Organizational Behaviour (Unit 3)

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personality, perception & learning

Last updated 10:53 PM on 3/20/26
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54 Terms

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Personality

  • relatively stable set of psychological traits

  • influences how individual interacts w their environment

  • how person thinks/feels/behaves

  • nature v. nurture

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The Dark Triad

= group of neg personality traits, includes:

  • narcissim

  • psychopathy

  • machiavellianism

all have: disagreeable, callous, dishonest, manipulation

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Machiavellianism

  • degree to which person is pragmatic, maintains em distance + believes that ends can justify means

  • named after Niccolo Machiavelli

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Narcissim

  • arrogant, grandiose sense of self importance, require excessive admiration, sense of entitlement

  • named for greek myth of Narcissus (youth very vain/proud → fell in love w own image)

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Psychopathy

  • lack of concern for others/guilt/remorse when actions cause others harm

  • use of hard influence tacticts (ex. threats) + bullying

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Dispositional vs. Situational vs. Interactionist Approach

D: stable traits influence their attitude/behaviour

S: traits of org setting influence peoples a/b

I: individuals a/b are result of dispositions/situation (predict behaviour → must know personality + work setting), most widely used

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Trait Activation Theory

traits lead to spec behaviours only when situation makes need for trait noticeble

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Five Factor Model of Personality

= framework for classifying personality traits into 5 dimensions, independent of eachother, score high:

  1. Conscientiousness: responsible, achievement oriented, self disciplined, hard working (strongest predictor)

  2. Agreeableness: friendly, approachable, eager to help, teamwork

  3. Neuroticism/Emotional Stability: self confident, effective interactions, not depressed/anxious

  4. Openess to Experience: flexible/receptive to new ideas, creative, innovative

  5. Extraversion: outgoing, social, energetic, assertive

(personality test + observations work best to predict outcome in position)

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Joshua Bell Experiment

  • world famous musician, played disgused in subway

  • 7 people stopped

  • → behaviour shaped by perception

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Perception & 3 Components

  • interpreting msgs of our senses to provide order/meaning to enviornment

components:

  • perciever (experinence, motivational/em state) → can create biases (see what we want to)

  • situation (adds info about target)

  • target (ambiguous = more room for interpretation)

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Social Identity Theory

natural tendency to percieve self in terms of personal traits + memberships in social categories (personal + social identity)

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Bruners Model of Perceptual Process

unfamilliar target → open to target cues → famillar cues encountered → target categorized → cue selectivity → categorization strengthened

demonstrates perception is:

  • selective (focus on some cues, ignore others)

  • constancy (percieve target same over time)

  • consistency (select/distort cues to create consistent image)

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Primacy & Recency Effects

prim: tendency for perceiver to rely on early cues/1st impressions

reg: tendency to rely on recent cues/last impression

  • usually stay the same overtime, hard to change

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Reliance on Central Traits & Implicit Personality Theories

R: tendency to org perceptions around central traits (ex. focus on attractiveness)

I: personal theories people have about personality traits that go together

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Projection

tendency for perceivers to attribute own thoughts/feelings to others

  • creates innacurate impressions, not everyone is same as you (ignore individual traits)

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Stereotyping & Stereotype Threat

tendency to generalize about people in social category + ignore variations among

  • threat: membres of social group feel they might be judged/trated according to stereotype & that their behaviour/performance will confirm stereo

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Learning

  • relatively permanent change in behaviour

  • due to practice/experience (feedback from enviornment)

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What People Learn in Organizations

  • practical skills (job specific)

  • intrapersonal skills (problem solving, critical thinking, alt work processes)

  • interpersonal skills (interactive)

  • cultural awareness (social norms of org)

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Operant Learning Theory

= modify behaviour based on consequences (change → cuz what happens after behaviour)

  • B.F. Skinner → how animals learn by interacting w their enviornment

  • Thorndike law of effect: repeat behaviours w plesant results + unpleasant not

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Benefit of Operant Learning

  • increase chance of desired behaviours → pos/neg reinforcement

  • reduce/eliminate chance of undesired → extinction/punishment

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Positive v. Negative Reinforcement

pos: desirable behaviour followed by something pleasant (should immediatley follow behaviour, be clear)

neg: desirable behaviour followed by removal of something unpleasant

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Errors with Reinforcement

  • confusing rewards w reinforcers (may not be contigent on spec behaviours)

  • neglecting diveristy in reinforcer preference (may not be effective reinforcer to some)

  • neglecting sources of reinforcement

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Reinforcement Strategy

for fast acquisition → continous/immediate reinforcement

  • every time behaviour is performed without delay

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Extinction vs. Punishment

E: undesirable behaviour not followed by something pleasant

P: undesirable behaviour followed by something negative

problem: only indicates behaviour that must stop not what should replace it

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Social Cognitive Theory & 3 Components

= emphazises role of cog processes in learning

  • most behaviour gained through observations (bandura)

components:

  • obeservational learning (observe/imitate behaviours of others)

  • self efficacy beliefs (beliefs about ability to successfully perfom task, motivational trait)

