RBT Exam practice

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167 Terms

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Ethical

Pertaining to right and wrong in conduct. Being in accordance with the rules or standards for right conduct or practice

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Feedback and Reflection

Respond appropriately to feedback and maintain or improve performance. Take feedback and be a reflective practitioner.

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Communication

Communication with stakeholders as authorized.

Follow protocol of how to communicate.

Communicate effectively with all team members.

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Professional Boundaries

Avoid dual relationships, conflicts of interest, social media contacts. Always take notes.

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Client Dignity

Be respectful and thoughtful about the client's needs and wants.

Never do or say anything to cause embarrassment to the client.

Do not do something in front of your client that you would not do if working with a typical developing child.

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How to Prepare for Data Collection

1. Read data from last session

2. Prepare material and programs for current session based on data from last session.

3. Determine what programs you plan to work on during the session.

4. Gather materials for those programs.

5. Set up the first set of programs so they are ready for the client when you begin your session.

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The Role of the RBT in the Service Delivery System

Implement measurement, assessment, skill acquisition, behavior reduction, documentation and reporting, and maintain professional conduct in the scope of the practice under the direct supervision of a BCBA or BCaBA.

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RBT Assisting with Individual Assessment Procedures

The RBT can interview stakeholders, gather baseline data by observing the client's behaviors in his/her natural environment, or probe client by asking them to perform a task we are unsure they can perform without providing assistance.

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Dealing with Stakeholders

The RBT should only communicate with stakeholders as authorized by the supervisor. Any specific questions should be deferred to the BCBA or BCaBA. If you do communicate you must be objective, use behavioral language, avoid speculation, stick to topic appropriate for an RBT.

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Assist Training Stakeholders

RBT can assist with training stakeholders by giving them instruction, modeling, rehearsal, and feedback with regard to behavioral skills training.

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Report Other Variables

illness, relocation or change in medication.

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Components of a Written Behavior Plan

1. Identify, describe, create a goal for a behavior in observable terms.

2. Assess antecedent/consequence that may maintain behavior.

3. Identify hypothesis of function of behavior.

4. Identify possible replacement behaviors.

5. Select and implement antecedent/consequence based interventions.

6. Create crisis intervention plan.

7. Implementation, modification, generalization and maintenance procedures.

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Skill Acquisition Plan

7 Components

1. Identify the skill deficit

2. Create a goal to address the deficit

3. Establish a data measurement system

4. Take baseline data (Assess current skill level)

5. Select and implement an acquisition procedure.

6. Collect data to assess effectiveness of the procedure.

7. Modify existing plan based on assessment data. (Modify, if necessary) to maintain/increase effectiveness)

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Prepare for Skill Acquisition Plan

1. Determine what occurred last session to decide where to start.

2. Select skill acquisition procedures to complete during session.

3. Prepare materials you will need for the skill acquisition (including data collection protocols).

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5 Dimensions we can Shape

1. Topography

2. Frequency

3. Latency

4. Duration

5. Amplitude/Intensity

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Applied Behavior Analysis

The science in which tactics derived from the principles of behavior are applied systematically to improve socially significant behavior and experimentation is used to identify the variables responsible for behavior change.

The scientific study of principles of learning and behavior.

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Behavior

An activity of living organisms.

What an individual does (how they respond in the situation).

It is observable and measurable.

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Response

Specific instance of behavior.

4 types of Responses:

1. Correct

2. Incorrect

3. Non-Response

4. Prompted

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Respondent Behavior

Untaught or unconditioned responses. Reflex.

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Respondent Conditioning

New stimuli can acquire the ability to elicit responses.

Occurs through pairing of two stimuli.

Stimulus - Stimulus Pairing (S - S)

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Unconditioned Stimulus

A stimulus that elicits an unconditioned response.

i.e. Food is an unconditioned stimulus for a hungry animal and salivation is the unconditioned response.

