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What is Marketing
Getting goods from the producer to the consumer
Market research
Product development
Packaging
Branding
Pricing
Sales
Physical distribution
Inventory Management
Promotion
4 P’s and 2 C’s
Product: Determine the right product
Place: Where is the product gonna be placed/sold
Promotion: How are we gonna promote our product
Price: Determining the correct price for the product
Consumer: Who are they? Where are they? What do they want?
Competition: Know your competition better then yourself and how to be different
Demographics (customer profile)
Age
Gender
Family life cycle
Income
Ethnicity
Phycographics
hobbies
habits
music taste
favourite sport
etc
Geographics
Where does the consumer live and whats it like
Maslows Hierarchy of needs
(Bottom) Biological needs
Safety needs
Love needs
Self esteem
(Top) Self actualization
Convenience Goods
Low risk purchases
Impulse - Made with no planning. Items normally placed near checkout
Routine - Made with little thought. Past experience with product or brand loyalty
Shopping Goods
High risk purchases
Limited - Involves some thought and usually a more expensive product (phone)
Extensive - Involves great deal of research and planning. Will impact your daily life (house or car)
Buying process
Awareness of product
Information research
Evaluation fo options
Decision to buy
Post purchase evaluation
Price vs Non-price Competition
Price competition: Strictly competition based of price
Non-price competition: on Product (quality, features, benefits), Place (where can I find it), Promotion (advertising, customer service, store environment)
Market share
The % of a market a company owns:
Company sales / Total market sales x 100 = Market share precent
Types of Competition
Perfect Competition - Large number of small brands. None with market control
Monopolistic Competition - Large number of companies equally with an opportunity for a degree of market share
Oligopoly Competition - Small number of large companies each with somewhat equal market share
Monopoly Competition - One companies has majority market share
Product Life Cycle
Introduction - product gets introduced to market
Growth - Product starts to grow (this is when advertising is done)
Maturity - Product reaches its peak
Decline - Sales start to drop and other innovations are introduced
Decision point - Rebrand, add new product, enhance service, etc
Fads, Niche, Seasonal
Fads - Products were popular for a short time
Niche - Small section of a market which a product dominates
Seasonal - Sales increase or decrease due to the time of year
Brand names
Corporate dominant - The name of the producer in the brands name (nike)
Private label - Uses the success of a brand to create another (great value, PC)
Product dominant - Brand name creates an image of of product (Acura, Sprite, Playstation)
Brand Logo
Monogrammatic logo - Brands initial is the logo (CCM, Youtube, Baskin Robins)
Visual Logo - Logo discribes the brand (Ferrari, Sunny D, etc)
Abstract Logo - Uses random lines to create an image to associate with their brand (Snapchat, Nike, etc)
Slogan
One sentence or less
States brand name
Provided benefits to customer
Catchy
Positive
Position Statement
More informal slogan
State the company name
Overall taget market
market segment
Benefits
Branding Strategies
Adapting - Changing products to fit a certain domain (McD
Brand Extension - Create a new brand based of the old ones success (Kellogs)
Licsencing - Pay a fee to use another companies name in your products (Lego Star-wars)
Cobranding - When two brands combine to cooperate for mutual benefit (OVO and raptors or Tim Hortons and Esso)
Acquiring a successful brand - Purchasing another successful brand (Facebook and Whatsapp or Google and youtube)
Packaging
Information
Consolidation - Keeps product together
Protection - Safety caps for kids or germs, etc
Brand identification - Something memorable (Toblerone, cocacola bottle, etc)
Promotion - Limited/unique packaging (jordans, BTS meal, etc)
Positioning
The way a customer perceives a company (cheap, expensive, quick delivery, etc)
Product development stages
Idea Generation - Inovate or invent
Idea screening - Figure out if its a good idea or ask people if they would use it
Product development - Develop a steryotype. See flaws
Marketing study - Find primary and secondary target markets and figure out how you will attract them
Feasible study - Create pricing (profit, cost, etc)
Product design - Design packaging, product, etc
Test market - Small groups of targeted market tries product and provides feedback to company
Market entry - Product is finally sold to real customers.
Market research process
Determine the problem
Collect information about the problem using primary and secondary market research
Tabulate data
Analyze data
Mean Median and Mode
Mean is the average
Median is the middle number
Mode is most occurring number
Long term Pricing techniques
Economy pricing: Setting the price low (Nofills, wallmart, etc)
Premium pricing: Setting prices high. Able to do this because of reputation or no competition (tesla, apple, etc)
Competition pricing: Following the price of competitors. Requires better marketing
Penetration pricing: Selling price below market when first introduced then once customers gained, increase price. Very risky (McD)
Skimming: Set price high when entering a market with no other competition and then undercut compeition once there is.