  • self regulation (use learning principles to regulate behaviour: self observation → evaluation → reinforcement)

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Self-Efficacy Beliefs: 4 Influences

  1. previous results: success in sim tasks

  2. physiological state (em): staying relaxed helps

  3. verbal persuasion: feedback/encouragement from others

  4. vicarious experienc (observation): seeing others succeed w sim tasks

all: build/maintain confidence

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Locus of Control

set of beliefs about whether ones behaviour is controlled mainly by internal/external forces

  • high internals (oppurtuinty to control own behaviour inside self)

  • high externals (external forces determine their behaviour→ unpredictable/luck)

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Self-Monitoring

extent to which people observe/regulate how they appear/behave in social settings/relationships

  • high: take care to observe thoughts/actions/feelings of those around them + control images they project

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Behavioural Plasticity Theory

people w low self esteem are more susceptible to external/social influences than those w high (look more at others opinions/beliefs)

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Positive v. Negative Affectivity

em dispositions, predict general em tendencies

P: experience pos emotions & view world (self/others) positively
N: experience neg emotions & view world negatively

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Proactive Behaviour v. Personality

B: take initative to improve current/create new circumstances

P: stable personal disposition, reflects tendency to take personal initative in activities to create pos change in enviornment

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Core Self-Evaluations (CSEs)

=broad personality concept, consists of spec traits reflecting evaluations people have about self/worth

  • self esteem

  • general self efficacy

  • locus of control

  • neuroticism (em stability)

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Fast v. Persistent Learning

F: continous, immediate reinforcement

P: delayed, partial

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Organizational Behaviour Modification (O.B. Mod)

systemic use of learning principles to influence org behaviour (ex. modify w reinforcement)

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Employee Recognition Programs

formal org programs that publicly recognize/reward employees for spec behaviours

should specify

  • how person is recognized

  • behaviour being encouraged

  • pub acknowledgment

  • reward

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Peer Recognition Programs & Behaviour Modelling Training

P: formal programs where employees can publically acknowledge, recognize & reward coworkers for exceptional performance

BMT: training method, trainees observe model performing task followed by oppurtuinties to practice

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Perceptual Defence

tendency for perceptual system to defend perciever against unpleasant em

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Consensus v. Consistency v. Distinctiveness Cues

sen: how persons behaviour compares w others

sin: how consistently person engages in behaviour over time

d: extent to which person engages in same behaviour across diff situations

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Attribution Errors: Fundamental Attribution Error

overemphasize dispositional explanations for behaviour while underestimating situational explanations

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Attribution Errors: Actor-Observer Effect

actors & observers view causes of actors behaviour differently

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Attribution Errors: Self-Serving Bias

tendency to take credit for successful outcomes & deny responsibility for failures

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Workforce Diversity & Diversity Climate

differences among employees/recruits in traits like

  • gender, age, race, religion, culture, phys ability, sexual orientation

DC: degree to which org advocates fair HR policies, promotes equal employment oppurtuinites & socially integrates underrepresented employees

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Advantages of Diversity in the Workplace

  • improved problem solving/creativity (diverse perspectives on issues)

  • improved recruting/marketing

  • costs

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Examples for Diverisifying Workplace

intergrate into all components of workplace

  • select enough minority members to get them beyond token status

  • employment equity plan (ensures minorites are represented in workplace)

  • flexible work environment (accomadates needs of all)

  • teamwork (b/w minority & majority members)

  • training (aware of harmful stereotypes)

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Organizational Climate & Safety Climate

OC: shared perceptions that employees have about orgs practices/policies/procedures & behaviours that are expected/rewarded (associated w specific outcomes)

SC: shared perceptions of saftey related events, practices, procedures & type of safety oriented behaviours expected/rewarded

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Trust Perceptions

willingness to be vulnerable/take risks w respect to actions of another party

trust towards management based on:

  • ability: idea of their competence/skills

  • benevolence: being caring/concerned for employee interests

  • integrity: their behaviour adheres to set of values/principles

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Perceived Organizational Support (POS) v. Organizational Support Theory (OST)

  • POS: employees belief that their org values their contribution/cares about their wellbeing

  • OST: employees w strong perceptions of org support feel an obligation to care about orgs welfare + help achieve its objectives

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Norm of Reciprocity

feel an obligation to help org achieve goals in return for resources gained from org

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Signalling Theory

job applicants interpret their recruitment/selection experience as cues/signals about unknown traits of job/org

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Interviews: Contrast Effects

previously interviewed job applicants affect interviewers perception of current applicant → exaggeration of differences b/w applicants

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Rater Errors: Leniency, Harshness & Central Tendency

L: percieve performance as very good
H: performance as esp ineffective
CT: assign mainly middle scores

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Halo Effect, Similar to me Effect & Behaviourlly Anchored Rating Scale (BARS)

H: rating of one trait colours ratings on other traits

S: more favourable rating to people simillar to you → background/attitudes

B: rating scale w spec behavioural examples of good/average/poor performance

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Frame of Refrence (FOR) Training

  • training method to improve rating accuracy

  • provides raters w common frame of refrence

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