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behavioral perspective
focused on observable behavior (and not cognitive processes)
instinct
unlearned behavior inherited through survival of the fittest (fight-or-flight)
fixed-action pattern
a sequence of instinctive behaviors that enable a species' survival.
higher order conditioning
"Second-order conditioning"
When a neutral stimulus becomes linked to a conditioned stimulus
one-trial conditioning
One bad experience can lead to dislike of a particular food
biological preparedness
animals are biologically predisposed to learn certain stimulus-response pairings more quickly than others.
extinction
after removal of the UCS, the CS will eventually stop eliciting a response
spontaneous recovery
brief reoccurrence of the CR after extinction has occurred
generalized stimulus
similar in some way to the conditioned stimulus, elicits the same conditioned response
stimulus discrimination
organism only elicits a conditioned response to the CS, not to a similar stimulus
classical conditioning
when a neutral stimulus is paired to a natural stimulus, creating a behavior
operant conditioning
Learning that occurs as a result of consequence (reinforcement or punishment)
Thorndike's Law of Effect
behavior is determined by consequence
primary reinforcer
innately satisfying with no learning required
conditioned (secondary) reinforcer
associated with more basic rewards (money, grades)
positive reinforcement
addition of desirable consequence for a desirable behavior
negative reinforcement
removal of undesirable stimulus as a consequence for a desired behavior
positive punishment
adding an undesirable consequence to weaken a behavior
negative punishment
removing something desirable as a consequence for bad behavior
instinctive drift
the tendency of an organism to revert to its instinctive behaviors, even after being trained to do something else
aversive consequence
associating a behavior with a punishment
escape learning
person/animal behaves in a way that will decrease/end a punishment
Strengthened through negative reinforcement
avoidance learning
person/animal tries to prevent some aversive (punishing) situation from occurring
shaping
reinforcement of closer and closer approximations of a desired response.
resistance to extinction
individual continues to make response after delivery of reinforcer is terminated.
continuous reinforcement
learning rapid, but also extinction if rewards cease
intermittent (partial) reinforcement
learning is slower, but less prone to extinction
fixed-ratio schedule
specific number of times
variable ratio schedule
random number of times
fixed interval schedule
specific amount of time
variable interval schedule
random amount of time
insight learning
when the solution to a problem occurs without any trial-and-error or models present
latent learning
Information that is unknowingly learned without reinforcement and revealed at a later time
Ex: Cognitive maps (mental layouts of one's environment)
social learning theory
Behavior is learned through observation & imitation of others' rewarded behaviors
vicarious conditioning
Learning can occur without personal experience with a consequence
habituation
he decreased strength of a response to a stimulus as that stimulus is repeated
can be caused by prolonged exposure to violence
counter conditioning
using conditioning to reverse previous effects of conditioning
reinforcement schedule
how often a response will be reinforced
immediate reinforcers
offers immediate payback
delayed reinforceres
required ability to delay gratification
learned helplessness
after an individual has repeatedly experienced a punishment, they conclude that they cannot control the situation, so they do not try, even when opportunities for rewards are available
superstitious behavior
doing an action with the false belief that it leads to reward
Ex: sitting in the same seat after a Celtics' win
prosocial modeling
learning helpful or positive behaviors by watching someone else do them
aggressive modeling
learning harmful or aggressive behaviors by watching others
fear modeling
learning to be afraid by watching someone else show fear
skill modeling
learning a new skill by watching someone else demonstrate it