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hot cognition
processing emotionally relevant features of stimuli
cool cognition
processing under low arousal/low emotion. based on attention, memory.
automatic evaluation
we evaluate the emotional significance of many different stimuli
appraisal theory of emotions
appraisals cause emotion, these appraisals are:
1. motivational state
2. situational state
3. probability
4. legitimacy
5. causal agency
importance of affect
can create long-lasting favorable attitudes and influence product evaluations, can also lead to higher product engagement.
when can affect have an impact?
when there is a match between product and our personal feelings, time pressure and seeing others experience an emotion.
how to measure emotions?
fMRI, eye tracking, facial expressions, biometrics, EEG
what are moods?
temporary and general feelings of state often characterized by simple definitions
- lasts longer and is less intense than emotions
what are emotions?
specific psychobiological reactions to appraisals
main point of paper (sanbonmatsu & kardes, 1988)
attention can be selective under high arousal, less attention o cues that need cognitive ability.
- logical arguments are more effective under moderate arousal
- endorser status more effective under high arousal
+ congruency (di murro & murray, 2012)
consumers in a positive mood are more likely to prefer products that are congruent with level of arousal and valence of current mood.
- congruency (di murro & murray, 2012)
consumers in a negative mood are more likely to prefer products that are incongruent with level of arousal and valence of current mood.
valence & arousal: experimental procedure (di muro & murray, 2012)
2 (level of arousal: high vs low) x 2 (mood valence: positive vs negative)
- high arousal & positive: grapefruit scent, low concentration
- low arousal & positive: lavender scent, low concentration
- high arousal & negative: grapefruit scent, high concentration
- low arousal & negative: lavender scent, high concentration
choice
- ice tea -> low arousal
- energy drink -> high arousal
valence & arousal: results (di muro & murray, 2012)
- positive valence and low arousal: ice tea
- positive valence and high arousal: energy drink
- negative valence and low arousal: energy drink
- negative valence and high arousal: ice tea
basic emotions
happiness, sadness, fear, anger, surprise, disgust, fear
- can be recognized from facial expressions
secondary emotions
guilt, hope, sympathy
- can have an impact on the way we behave
arousal
defined as the level of alertness or activation
physiological arousal is influenced by
presence of others, physical exertion, performance feedback, caffeine or alcohol
moderate level of arousal
is crucial to motivate or engage the person in elaboration process
- optimal arousal
high level of arousal
reduced the processing capacity for performing cognitive tasks, performance on these tasks are disrupted.
share vs click
-positive emotions lead to more shares
-negative emotions lead to more clicks: attracts attention faster, stronger reactions
amusement & sharing: experimental procedure (Berger & Milkman, 2012)
- low amusement condition: hiring a farmer for pork product company as spokesperson
- high amusement condition: hiring a rabbit
- dv: sharing the stroy about the recent campaign
amusement & sharing: results (Berger & Milkman, 2012)
high amusement had higher willingness to share, but positive emotions on their own aren't enough, arousal can bring an increase in sharing
amusement & anger: experimental procedure (Berger & Milkman, 2012)
-high anger: guitars of a music group were damaged on an airline, airline will not pay for damages
-low anger: guitars of a music group were damaged on an airline, airline will pay for damages
dv: sharing the customer experience
amusement & anger: results (Berger & Milkman, 2012)
high anger condition people were more likely to share their story.
ad-evoked emotions
positive ads are preferred over negative ads.
- direct effect: positive feelings of ad are associated with brand
- affect transfer: favorable attitude towards ad transfer to favorable attitudes about brand
ad-evoked emotions: experimental procedure & results (Pham et al., 2013)
- utilitarian products: functional benefit
- hedonic: emotional benefit
result: positive emotional ads improve brand attitudes esp for hedonic products
peak-end rule
overall evaluations are effected largely by the peak and the end emotion of an ad rather then the total duration of the experience
surprise and happiness in ad
- surprise is the most effective way to capture attention
- happiness is the good to retain attention
negative emotions and ads
amount of donation is higher when the victims are sad in an ad. level of sympathy is higher when the victim is sad.
disgust and fear in ads
-fear appeals use threats to motivate people to reduce risky behaviors
- disgust usage such as rotting teeth on a cig pack, combination of disgust and fear increases message persuasion
guilt in ads
effective way to attract consumer attention can even change behavior of consumers
persuasion & regulatory fit
- promotion focused: hope to achieve positive outcomes, focus on promoting a feeling
- prevention focused; avoid negative outcomes, focus on features that increase safety
consumer's attitude toward product depends on fit between consumer goal and strategy to achieve the goal
valence & arousal music: experimental procedure (di murro & murray, 2012)
- slow tempo: low arousal
- high tempo: high arousal
- major key: positive valence
- minor key: negative valence