VIQRC Mix & Match Game Manual 2025-2026

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<SC1>

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All scoring statuses are evaluated after the Match ends, once all Scoring Objects, Field Elements, and Robots on the Field come to rest

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<SC2>

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All scoring statuses are evaluated visually by a Head Referee, to the best of their ability within the context of a given Match/event.

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34 Terms

1
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<SC1>

All scoring statuses are evaluated after the Match ends, once all Scoring Objects, Field Elements, and Robots on the Field come to rest

2
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<SC2>

All scoring statuses are evaluated visually by a Head Referee, to the best of their ability within the context of a given Match/event.

3
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<SC3>

A Scoring Object can be Connected to another Scoring Object to form a Stack.

4
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<SC4>

A Stack that includes more than one color (blue, red, orange, or gray) of Scoring Object receives additional points

5
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<SC5>

A Stack is considered Placed in a Goal at the end of the Match if it meets all of the following criteria.

6
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<SC6>

A Placed Stack receives credit for a Matching Goal when the color of the bottom Pin in the Placed Stack matches the color of that Goal.

7
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<SC7>

A Starting Pin is Cleared if no part of its Starting Pin Support is within the volume of the Pin at the end of the Match.

8
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<SC8>

A Robot will receive 2 points for ending the Match in contact with Scoring Objects in the following scenarios: two or more scoring objects

9
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<S1>

Stay safe, don’t damage the Field.

10
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<S2>

Students must be accompanied by an Adult.

11
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<S3>

Each Student Team member must have a completed participant release form on file for the event and season.

12
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<G1>

Treat everyone with respect.

13
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<G2>

VIQRC is a student-centered program.

14
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<G3>

Use common sense

15
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<G4>

Each Student can only belong to one Team, and all work must represent the skill level of the Students on the Team.

16
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<GG1>

Drivers drive your Robot, and stay in the Driver Station.

17
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<GG2>

A Team’s Robot should attend every Match.

18
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<GG3>

Robots on the field must be ready to play.

19
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<GG4>

Hands out of the Field.

20
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<GG5>

Match Replays are allowed, but rare.

21
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<GG6>

Disqualifications

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<GG7>

There are no timeouts.

23
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<GG8>

Keep your robot together.

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<GG9>

Don’t damage the field.

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<GG10>

Handling the Robot mid-match is allowed under certain circumstances.

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<GG11>

A Team’s two Drivers switch Controllers midway through the Match.

27
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<GG12>

Stop Moving at the End of a Match.

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<GG13>

Ending a Match early.

29
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<SG1>

Starting a Match.

30
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<SG2>

Horizontal expansion is limited. Robots cannot expand horizontally beyond the 11” x 20” starting size limit at any time in the Match.

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<SG3>

Vertical expansion is limited. Once the Match begins, Robots may expand vertically beyond the 15” starting size limit with no limits.

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<SG4>

Keep Scoring Objects in the Field.

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<SG5>

Each Robot gets one Pin as a Preload.

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<SG6>

Using the load zone.