Unit 4 - Reasoning and Problem Solving

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119 Terms

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Judgement

Draw conclusions from evidence often from life experience

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Tradition Belief

Emotions skew logic and everything is based on emotions

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Idealized Belief

Decision uses formal logic

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Inductive Reasoning

Bottom up reasoning using observation to make a theory

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Deductive Reasoning

Top down reasoning using the general idea and observations to confirm

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Belief Perseverance

Even with disconfirming evidence, people will still cling to belief and seek to confirm it

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Even when aware of bogus praise,

People will still think they’re great because when given information, you search for evidence to confirm in memory

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Balance

Aims to give attention to both sides but ends up making people think experts are stupid

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Frequency Estimate

Assessment of how often various events have occured in the past

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Attribute Substitution

Strategy relying on easier accessed information as a measure for information you need

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Availability Heuristic

Using memory of frequency of event to judge how likely something is to occur

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The way memory is organized

Changed judgment

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Conjunction Fallacy

Assuming more specific scenario is more probable than a more statistical general one

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What’s feared is

What’s perceived as uncontrollable

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Imagery increases

The chance you think it happened

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Kahneman

People guided by emotions rather than reson, easily swayed by detail

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Representative Heuristics

Assumes homogeneity and each member in that category is representative of the category (usually when you lack experience)

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People use similarity to

Prototypical members rather than probability for judgment

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Types of Attribute Substitution

  • Availability

  • Representative

  • Affect

  • Effort

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Availability Attribute Substitution helps with

Frequency but many factors other than frequency can influence from memory

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Representative Attribute Substitution helps with

Probability of things have certain features

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Affect Attribute Substitution helps with

Risks and benefits with an outcome, but often emotionally and other factors influenced with no connection

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Effort Attribute Substitution helps with

Estimate value but value is independent of effort

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Heuristics

Efficient strategy that usually leads to the answer

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Von Restoff Effect

Memory is better for things that stand out, is dated, humorous, bizarre

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When looking for evidence

Use event frequency influenced by memory

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More likely to overestimate frequency of

Rare events, especially emotional one because well recorded in memory

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Anchoring

Cognitive bias people rely on the 1st piece of information received when making decisions/judgment

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Juries like to fall for

Conjunction fallacies because more specific

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Sunk Cost Fallacy

To keep doing something because of previously invested resources have been spent even when it’s more rational to stop

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Gambler’s Fallacy

Prior outcomes can influence the outcome of probabilistic events by assuming homogeneity for small data pools

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Law of Large Numbers

Things tend to even out in large samples but not smallM

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Man Who Argument

A view of something used to persuade someone as an assumption of homogeneity

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Hindsight Bias

People thinking after that they would’ve known something before the fact

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Illusory Superiority Effect

On average, people think they’re better than average

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Most accurate calibrated people are

Clinically depressed

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Covariation

Relation between two variable where presence of a variable can be predicted from the presence of the other

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Illusions of Covariation

Prone to detect patterns that aren’t there

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People are really good at learning

Statistics in real world with no bias and are systematically conservative

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When people have pre-existing theories, they get

Inaccurate, variable overestimates

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Confirmation Bias

Tendency to be more alert to evidence that confirms beliefs rather than challenging it

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Memory Scheta

Evidence that fits in schemata stays and counter evidence doesn’t have space in schemata

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Paranormist and Conspirators tends to

See more illusory patterns and more likely to narcissistic

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Base Rate Information

Information about how frequently something occurs in general

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Diagnostic Information

Information about a particular case

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When given base rates and descriptive information,

Only use descriptive information

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Dual Process Model

Any model of thinking that claims people have a distinct judgment process type 1 or 2

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Type 1

Fast, effortless, prone to error reasoning, heuristicsT

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Type 2

Slow, effortful reasoning

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Type 2 triggered by

Certain cues, if the circumstances are right to focus attention on judgement

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Type 1 more likely when

Under pressure but also considers accidents or flukes if chance is involved

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Base Rate Neglect happens for

