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personality, perception & learning
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Personality
relatively stable set of psychological traits
influences how individual interacts w their environment
how person thinks/feels/behaves
nature v. nurture
The Dark Triad
= group of neg personality traits, includes:
narcissim
psychopathy
machiavellianism
all have: disagreeable, callous, dishonest, manipulation
Machiavellianism
degree to which person is pragmatic, maintains em distance + believes that ends can justify means
named after Niccolo Machiavelli
Narcissim
arrogant, grandiose sense of self importance, require excessive admiration, sense of entitlement
named for greek myth of Narcissus (youth very vain/proud → fell in love w own image)
Psychopathy
lack of concern for others/guilt/remorse when actions cause others harm
use of hard influence tacticts (ex. threats) + bullying
Dispositional vs. Situational vs. Interactionist Approach
D: stable traits influence their attitude/behaviour
S: traits of org setting influence peoples a/b
I: individuals a/b are result of dispositions/situation (predict behaviour → must know personality + work setting), most widely used
Trait Activation Theory
traits lead to spec behaviours only when situation makes need for trait noticeble
Five Factor Model of Personality
= framework for classifying personality traits into 5 dimensions, independent of eachother, score high:
Conscientiousness: responsible, achievement oriented, self disciplined, hard working (strongest predictor)
Agreeableness: friendly, approachable, eager to help, teamwork
Neuroticism/Emotional Stability: self confident, effective interactions, not depressed/anxious
Openess to Experience: flexible/receptive to new ideas, creative, innovative
Extraversion: outgoing, social, energetic, assertive
(personality test + observations work best to predict outcome in position)
Joshua Bell Experiment
world famous musician, played disgused in subway
7 people stopped
→ behaviour shaped by perception
Perception & 3 Components
interpreting msgs of our senses to provide order/meaning to enviornment
components:
perciever (experinence, motivational/em state) → can create biases (see what we want to)
situation (adds info about target)
target (ambiguous = more room for interpretation)
Social Identity Theory
natural tendency to percieve self in terms of personal traits + memberships in social categories (personal + social identity)
Bruners Model of Perceptual Process
unfamilliar target → open to target cues → famillar cues encountered → target categorized → cue selectivity → categorization strengthened
demonstrates perception is:
selective (focus on some cues, ignore others)
constancy (percieve target same over time)
consistency (select/distort cues to create consistent image)
Primacy & Recency Effects
prim: tendency for perceiver to rely on early cues/1st impressions
reg: tendency to rely on recent cues/last impression
usually stay the same overtime, hard to change
Reliance on Central Traits & Implicit Personality Theories
R: tendency to org perceptions around central traits (ex. focus on attractiveness)
I: personal theories people have about personality traits that go together
Projection
tendency for perceivers to attribute own thoughts/feelings to others
creates innacurate impressions, not everyone is same as you (ignore individual traits)
Stereotyping & Stereotype Threat
tendency to generalize about people in social category + ignore variations among
threat: membres of social group feel they might be judged/trated according to stereotype & that their behaviour/performance will confirm stereo
Learning
relatively permanent change in behaviour
due to practice/experience (feedback from enviornment)
What People Learn in Organizations
practical skills (job specific)
intrapersonal skills (problem solving, critical thinking, alt work processes)
interpersonal skills (interactive)
cultural awareness (social norms of org)
Operant Learning Theory
= modify behaviour based on consequences (change → cuz what happens after behaviour)
B.F. Skinner → how animals learn by interacting w their enviornment
Thorndike law of effect: repeat behaviours w plesant results + unpleasant not
Benefit of Operant Learning
increase chance of desired behaviours → pos/neg reinforcement
reduce/eliminate chance of undesired → extinction/punishment
Positive v. Negative Reinforcement
pos: desirable behaviour followed by something pleasant (should immediatley follow behaviour, be clear)
neg: desirable behaviour followed by removal of something unpleasant
Errors with Reinforcement
confusing rewards w reinforcers (may not be contigent on spec behaviours)
neglecting diveristy in reinforcer preference (may not be effective reinforcer to some)
neglecting sources of reinforcement
Reinforcement Strategy
for fast acquisition → continous/immediate reinforcement
every time behaviour is performed without delay
Extinction vs. Punishment
E: undesirable behaviour not followed by something pleasant
P: undesirable behaviour followed by something negative
problem: only indicates behaviour that must stop not what should replace it
Social Cognitive Theory & 3 Components
= emphazises role of cog processes in learning
most behaviour gained through observations (bandura)
components:
obeservational learning (observe/imitate behaviours of others)
self efficacy beliefs (beliefs about ability to successfully perfom task, motivational trait)
self regulation (use learning principles to regulate behaviour: self observation → evaluation → reinforcement)
