Consumer Behavior Exam 1

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156 Terms

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Marketing

is the whole business seen from the
point of view of its final result, that is, from the
CONSUMER's point of view.

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Consumer

those who identify their need or desire,
make a purchase, use a product/service, and then
dispose of it.

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Consumer Behavior

The study of the process involving when
individuals or groups select, purchase, use, or
dispose of products, services, ideas, or
experiences to satisfy needs and desires

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Consumption Process

Stages consumers go through from need to disposal.

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Pre-Purchase Stage

Consumer's search for information and alternatives.

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Purchase Stage

Moment of buying a product or service.

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Post-Purchase Stage

Consumer's evaluation of satisfaction after purchase.

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Attitudes

Consumer's feelings towards products or brands.

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Needs/Wants

Basic requirements and desires driving consumer behavior.

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Situational Factors

External influences affecting purchase decisions.

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Relationship Marketing

Building long-term relationships with customers.
Interacting with customers often.

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Database Marketing

Tracking consumer habits for tailored marketing.

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Segmenting Consumers by Demographics

• Age
• Gender
• Family structure
• income
• Race or ethnicity
• Geography

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Segmenting Consumers by Psychographics

Consumer Lifestyles
▪ The way we feel about ourselves
▪ The things we value
▪ The things we do in our spare time

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Self-Concept Attachment

the product helps to establish the user's identity

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Nostalgic Attachment

product serves as a link with past self

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Interdependence

product part of daily routine

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Love Attachment

product elicits warmth, passion, emotion

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Consumerism

Social movement promoting consumer rights and welfare.

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Social Marketing

the use of marketing concepts to influence individuals' behavior to improve their well-being and that of society

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Green Marketing

the practice of promoting products or services that are sustainable and eco-friendly

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Dark Side of Consumer Behavior

  1. Consumer terrorism - toxic substances, cyberterrorism
  2. Addictive consumption - online gaming, social media
  3. Compulsive consumption - shopaholics
  4. Consumed consumers - human trafficking, prostitutes
  5. Illegal acquisition and product use - shrinkage
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Consumer Well-Being

Overall satisfaction and happiness from consumption.

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Sensation

The immediate response of our sensory receptors to such basic stimuli as light, colour, and sound

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Hedonic Consumption

multisensory, fantasy, and emotional aspects of consumers' interactions with products

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Sensory Marketing

use vision, smell, hearing, touch, and
taste to enhance consumers' experiences

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Perception

The process by which sensations are selected, organized, and interpreted
Stages: exposure, attention, and interpretation

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Exposure

Initial contact with a stimulus.

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Attention

Extent to which processing activity is
devoted to a particular stimulus

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Interpretation

Assigning meaning to a stimulus.

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Absolute Threshold

the minimum amount of stimulation that can be detected

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Differential Threshold

ability to detect changes or differences between two stimuli

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Just Noticeable Difference (J.N.D.)

Minimum change in a stimulus that can be detected

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Perceptual Selection

people attend to only a small portion of the
stimuli to which they are exposed.

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Perceptual Vigilance

Awareness of stimuli related to current needs.

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Perceptual Defense

Ignoring stimuli that contradict personal beliefs.

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Adaptation

Reduced response to repeated stimuli over time.

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Gestalt

Interpreting stimuli as a whole rather than from any
individual stimulus

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Closure Principle

Tendency to perceive incomplete pictures as complete.

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Principle of Similarity

Objects that are similar are grouped together.

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Figure-Ground Principle

Concept in which one part of a stimulus will dominate, while other parts recede into the background

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Semiotics

Study of signs and symbols and their role in assignment of meaning.

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Three Basic Components of Marketing Messages (Semiotics)

  • Object
  • Sign
  • Interpretation
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Object (Semiotics)

The product represented in a marketing message.

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Sign (Semiotics)

The image or representation of the object.

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Interpretant (Semiotics)

The meaning derived from the sign.

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Perceptual Positioning

Brand perception based on functional and symbolic attributes.

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Perceptual Map

Visual representation of brand perceptions in consumers' minds.

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Behavioral Learning Theory

Learning occurs as the result of responses to external stimuli in the environment
Ex: Classical conditioning and instrumental conditioning

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Classical Conditioning

a learning process that occurs when two stimuli are repeatedly paired

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a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.