Probabilties or proportion, but not frequency

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Overconfidence Effect

More confidence in judgments than justifiable in both amateur and expert, even though the expert you are, the less confident

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Categorical Syllogisms

Form of deductive reasoning with a major and minor premise

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Valid Syllogism

Conclusion follows premises

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Invalid Syllogism

Conclusion is not logically following premises

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People are bad at

Reasoning syllogism and often approach with a consistently bad, illogical strategy

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Conditional Syllogism

Uses if, then formate with the 1st part giving a condition under which the 2nd part has to be true, but not reversed

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Modus Ponens

Affirms antecedent

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Modus Tollens

Denying consequent (If not p, then not q)

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Inverse Fallacy

Assumes negation of antecedent implies negation of the 2nd part (if not p, then not q)

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Converse Error

Incorrectly concluding antecedent of conditional statement must be true because consequent is true

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Bidirectional Premise

Uses if and only if allowing to use a conclusion about both premises because there’s no other way

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Belief Bias

Tendency to endorse a conclusion if they believe to be true, and ignore premises of logic and argument to rely on broader pattern of belief of what’s true and what isn’t

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Atmosphere Errors

Some conclusions seem more appropriate given context

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Conversion Errors

Incorrectly assuming promise that’s illogically valid

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Pragmatic Reasoning Schemata

Generalized, context-sensitive set of rules like syllogism to reason situations related to permission/obligation that people are better at

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Formal Logic uses

Sufficiency, but languages allows people to reason necessity or sufficiency

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Reasoning Schemata can be improved by

Examples that trigger pragmatic reasoning and guiding interpretation to the right frame

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Selection Task

A person is shown 4 cards with certain information on each card, and given a rule that may describe the cards, people decide which cards must be turned to find out if the rule is right or not

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Utility Theory

People should make decisions on what you value and want based on cost and benefit of choice (subjective)

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Expected Utility

Value determined on probabilites

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Certainty Effect

People prefer sure gain

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Risk Seeking

Dealing with possible losses

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Risk Aversion

Dealing with gains made lost

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Reasoning is based on

Percentages than numbers

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Prospect Theory

Value potential losses more heavily than equivalent gains, risk-averse for gains but risk-seeking for losses

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Loss Aversion

Given a choice between avoiding loss and gains, strong preference to keep gains

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Utility Theory says

Sunk cost is stupid

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Reasoning Based Choice

People guided by decision that they feel good about and thought to be reasonably justified

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People rely on

Justification and shifting frame causes a change in factor relevant to justification

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Regret Theory

Avoiding regret is a big motivation

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Somatic Markers

A way of evaluating options using “gut feeling”

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Affective Forecasting

Predicting future emotions, often inaccurate

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People overestimate how long

Feelings last and underestimate ability to adjust to changes in the future

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People prefer to endure

More pain and it to gradually get better because it’s remembered better

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Game Theory

Defeating is dominant strategy because it has the highest payoff but best outcome is mutual cooperation

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Pretrail Publicity is rarely neutral

Emphasizes police and prosecution POV, causing confirmation bias

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Jury decisions are based on

Evaluation of evidence which is filtered with confirmation bias of information previously seen

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Problem-Solving

Needing to figure a path to a goal, either a process of search or visually

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Operations

Relevant things you can do

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Problem Space

Set of all relevant things you can do

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Intial State

Givens in a problem

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Operators

Tools and actions that can change current state

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Path Constraints

Limitations on what you can do

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Brute Force Solution

Going through every single solution

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Hill Climbing

Always have to move uphill but sometimes solving it requires you to step away

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Means End Analysis

Comparing difference between current state with goal and seeing which means can be used to make them more alike

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Working Backwards is helpful if

Number of ways backwards is less than choices forward

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Analogies are useful but it’s

Hard to come up with them to solve your own problems, especially since they aren’t obvious