Self-Efficacy Beliefs: 4 Influences
previous results: success in sim tasks
physiological state (em): staying relaxed helps
verbal persuasion: feedback/encouragement from others
vicarious experienc (observation): seeing others succeed w sim tasks
all: build/maintain confidence
Locus of Control
set of beliefs about whether ones behaviour is controlled mainly by internal/external forces
high internals (oppurtuinty to control own behaviour inside self)
high externals (external forces determine their behaviour→ unpredictable/luck)
Self-Monitoring
extent to which people observe/regulate how they appear/behave in social settings/relationships
high: take care to observe thoughts/actions/feelings of those around them + control images they project
Behavioural Plasticity Theory
people w low self esteem are more susceptible to external/social influences than those w high (look more at others opinions/beliefs)
Positive v. Negative Affectivity
em dispositions, predict general em tendencies
P: experience pos emotions & view world (self/others) positively
N: experience neg emotions & view world negatively
Proactive Behaviour v. Personality
B: take initative to improve current/create new circumstances
P: stable personal disposition, reflects tendency to take personal initative in activities to create pos change in enviornment
Core Self-Evaluations (CSEs)
=broad personality concept, consists of spec traits reflecting evaluations people have about self/worth
self esteem
general self efficacy
locus of control
neuroticism (em stability)
Fast v. Persistent Learning
F: continous, immediate reinforcement
P: delayed, partial
Organizational Behaviour Modification (O.B. Mod)
systemic use of learning principles to influence org behaviour (ex. modify w reinforcement)
Employee Recognition Programs
formal org programs that publicly recognize/reward employees for spec behaviours
should specify
how person is recognized
behaviour being encouraged
pub acknowledgment
reward
Peer Recognition Programs & Behaviour Modelling Training
P: formal programs where employees can publically acknowledge, recognize & reward coworkers for exceptional performance
BMT: training method, trainees observe model performing task followed by oppurtuinties to practice
Perceptual Defence
tendency for perceptual system to defend perciever against unpleasant em
Consensus v. Consistency v. Distinctiveness Cues
sen: how persons behaviour compares w others
sin: how consistently person engages in behaviour over time
d: extent to which person engages in same behaviour across diff situations
Attribution Errors: Fundamental Attribution Error
overemphasize dispositional explanations for behaviour while underestimating situational explanations
Attribution Errors: Actor-Observer Effect
actors & observers view causes of actors behaviour differently
Attribution Errors: Self-Serving Bias
tendency to take credit for successful outcomes & deny responsibility for failures
Workforce Diversity & Diversity Climate
differences among employees/recruits in traits like
gender, age, race, religion, culture, phys ability, sexual orientation
DC: degree to which org advocates fair HR policies, promotes equal employment oppurtuinites & socially integrates underrepresented employees
Advantages of Diversity in the Workplace
improved problem solving/creativity (diverse perspectives on issues)
improved recruting/marketing
costs
Examples for Diverisifying Workplace
intergrate into all components of workplace
select enough minority members to get them beyond token status
employment equity plan (ensures minorites are represented in workplace)
flexible work environment (accomadates needs of all)
teamwork (b/w minority & majority members)
training (aware of harmful stereotypes)
Organizational Climate & Safety Climate
OC: shared perceptions that employees have about orgs practices/policies/procedures & behaviours that are expected/rewarded (associated w specific outcomes)
SC: shared perceptions of saftey related events, practices, procedures & type of safety oriented behaviours expected/rewarded
Trust Perceptions
willingness to be vulnerable/take risks w respect to actions of another party
trust towards management based on:
ability: idea of their competence/skills
benevolence: being caring/concerned for employee interests
integrity: their behaviour adheres to set of values/principles
Perceived Organizational Support (POS) v. Organizational Support Theory (OST)
POS: employees belief that their org values their contribution/cares about their wellbeing
OST: employees w strong perceptions of org support feel an obligation to care about orgs welfare + help achieve its objectives
Norm of Reciprocity
feel an obligation to help org achieve goals in return for resources gained from org
Signalling Theory
job applicants interpret their recruitment/selection experience as cues/signals about unknown traits of job/org
Interviews: Contrast Effects
previously interviewed job applicants affect interviewers perception of current applicant → exaggeration of differences b/w applicants
Rater Errors: Leniency, Harshness & Central Tendency
L: percieve performance as very good
H: performance as esp ineffective
CT: assign mainly middle scores
Halo Effect, Similar to me Effect & Behaviourlly Anchored Rating Scale (BARS)
H: rating of one trait colours ratings on other traits
S: more favourable rating to people simillar to you → background/attitudes
B: rating scale w spec behavioural examples of good/average/poor performance
Frame of Refrence (FOR) Training
training method to improve rating accuracy
provides raters w common frame of refrence