1/155
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Marketing
is the whole business seen from the
point of view of its final result, that is, from the
CONSUMER's point of view.
Consumer
those who identify their need or desire,
make a purchase, use a product/service, and then
dispose of it.
Consumer Behavior
The study of the process involving when
individuals or groups select, purchase, use, or
dispose of products, services, ideas, or
experiences to satisfy needs and desires
Consumption Process
Stages consumers go through from need to disposal.
Pre-Purchase Stage
Consumer's search for information and alternatives.
Purchase Stage
Moment of buying a product or service.
Post-Purchase Stage
Consumer's evaluation of satisfaction after purchase.
Attitudes
Consumer's feelings towards products or brands.
Needs/Wants
Basic requirements and desires driving consumer behavior.
Situational Factors
External influences affecting purchase decisions.
Relationship Marketing
Building long-term relationships with customers.
Interacting with customers often.
Database Marketing
Tracking consumer habits for tailored marketing.
Segmenting Consumers by Demographics
• Age
• Gender
• Family structure
• income
• Race or ethnicity
• Geography
Segmenting Consumers by Psychographics
Consumer Lifestyles
▪ The way we feel about ourselves
▪ The things we value
▪ The things we do in our spare time
Self-Concept Attachment
the product helps to establish the user's identity
Nostalgic Attachment
product serves as a link with past self
Interdependence
product part of daily routine
Love Attachment
product elicits warmth, passion, emotion
Consumerism
Social movement promoting consumer rights and welfare.
Social Marketing
the use of marketing concepts to influence individuals' behavior to improve their well-being and that of society
Green Marketing
the practice of promoting products or services that are sustainable and eco-friendly
Dark Side of Consumer Behavior
Consumer Well-Being
Overall satisfaction and happiness from consumption.
Sensation
The immediate response of our sensory receptors to such basic stimuli as light, colour, and sound
Hedonic Consumption
multisensory, fantasy, and emotional aspects of consumers' interactions with products
Sensory Marketing
use vision, smell, hearing, touch, and
taste to enhance consumers' experiences
Perception
The process by which sensations are selected, organized, and interpreted
Stages: exposure, attention, and interpretation
Exposure
Initial contact with a stimulus.
Attention
Extent to which processing activity is
devoted to a particular stimulus
Interpretation
Assigning meaning to a stimulus.
Absolute Threshold
the minimum amount of stimulation that can be detected
Differential Threshold
ability to detect changes or differences between two stimuli
Just Noticeable Difference (J.N.D.)
Minimum change in a stimulus that can be detected
Perceptual Selection
people attend to only a small portion of the
stimuli to which they are exposed.
Perceptual Vigilance
Awareness of stimuli related to current needs.
Perceptual Defense
Ignoring stimuli that contradict personal beliefs.
Adaptation
Reduced response to repeated stimuli over time.
Gestalt
Interpreting stimuli as a whole rather than from any
individual stimulus
Closure Principle
Tendency to perceive incomplete pictures as complete.
Principle of Similarity
Objects that are similar are grouped together.
Figure-Ground Principle
Concept in which one part of a stimulus will dominate, while other parts recede into the background
Semiotics
Study of signs and symbols and their role in assignment of meaning.
Three Basic Components of Marketing Messages (Semiotics)
Object (Semiotics)
The product represented in a marketing message.
Sign (Semiotics)
The image or representation of the object.
Interpretant (Semiotics)
The meaning derived from the sign.
Perceptual Positioning
Brand perception based on functional and symbolic attributes.
Perceptual Map
Visual representation of brand perceptions in consumers' minds.
Behavioral Learning Theory
Learning occurs as the result of responses to external stimuli in the environment
Ex: Classical conditioning and instrumental conditioning
Classical Conditioning
a learning process that occurs when two stimuli are repeatedly paired
a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
Instrumental Conditioning
type of learning in which a behavioral response can be conditioned through reinforcement - either punishment or rewards associated with undesirable or desirable behavior
Repetition (Marketing)
Increased exposure enhances brand awareness. However to much exposure leads to advertising wear out
Stimulus Generalization
the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response
Family Branding
Using the same brand name for multiple products.
Product Line Extensions
Adding new products to an existing brand line.
Licensing
selling the right to use some process, trademark, patent, or other right
Look-Alike Packaging
Designing packaging to resemble another brand.
Instrumental conditions
Instrumental conditions occurs in one of
these ways:
Encourage consumers:
Frequency Marketing
Rewards for repeat customers, like loyalty programs.
Cognitive Learning Theory
Emphasizes internal mental processes in learning.
Observational Learning
Learning by watching others' actions.
Modeling
Imitating behavior of other
Memory
Process of encoding, storing, and retrieving information.
Encoding
Transforming external information into a memory format.
Storage
Maintaining encoded information over time.
Retrieval
Accessing stored information when needed.
Sensory Meaning in Encoding
Meaning derived from sensory experiences.
Semantic Meaning in Encoding
Meaning based on concepts and facts.
Episodic Memories
Memories of personally relevant experiences.
Activation models of memory
Associative network of related information
• Knowledge structures of interconnected nodes
• Hierarchical processing model
Evoked Set
Consumers recall a set of brands in a category
Factors that influence retrieval
State-Dependent Retrieval
the process whereby information tends to be better recalled when the person is in the same state during encoding and retrieval
Familiarity
Familiarity with a product increases its recall
Pictorial versus verbal cues
Pictorial ads may enhance recall, but they do not necessarily improve comprehension
Salience
Refers to brands prominence in memory
Nostalgia
Marketing strategy leveraging past memories.
Motivation
The processes that lead people to behave as they do. It occurs when a need arises that a consumer wishes to satisfy.
What motivates consumers to buy?
Goal, drive, or want
Goal
Consumer's desired end state
Drive
Degree of consumer arousal (urgency based on biological needs)
Want
Manifestation of consumer needs
Motivational Strength
Willingness to expend effort for goals.
Drive Theory
the belief that behavior is motivated by drives that arise from biological needs that produce unpleasant states of arousal (hunger)
Expectancy Theory
Behavior is pulled by expectations of achieving desirable outcomes (good body shape)
Biogenic Needs
Basic biological requirements for survival.
Ex: Food, water, shelter
Psychogenic Needs
status, power, affiliation
Utilitarian Needs
Needs for tangible attributes of a product
Hedonic Needs
Needs for excitement, self confidence, fantasy
Approach-Approach Conflict
You are faced with two or more equally desirable options but can only approach one
Approach-Avoidance Conflict
An option that satisfies one of your needs, but fails to satisfy another should I approach or avoid?
Ex: eat ice cream and gain weight
Avoidance-Avoidance Conflict
You are faced with two or more equally undesirable options and have to choose one
Need for Affiliation
Desire to connect with others.
Need for Achievement
Value placed on personal accomplishments.
Need for Power
Desire to control one's environment.
Need for Uniqueness
Desire to assert individual identity.
Maslow's Hierarchy
physiological, safety, belongingness, ego needs, self-actualization
Involvement Continuum
Low Involvement Consumption (Inertia) - consumers lack motivation to consider alternatives
High Involvement Consumption - consumers are truly involved with the product, ad, or brand.
Cult Products - involve high loyalty, devotion, worship by consumers.
Consumer Involvement
Engagement level with a product category.