Consumer behavior
The process individuals or groups go through to select, purchase, use and dispose of goods, services, ideas or experiences to satisfy their needs and desires.
Internal influences in the decision process
Perception
Motivation
Learning
Attitudes
Personality
Age groups
Lifestyle
External influences in the decision process
Situational influences
-Physical environment
-Time
Social influences
-Culture
-Subculture
-Social class
-Group memberships
-Opinion leaders
-Gender roles
Level of involvement
How important we perceive the consequences of the purchase to be
Perceived risk
The belief that choice of a product has potentially negative consequences, whether financial, physical, or social.
Habitual decision making
Level of involvement - low
Risk - low
Information search - Respond to environmental cues
Marketing actions - Provide environmental cues at point of purchase, such as product displays
Limited problem solving
LOI - moderate
Risk - Low to moderate
Information search - moderate search
Extensive problem solving
LOI- High
Risk - High
Information search - extensive search and careful processing
Marketing actions - provide information via advertising salespeople, websites, social media, etc. Educate consumers on product benefits, risks of wrong decisions, etc.
The consumer decision-making process
Problem recognition, information search, evaluation of alternatives, product choice, post purchase evaluation
I. Problem recognition
Occurs whenever a consumer sees a significant difference between his or her current state of affairs and some desired or ideal state.
II. Information search
Consumers need adequate information to make good decisions.
Search includes discovering alternatives available.
◦ Evoked set – all of the alternative brands a consumer is aware of when making a decision.
◦ Consideration set – the alternative brands a consumer seriously considers when making a decision.
Consumers search memory and environment for information.
◦ If information is inadequate, consumers seek out additional sources, frequently using the Internet.
Online Search
◦ Google, Bing, Yahoo,
III. Evaluation of alternatives
Identifying a small number of products for closer consideration
Determinant attributes: most important features to differentiate and compare among the product choices.
Evaluate criteria: dimensions consumers use to compare competing product alternatives.
IV. Product choice
Consumers often rely on mental shortcuts, or heuristics, in making decisions.
Heuristics are rules of thumb used by individuals to arrive at good decision with less mental effort:
◦ Price equals quality – the belief that high prices reflects better quality.
◦ Brand loyalty – a pattern of repeat product purchases coupled with a positive attitude toward the brand
◦ Country of origin – assumption that that a product has certain characteristics if it comes from a certain county.
V. Post purchase evaluation
Consumer satisfaction/dissatisfaction following purchase of product is critical.
◦ Level of satisfaction is influenced by whether or not expectations of quality are met or exceeded.
◦ Marketing communications must create accurate expectations for the product.
Buyer’s remorse
The anxiety or regret a consumer may feel after choosing from among several similar alternative choices.
Motivation
An internal state that drives us to satisfy needs by activating goal-oriented behavior.
Maslow’s hierarchy of needs
Self-actualization - self fulfillment, enriching experiences
Ego needs - prestige, status, accomplishment
Belongingness- love, friendship, acceptance by others
Safety - security, shelter, protection
Physiological - water, sleep, food
Cognitive learning theory
views people as problem-solvers who do more than passively react to associations between stimuli. Cognitive learning takes place when consumers make a connection between ideas or by observing things in their environment. Marketing messages facilitate this process when they provide factual information, such as the nutrition facts shown in an ad.
Observational learning
occurs when people watch the actions of others and note what happens to them as a result. This is why many TV ads show the product being used, and the positive benefits that result from that usage.
Age and family life cycle
Singles (of any age) are more likely to spend money
on expensive cars, entertainment, and recreation.
Couples with small children purchase baby furniture,
insurance, and a larger house.
Older couples whose children have “left the nest”
are more likely to buy a retirement home in Florida.
Internal influences on consumer decisions : Lifestyles
Lifestyles reflect a pattern of living that determines how people choose to spend their time, money, and energy. For Two consumers can share the same demographic characteristics yet be totally different people—all 20-year-old college students are hardly identical to one another. That’s why marketers often further profile consumers in terms of their lifestyles.
Culture
represents the shared values, beliefs, customs, and tastes produced or practiced by a group of people.
◦ Includes rituals such as weddings and funerals
◦ Marketers tailor products to cultural values
Subculture
◦ Coexists with other groups within a larger culture
◦ Have members that share a distinctive set of beliefs, characteristics, or common experiences
◦ For example, members of a religious or ethnic group
Microcultures
are groups of individuals who identify based on a common activity or art form, for instance:
◦ Swifties
◦ Candy Crush Players
Social class
the overall rank or social standing of groups of people within a society, according to factors such as:
◦ Family background
◦ Occupation
◦ Education
◦ Income
Luxury products serve as status symbols.
