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Consciousness - our awareness of ourselves and our environment
Circadian Rhythm - the biological clock; regular bodily rhythms
Jet Lag - a temporary physiological condition that occurs when a person's
circadian rhythm, or "internal clock", is out of sync with the time zone they are in
EEG patterns - are periodic rhythms recorded in the brain's electrical activity:
alpha waves, beta waves, theta waves, and delta waves
NREM 1- ½ awake / ½ asleep
Hypnagogic sensations - occurs as you enter NREM 1 and is a sensation of
impending threat, feelings of suffocation, and sensations of floating, spinning, or
falling
stage during which vivid dreams commonly occur and body is immobilized
Rem Rebound - a phenomenon that occurs when a person experiences more
rapid eye movement (REM) sleep than normal after a period of sleep deprivation
or stress
memories into long-term memories by strengthening neural connections
random neural activity, dreams may be a way to make sense of that activity.
Insomnia - Inability to fall asleep or stay asleep. Treatment include reduction of
caffeine, set sleep schedule, etc
Narcolepsy - A disease marked by sudden & irresistible onsets of sleep during
normal waking periods. Treatments include medication, changing sleep patterns,
and introduction of naps during the day
Sleep Apnea - a sleep disorder characterized by temporary cessations of
breathing during sleep and repeated momentary awakenings. Treatments include
respiration machine
REM sleep behavior disorder - is a sleep disorder in which you physically and
vocally act out vivid, often unpleasant dreams during REM sleep.
Somnambulism (sleep walking -a behavior disorder that originates during deep
sleep and results in walking or performing other complex behaviors while still
mostly asleep
. Concept - Mental grouping of similar objects, events, ideas, or people. There
are a variety of chairs but their common features define the concept of chair.
Prototype - mental image or best example of a category.
schema.
ones to incorporate new information.
Algorithm - methodical, logical rules or procedures that guarantee solving a
particular problem because it explores every possibility
Heuristic - simple thinking strategy that often allows us to make judgements
and solve problems efficiently (rule of thumb)
Representative heuristic - when we judge how something represents, or
matches, certain prototypes we have
Availability heuristic - likelihood of event based on their availability in
memory
Mental Set - a tendency to approach a problem in one particular way, often a
way that has been successful in the past
Priming - is a technique whereby exposure to one stimulus influences a
response to a subsequent stimulus, without conscious guidance or intention
affect decisions and judgments
associated with a different purpose
the outcome of a random event is influenced by previous outcomes, even
though each event is independent and has no bearing on future results.
investing in something even when it's no longer beneficial
imagination, venturesome personality, intrinsic motivation, and creative
environment)
the single best solution
ideas by exploring many possible solutions.
Memory - is learning that has continued over time
located in basal ganglia and cerebellum - Example: muscle memory, riding a
bike, Remembering the words to a popular song after hearing the first few
notes
Examples of procedural memories include riding a bike, tying a shoe, and
driving a car
know and "declare"
recall and tell someone
experience but rather from everyday, common kinds of knowledge ( Names of
colors, states, facts)
rapid stimulation. Believed to be a neural basis for learning and memory.
focuses on conscious, active processing of incoming auditory and visual-
spatial information, and of information retrieved from long-term memory
processing and storing verbal and auditory information
spatial information
distinct storage systems - sensory memory, short-term/working memory, and
long-term memory.