames flash by at a minimum of 16 frames per second (most films have this many fps)
shot
a series of frames that runs for an uninterrupted period of time
where do the names for shots come from?
filed size
camera placement
movement
purpose
extreme wide/long shot
a shot from a great distance, often used to establish location. may or may not include the subject
full/long shot
a shot in which the subject’s entire body is captured head to toe
medium shot
a shot that shows human figures from the waist up. allows us to see body language as well as facial expressions
close up/tight shot
subject’s face fills or nearly fills the frame. used to show emotion
extreme close up
shows extreme emotions by zooming in on one part of the face, generally focuses on the eyes (used rarely)
insert/close up
a shot of an isolated part of a subject or object, such as the head or hand
eye level/straight on shot
to place the audience in the action, most shots should be filmed at or around eye level
high angle shot/boom/aerial
a shot filmed from high above the subject(s). used to show characters isolation or how a situation is overwhelming them
low angle
a shot filmed down low, often looking up at the subject(s). used to show a character is in power
dutch/canted angle
a type of camera shot where the camera is set at a crooked angle
over the shoulder shot
a shot that shows us a character’s point of view, but includes part of that character’s shoulder or side of their head in the shot. most common way to show a conversation
two shot
a medium or close shot wide enough for two people, often used to film a conversation
reverse angle
a shot that is the opposite of the preceding shot such as two characters in conversation
POV shot
placed where the character’s eyes would be to show what the character would actually see. this type of shot is usually cut in before or after a shot of the character looking at whatever this shot contains
reaction shot
a close shot of a character reacting to something off camera
establishing shot
usually the first shot of a new scene, designed to show the audience where the action is taking place. usually an extreme wide shot
eyeline match
a type of editorial match involving two, subsequent shots in which shot 1 contains an agent (person, animal, etc.) gazing in the direction of some unseen, off-screen vision, and shot 2 contains an image presumed by the spectator to be the object of the agent’s gaze
master shot
generally introduces a scene and captures the setting and characters in relation to one another
continuity error
failure to maintain consistency in characters, setting, and all aspects of the fictional world
pan
a shot in which the camera moves horizontally around a fixed axis from one part of a scene to another
tilt shot
a shot where the camera moves up or down along a vertical axis, as when it looks at a building from bottom to top
dolly/zoom
moving closer or farther away from the subject
pull back
moving farther away from the subject, generally to reveal something significant or to show the character’s isolation
jump shot
joining two shots of the same subject taken from only slightly different angles, generally a mistake
fade
when a shot dissolves to or from a solid color, usually black or white
fade to black
used at beginning/end of film or to give audience a moment to reflect
fade to white
used when a character dreaming or dying
dissolve
fading gradually into another shot rather than to black or white (used for memory or dream)
superimposition
leave two shots in a dissolve on the screen at the same time so that they run simultaneously
cut
an immediate change from shot to shot
match cut
transition that uses elements from the previous scene to match similar elements in the next (draws a distinct connection between those two things)
wipe
transition when shot A is replaced by shot B as it moves in a specific direction (left, right, up, down)
editing
selection and organization of shots
montage
a series of short scenes edited into a sequence used to condense time, space, and information
J cut
when audio of the next scene precedes the image
L cut
when audio of the preceding scene carries over into the next scene
crosscutting
editing involving two or more distinct events (builds suspense and suggests a relationship between the events)