Short term pricing techniques
Phycological pricing: Odd numbers tend to seem like less ($4.99 vs $5)
Loss leader pricing: Set a popular item cheap and create traffic which them encourages the purchase of other items
Super sizing: Setting the price difference between small and large very minimal to people think its a better deal.
BOGO: Buy one get one
Bundle pricing: Combining products together at a cheaper price rather then when they are sold independently.
Human behaviour and pricing
Pricing to simular can lose sales
Price anchoring: Selling something expensive beside something cheap makes the cheap item seem like the customer is getting a better deal
Webers law: A noticeable change in price is determined by its previous price. A price increase of 10% is the perfect number
Simple pricing: Keeping prices simple. No decimals or extra numbers needed
Never compare prices: This gives the impression that the customer is being tricked
Inventory
Over of stock: Having to much inventory. Waste of money. Reduce price to encourage more people to buy
Out of Stock: Not having enough inventory. Potential sales are lost. Proper forecasting or ordering safety stock
Shrinkage: Loss of inventory due to damage or theft. Causes a loff of money for the company. Anti theft devices
Turn over: How fast you are selling you product. If turn over to high, could lead to out of stock and if turn over to low, could lead to over stock. Proper forecasting of sales, smart marketing, pre ordering.
Placement Tricks
Placement of essentials: Stores will often put essenstials at the back of the store so customers will have to walk through the entire store and potentially pick up unnecessary items
Eye level advantage: Store will place products at eye level to more peolpe see it. Middle shelf for adults and bottom for children
Smart marketing: Put the product in peoples minds through marketing
Impulse buying: Playing cheap and necessary items in the checkout line will cause people to impulsively buy
Cross selling and add ons: Placing items of simular nature near each other
End cap displays: Used to promote an item or display there best selling item to everyone walking by.
Media Factors
Reach - The number of people exposed to the ad
Frequency - The amount of times the message is dileverd
Selectivity - The ability to focus on a specific target market
Durability - The length the ad lasts
Lead time - The time it takes to make the ad
Mechanical requirements - The complexity to make the ad
Clutter - The amount of other ads competing in the same space
Cost - Money it takes to air
Types of Media
Magazines: Good Selectivity and Frequency. Bad Cost
Newspaper: Good for local advertising. Clutter
T.V: Good reach. Not selective and Clutter
Radio: Good reach and short lead time. No frequency or durability
OOH: Good reach. No selectivity and Costly
Direct home: Cost effective and low lead time. No durability (Often thrown away)
Internet: Good reach and Selective. No durability and clutter (people find it annoying)
Specialty: Good selectivity. Limited reach
Goal (Ad)
Awareness: Spreading awareness about specific information
Trial: People try your product and hopefully come back (Coupon)
Preference: Convinces people there brand is better (“number one”)
Reminder: Reminding people their brand still exists
Repositioning: Changes in company, rebranding, etc (las vegas becoming more kid friendly
Message (ad)
USP
Appeal
Biological: Focuses on basic needs (Health, safety, etc)
Emotional: Focuses on emotions (Joy, happiness, sadness, guilt, etc)
Rational: Focuses on reasoning and logic (“more convenient, cost saving, less stress, more safe, etc”
Social: Focuses on social norms and peer pressure (acne kits, makeup, etc)
Print Ad
Headline
Visual
Copy
Signature
Social Media Marketing Steps
Research audience
What platform will you market on (facebook #1)
Establish important metrics
Get to know competition
Create unique content
Schedule posts
Social Media Metrics
Reach - How many people have seen the ad
Clicks - How many people have clicked the ad
Engagement - How many people have engaged with the ad
Hashtag - What were the most used hashtags
Likes
Sentiment - How do people feel about the ad
Money
Revenue: Money coming into the company
Expenses: The cost to run the company
Profit/Net income: Revenue - Costs
Intermedians
Importer: Has the rights to sell a product in another country (car, beer, etc)
Wholesaler: Buys product from domestic source and resells them to other businesses
Retailer: Sells product directly to consumer (Best buy, chapters, etc)
(Specialty channel is something that can be either direct or indirect (vending machine))
Sustainable competitive advantage
USP
Lowering production costs
Serving a niche market
Creating customer loyalty
Non-sustainable competitive advantage
Promotion
Placement (location)
Quality
Benefits
Price
Design features
Primary Vs Secondary Market Reaserch
Primary: Gathered straight from the potential client
Secondary: Gathered through graphs, surveys, data, statistics from government agencies, house of commerce and trade agencies
Social Media terminology
Analytics - the way you interpret and find patterns in data
Click through rate - Amount of people who click on your post
Conversion rate - Amount of people who take action on your post (signing up, purchasing, etc)
Engagement rate - People who click / People who saw x 100
Impression - How many times your ad appeared on a feed
Metric - A statistic that measures the performance of the ad