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Unconditioned Response

A behavior that occurs naturally due to a given stimulus.

i.e. Dogs salivating in the presence of food; yelping upon being bitten by an insect.

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Conditioned Stimulus

A previously neutral stimulus that, after repeated association with an unconditioned stimulus, elicits the response produced by the unconditioned stimulus itself.

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Conditioned Response

A behavior that does not come naturally, but must be learned by the individual by pairing a neutral stimulus with an unconditioned stimulus.

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Unconditioned Reinforcers

(AKA primary reinforcers) Stimuli that do not require learning. (i.e. food, water, warmth, sleep, sexual stimulation)

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Conditioned Reinforcers

(AKA secondary reinforcers) Neutral stimuli that have been paired with unconditioned reinforcers, or other conditioned reinforcers and through repeated pairing become reinforcers themselves. (i.e. stickers, sound, people)

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Generalized Conditioned Reinforcers

Stimuli that have been paired with a variety of unconditioned and conditioned reinforcers. (i.e. praise, attention, money, tokens)

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Operant Behavior

Behavior that is controlled or influenced by consequences.

Behavior whose future frequency is determined by a history of consequences.

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Operant Conditioning

A type of learning where behavior is controlled by consequences.

Behavior followed by pleasant consequences tends to be repeated.

Behavior followed by unpleasant consequences tends not to be repeated.

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Mand Training

(AKA request training) Training by asking for what you want.

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Reinforcers

Pleasant events that follow a behavior that make behavior more likely to occur in the future.

Reinforcers strengthen behavior.

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Punishers

Unpleasant events that follow a behavior and decrease the likelihood that a behavior will happen again in the future.

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4 - Part Contingency of Operant Learning

1. MO - Motivating Operation

2. Antecedent

3. Behavior

4. Consequence

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Motivating Operation

(AKA setting event) Contextual factors or conditions that influence behavior.

Influence how an individual is going to react. (i.e. Being deprived of food and water)

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Antecedent

What occurs before a behavior that then influences behavior.

An environment or a stimulus change existing or occurring prior to a behavior of interest.

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Prompt

Specific antecedent that directly facilitates performance of behavior.

Assistance provided to engage in desired behavior or response.

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Consequence

Events that follow behavior and may influence it including increasing or decreasing it in the future.

May be reinforcers or punishers.

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7 Dimensions of ABA

1. Applied

2. Behavioral

3. Analytic

4. Technological

5. Conceptual Systems

6. Effective

7. Generality

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Frequency Data

(AKA Event Recording) A form of continuous measurement.

Data in which you tally each time the behavior occurs.

Typically used for behaviors with discrete beginning and ending points.

Typically used for behaviors with discrete beginning and ending points. (i.e. throwing items, going to the gym, taking medicine, hitting another person)

Most frequently used type of data collection.

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Duration Data

Data that is a calculation of the amount of time a behavior occurs.

The amount of time a response is performed.

Track from onset to offset.

Typically used for behaviors that last too long or too short. (i.e. on task behavior, social interactions, engaging in stereotypy)

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Antecedent Behavior Consequence Data

(AKA ABC data) A combination of information about what happens before, during and after a behavior.

A form of continuous measurement.

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Interval Recording

A form of discontinuous measurement.

Used for estimating duration of a behavior in which observers periodically look at client at predetermined intervals and record whether or not a behavior is occurring.

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Partial Interval Recording

Did the behavior occur at least once during the short observation interval?

Overestimates the behavior.

Example: presence or absence of thumb-sucking within a series of time intervals.

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Whole Interval Recording

Did the behavior occur for the whole interval that you are looking for it?

Underestimates the behavior.

Example: the total time devoted to remaining on task.

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Momentary Time Sampling

Look up at the client immediately at pre-designated points and record whether the behavior occurred at that precise moment.

Example: presence or absence of client's stereotypic behavior (stimming).

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Response Latency

The amount of time after a specific stimulus has been given before the target behavior occurs.