Mass class
This term refers to the of purchasing power that’s sufficient to let them afford high-quality products offered by well-known multinational companies.
Group membership
Anyone who’s ever “gone along with the crowd” knows that people act differently in groups than they do on their own. In many cases, group members show a greater willingness to consider riskier alternatives than they would if each member made the decision alone.
Reference group
A set of people that a consumer wants to please or imitate. Consumers refer to these groups when they decide what to wear, where they hang out, and what brands they buy. Ex. A sorority or fraternity, a respected salesman.
Classical conditioning
a person perceives two stimuli at about the same time. After a while, the person transfers his response from one stimulus to the other. For example, an ad shows a product and a breathtakingly beautiful scene so that (the marketer hopes) you will transfer the positive feelings you get when you look at the scene to the advertised product
Operant conditioning
which occurs when people learn that their actions result in rewards or punishments. This feedback influences how they will respond in similar situations in the future. Just as a rat in a maze learns the route to a piece of cheese, consumers who receive a reward such as a prize in the bottom of a box of cereal will be more likely to buy that brand again.
Market fragmentation
When diverse interests and backgrounds of individuals create greater diversity in needs and wants.
Target marketing strategy
Dividing the total market into different segments on the basis of customer characteristics, selecting one or more segments, and developing products to meet the needs of those specific segments
Step 1 - Segmentation
Identify and describe market segment
Targeting
Evaluate segments and decide which to go after
Positioning
Developing a marketing mix that will create a competitive advantage in the minds of the selected target market
Demographic segmentation by family life cycle
◦ As families move through stages, different product categories ascend or descend in importance.
◦ Even if importance is constant, needs within category may change (e.g., furniture).
Demographic segmentation by income
Strongly connected to buying power, used by marketers to better match products to consumer groups based on their discretionary and non-discretionary income.
Demographic segmentation by social class
Upper class, middle class, and lower class
◦ Many consumers buy according to an image they’d like to portray, not their actual level.
◦ For instance, “easy credit” may lead consumers to buy cars and homes they can’t truly afford.
Geographic segmentation
facilitated by GIS tailors products to specific geographic area based on people’s preferences.
Geodemographic segmentation
◦ Combines demographics with geography
◦ Basic assumptions is that people who live near one another share similar characteristics.
◦ PRIZM provides detailed segment profiles by zip code based on geodemography and lifestyle.
◦ Enables marketers to practice micromarketing
Geotargeting
Marketing to a set of specific users based on their current real-time location
Psychographics
Uses psychological, sociological, and anthropological factos to categorize customers.
Gamification
the process of adding games or gamelike elements to something (such as a task) so as to encourage participation. Ex. Loyalty programs
Behavioral segmentation
Categorizes consumers based on how they act toward, feel about, or use a good or service
Step 2 - Targeting
when marketers evaluate the attractiveness of each potential segment and decide in which groups of the groups they will invest marketing resources to try to turn them into customers.
Target markets
the segments on which an organization focuses its marketing efforts.
Undifferentiated targeting strategy
A broad spectrum of people
Benefits from economies of scale
Differentiated targeting strategy
One or more products for each of several customer groups with different needs
Must make sure offerings retain distinctive images
Concentrated targeting strategy
One or more products to a single segment
Customized marketing strategy
Tailoring specific needs to individual customers
Common in personal and professional services, and in industrial marketing
Mass customization
The extreme case, which involves modifying a basic product to meet the needs and tastes of an individual customer.
Step 3. Positioning
The process by which marketers develop a marketing strategy to influence how a particular market segment perceives a good or service in comparison to the competition.
Positioning
Step 1: Analyze competitors’ positions
Step 2. Define your competitive advantage
Step 3. Finalize the marketing mix
Step 4. Evaluate responses and modify as needed
Perceptual map
A technique used to visually describe where brands are “located” in a consumers mind relative to competing brands. Helps marketers find a neglected segment.
Users/non users
marketers may attempt to reward current users or try to win over new ones
80/20 rule
20% of purchasers account for 80% of sales
Customer loyalty
Highly engage and connected to a brand, low likelihood that you will switch to a competitor.
Customer stickiness
Likely to follow though on an intended purchase repeat purchases and will recommend it to others
Experiential loyalty
Customer loyalty that results not just in increased purchases but also in an enhanced broader experience for the customer.
Usage rate
The quantity purchased of frequency of use among consumers of a particular product or service
Long tail approach
a new approach to segmentation based on the idea that companies can make money by selling small amounts of items that only a few people want, provided they sell enough different items.