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Instrumental Conditioning

type of learning in which a behavioral response can be conditioned through reinforcement - either punishment or rewards associated with undesirable or desirable behavior

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Repetition (Marketing)

Increased exposure enhances brand awareness. However to much exposure leads to advertising wear out

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Stimulus Generalization

the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response

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Family Branding

Using the same brand name for multiple products.

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Product Line Extensions

Adding new products to an existing brand line.

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Licensing

selling the right to use some process, trademark, patent, or other right

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Look-Alike Packaging

Designing packaging to resemble another brand.

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Instrumental conditions

Instrumental conditions occurs in one of
these ways:
Encourage consumers:

  • Positive reinforcement (pleasant response)
  • Negative reinforcement (Removing unpleasant behavior)
    Discourages consumers:
  • Punishment (unpleasant responses)
  • Extinction (no response)
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Frequency Marketing

Rewards for repeat customers, like loyalty programs.

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Cognitive Learning Theory

Emphasizes internal mental processes in learning.

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Observational Learning

Learning by watching others' actions.

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Modeling

Imitating behavior of other

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Memory

Process of encoding, storing, and retrieving information.

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Encoding

Transforming external information into a memory format.

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Storage

Maintaining encoded information over time.

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Retrieval

Accessing stored information when needed.

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Sensory Meaning in Encoding

Meaning derived from sensory experiences.

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Semantic Meaning in Encoding

Meaning based on concepts and facts.

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Episodic Memories

Memories of personally relevant experiences.

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Activation models of memory

Associative network of related information
• Knowledge structures of interconnected nodes
• Hierarchical processing model

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Evoked Set

Consumers recall a set of brands in a category

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Factors that influence retrieval

  • State-dependent retrieval
  • Familiarity
  • Pictorial versus verbal cues
  • Salience
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State-Dependent Retrieval

the process whereby information tends to be better recalled when the person is in the same state during encoding and retrieval

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Familiarity

Familiarity with a product increases its recall

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Pictorial versus verbal cues

Pictorial ads may enhance recall, but they do not necessarily improve comprehension

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Salience

Refers to brands prominence in memory

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Nostalgia

Marketing strategy leveraging past memories.

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Motivation

The processes that lead people to behave as they do. It occurs when a need arises that a consumer wishes to satisfy.

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What motivates consumers to buy?

Goal, drive, or want

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Goal

Consumer's desired end state

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Drive

Degree of consumer arousal (urgency based on biological needs)

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Want

Manifestation of consumer needs

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Motivational Strength

Willingness to expend effort for goals.

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Drive Theory

the belief that behavior is motivated by drives that arise from biological needs that produce unpleasant states of arousal (hunger)

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Expectancy Theory

Behavior is pulled by expectations of achieving desirable outcomes (good body shape)

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Biogenic Needs

Basic biological requirements for survival.
Ex: Food, water, shelter

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Psychogenic Needs

status, power, affiliation

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Utilitarian Needs

Needs for tangible attributes of a product

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Hedonic Needs

Needs for excitement, self confidence, fantasy

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Approach-Approach Conflict

You are faced with two or more equally desirable options but can only approach one

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Approach-Avoidance Conflict

An option that satisfies one of your needs, but fails to satisfy another should I approach or avoid?
Ex: eat ice cream and gain weight

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Avoidance-Avoidance Conflict

You are faced with two or more equally undesirable options and have to choose one

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Need for Affiliation

Desire to connect with others.

  • Focus on products that are used in groups (alcoholic beverages, sports bars)
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Need for Achievement

Value placed on personal accomplishments.

  • Place a premium on products that signify success (luxury brands, technology products)
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Need for Power

Desire to control one's environment.

  • Focus on products that allow them to have mastery over
    surroundings (muscle cars, loud boom-boxes)
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Need for Uniqueness

Desire to assert individual identity.

  • Enjoy products that focus on their unique character (perfumes, clothing)
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Maslow's Hierarchy

physiological, safety, belongingness, ego needs, self-actualization

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Involvement Continuum

Low Involvement Consumption (Inertia) - consumers lack motivation to consider alternatives

High Involvement Consumption - consumers are truly involved with the product, ad, or brand.

Cult Products - involve high loyalty, devotion, worship by consumers.

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Consumer Involvement

Engagement level with a product category.