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Permanent Product Recording Procedures

A type of measurement used when the behavior you are assessing results in a lasting product or outcome.

Example: number of written assignments completed;

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Anecdotal Data

A method of descriptively recording the behavior emitted by the learner, the response of others, and information about the environment.

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Trial by Trial Data

For each trial record target and whether response was:

- Correct

- Incorrect

- Non-Response

- Prompted

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Graphing

Graphing is a method of representing data in a visual way so that we can se patterns and direction over time.

- Line Graph (most common) shows patterns, trends

- Bar Graph shows portions of a whole

- Pie Chart shows portions of a whole

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Reliability

That the data taken is reliable and people who take the data agree on the occurrence of the behavior.

Individuals who take the data agree on the occurrence of the target behavior.

Looking for 85% agreed upon when doing reliability checks.

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Inter-observer Reliability

The extent to which the individuals who observe a target behavior agree on the occurrence of the behavior.

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Treatment Fidelity

The extent to which an intervention plan is implemented as planned and prescribed.

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Topography

The physical form or shape of a behavior.

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Function

The purpose or meaning of a behavior.

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Operational Definition

What does the behavior look like, what happens exactly, what does it sound like?

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4 Functions of Behavior

SEAT

1. Sensory

2. Escape/Avoidance

3. Attention

4. Tangible

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Sensory Function

One of the four functions of behavior in which an individual tries to gain sensory output.

Individuals behave a certain way because it feels good to them.

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Automatic Reinforcement

(AKA self-stimming) The behavior itself is reinforcing and is not dependent on social interaction or receiving a tangible item.

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Escape/Avoidance Function

A function of behavior to escape or avoid having to do something.

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Attention Function

A function of behavior in which the individual is reinforced by receiving attention from others.

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Tangible Function

A function of behavior in which the individual wants to obtain a tangible item.

The individual wants a preferred item or activity.

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Baseline Data

Data taken before an intervention takes place.

Describes the existing level of performance.

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Functional Analysis

Done by an individual with specific training and under very controlled situations.

The qualified practitioner manipulates situations (antecedents/consequences) and takes data on behavior during those situations to test hypotheses about suspected maintaining variables.

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Functional Behavior Assessment

(AKA FBA) Putting one or more Functional Analysis together.

Can consist of:

- Direct observation

- Interview

- Functional analysis (experimental)

- File Review

In an FBA behavior plans must include replacement skills.

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Replacement Skills

Something appropriate that the client can do instead of the inappropriate behavior, that will serve the same purpose.

Should be included in Behavior Plans.

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Teach replacement skills and

Develop an appropriate behavior plan

Name two important reasons for determining function of behavior.

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3 Principles of Behavior

1. Reinforcement

2. Punishment

3. Extinction

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Reinforcement

Occurs when stimulus change immediately follows a response and INCREASES the future frequency of that type of behavior in similar conditions.

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Punishment

Occurs when a stimulus change immediately follows a response and decreases the future frequency of that type of behavior.

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Extinction

Removal of reinforcement from a previously reinforced behavior.

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Extinction Burst

Prior to the behavior decreasing you will see a temporary increase in behavior.

Immediate increase in frequency in responding.

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Spontaneous Recovery

After a period of time the behavior may come back temporarily during extinction.

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Rewards

Something that we THINK will might act as a reinforcer.

Rewards are the THING, reinforcement is the ACTION.

(i.e. If giving a child a cooke after they clean their room does not increase the chances of them cleaning their room again in the future then the cookie was just a reward and NOT a reinforcer)

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Positive Reinforcement

Pleasant or favorable event that follows a behavior - it is ADDED to the situation and increases the likelihood or probability that the behavior will occur in the future.

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Negative Reinforcement

REMOVAl of an aversive event that follows a behavior ("relief") and increases the likelihood that the behavior will continue in the future.