Usage occasions
An indicator used in behavioral market segmentation based on when consumers use a product most.
Layers of the product concept
A product represents all that a customer receives in a purchase.
Basic benefits
Relate to the primary reason why consumers purchase a given product within a product category.
Three layers of the product
Core product, actual product, augmented product
Core product
All the benefits the product will provide for consumer or business customers.
Actual product
The physical good or service that supplies the desired benefit
Augmented product
The actual product plus other supporting features such as warranty and delivery
Durable goods
Last much longer and almost always cost more than non durable goods. Ex. Keurig
cost and longevity differences are 2 reasons why durable goods are usually purchased under conditions of high involvement.
Non durable goods
Sometimes called consumables, because they are typically depleted or used up in a relatively short amount of time. Ex. Kpods.
Low involvement levels characterize non durable good purchases.
Staple products
Are basic or necessary items that we simply can’t do without. Ex. Gas and milk.
Impulse products
Are bought on the spur of the moment. Package has to be bright and colorful so they catch the consumers’ attention. In-store placement is also important; they are stocked near the cash registers.
Geofencing
The use of GPS or RFID technology to create a virtual geographic boundary, enabling software to trigger a response when a mobile device enters or leaves a particular area.
Emergency products
Are items that have to be purchased inmmediately because of dire need. Consumers may not consider price or quality.
Convenience products
Typically non-durable products that are purchased with minimal effort.
consumers expect them to be low priced and widely available.
Shopping products
are goods and service that consumers will spend time and effort gathering information on price, product attributes, and product quality.
Consumers are more likely to compare alternatives before they buy
Computers, smartphones, appliances, cars
Specialty products
Have unique characteristics that are important to buyers at almost any price.
Extended problem-solving purchase that requires a lot of effort to choose.
Marketers have to go to a lot of effort to make their products stand out.
Tend to be very loyal to brands they have previously purchased and been satisfied with.
Unsought products
Goods and services for which a consumer has little awareness or interest until a need arises.
retirement plans
Life insurance
New tires for a car
Require a good dear of advertising to interest buyers.
Innovation
Anything customers perceive as new or different.
May be a minor or game changing alteration to an existing good or service.
May be a brand new product.
Design thinking
A process that draws upon logic, imagination, intuition, and systemic reasoning to explore possibilities of what could be, and to create desired outcomes that benefit the end user (consumer). Requires an organizational culture that values ideation which means idea generation through a process characterized by the alternation of divergent and convergent thinking.
Divergent thinking
Means coming up with as many new ideas as possible and exploring new “out-of-the-box” alternatives. To achieve divergent thinking, it is important to have a diverse group of people involved in the process.
Convergent thinking
Moves toward a more analytical focus on the different ideas in order to come to a decision on the best choice.
Types of innovations
Dynamically continuous
Discontinuous
Continuous
Continuous innovation
A modification to an existing product.
Knockoff
A new product that copies, with slight modification, the design of an original product.
Dynamically continuos innovations
Are characterized by a major product change. These types of innovators are adopted more slowly than continuous innovations.
A modest amount of learning is required before consumers can learn how to use the item.
Discontinuous innovation
The product must create major change in the way people live.
consumers have to learn a lot to use the product effectively.
Ex. Cars
Convergence
The coming together of 2 or more technologies to create a new system.
Disruptive innovation
Creates a new market and value chain and eventually disrupts an existing one.
A firm that leads a disruptive innovation can gain a first-mover advantage.
New product development
Phase 1: idea generation
Phase 2: product concept development and screening
Phase 3: marketing strategy development
Phase 4: business analysis
Phase 5: technical development
Phase 6: test marketing
Phase 7: commercialization
R&D investment
A central metric for measuring an organization’s commitment to innovation relative to its rivals.
Phase 1. Idea generation (ideation)
Marketers use a variety of sources to come up with ideas for new products.
Value co-creation via collaboration with customers, salespeople, service personnel
Phase 2. Product-concept development and screening
The marketer takes the ideas generated in phase 1 of the process, and expands these ideas into more complete product concepts. Product concepts are tested for technical and commercial success.
Phase 3. Marketing strategy development
Developing a plan including identifying the target market and developing strategies for the 4 p’s
Phase 4. Business analysis
The product’s commercial viability is assessed. Management looks to see if this product will cannibalize sales of the company’s existing products.
Phase 5. Technical development
Engineers work to develop and refine a working prototype
Phase 6. Test marketing
The complete marketing plan is tested in a small geographic area similar to the larger market or via a simulated test market
Phase 7. Commercialization
The new product is launched into the market.