(i.e. cleaning your room and your mom stops nagging; hitting snooze on an alarm and the beeping stops; putting on your seatbelt and the dinging stops)

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Secondary Reinforcement

(AKA Conditioned Reinforcement) Occurs when neutral stimuli have been paired with unconditioned reinforcers or other conditioned reinforcers repeatedly thus making the neutral stimuli become conditioned reinforcers.

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Conditioned Punisher

Stimuli or events that function as punishers only after being paired with unconditioned punishers.

Form of positive punishment in which every time an undesired behavior occurs the actor loses a reinforcer.

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Unconditioned Punisher

A stimulus change that can decrease the future frequency of any behavior that precedes it without prior pairing with any other form of punishment.

(i.e. shock, physical pain, loud noises, painful stimulation that can cause tissue damage, light, sound, temperature)

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Preference Assessment

Aims to identify an individual's favorite things so that they can be used as rewards or potential "reinforcers" for desired behavior. CSDA

1. Caregiver interview

2. Surveys

3. Direct Observation

4. Assessment Method

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Caregiver Interview Preference Assessment

Involves obtaining information from the individual's parents, friends and teachers about what the individual likes/prefers.

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Surveys/Inventories Preference Assessment

Surveys obtain information about potential reinforcers and also rank potential reinforcers in order of preference.

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Direct Observation Preference Assessment

Identify what is motivating the individual.

The more time spent with an item, the stronger the presumed preference.

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Assessment Method Preference Assessment

Presenting objects and activities systematically to the individual to reveal a hierarchy or ranking of preference.

1. Single item/single stimulus

2. Forced choice

3. Multiple choice

- multiple choice with replacement

- multiple choice without replacement

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Single Item Preference Assessment

Single Item/Single Stimulus

Objects and activities are presented to the individual one by one.

Data are recorded on how long the person engages with each item or activity.

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Forced Choice Preference Assessment

Simultaneous presentation of two items or activities and individual is asked to choose one.

Most frequently selected item will likely be the most potent reinforcer.

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Multiple Stimuli With Replacement

Item chosen by the learner remains in the array and all other items that were not selected are replaced with new ones.

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Multiple Stimuli Without Replacement

Chosen item is removed from the array, the order or replacement of the remaining items is rearranged, and the next trial begins with a reduced number of items in the array.

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Premack Principle

Make access to a high probability behavior contingent on performing a low probability behavior.

The opportunity to engage in more probable behaviors (or activities) will reinforce less probable behavior.

Grandma's Rule: If you want to go out to play, you have to eat your vegetables first.

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Satiation

Repeatedly presenting a stimulus for the purpose of reducing its attractiveness by reaching a satiation level.

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Rule Governed Behavior

Behavior either verbal or nonverbal under the control of verbal antecedents.

(i.e. "If I study 2 hours every day, I will get an A on the exam next month")

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Response Blocking

The source of reinforcement is blocked. A procedure in which the therapist physically intervenes as soon as the learning begins to emit a problem behavior to prevent the completion of the target behavior.

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Random Rotation

The random presentation of mastered items, free from pattern (as if flipping a coin repeatedly).

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Block Trials

Repeatedly asking for an item for a designated number of trials, and then moving to another item for the same number of trials.

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Mass Trials

Repeatedly presenting the same SD (discriminative stimulus) and R (response) pair for several trials in a row.

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Continuous Reinforcement Schedule

Providing reinforcement each time the behavior/response occurs.

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Intermittent Reinforcement Schedule

Reinforcement is delivered after only SOME of the desired responses occur.

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Fixed Ratio Reinforcement Schedule

Reinforcement should be delivered after a constant or "fixed" number of responses.

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Variable Ratio Reinforcement Schedule

Reinforcement is provided after an unpredictable (variable) number of responses.

This schedule is the most resistant to extinction.

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Fixed Interval Reinforcement Schedule

The first correct response is rewarded only after a specified amount of time has elapsed.