a movement in social psychology that began in the 1970s that focused on thoughts about people and about social relationships
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attribution theory
focuses on how people interpret the causes of events (internal trait or external pressure)
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cognititve miser
a term used to describe people’s reluctance to do much extra thinking
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stroop test
a standard measure of effortful control over responses, requiring participants to identify the color of a word
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stroop effect
in the Stroop test, the finding that people have difficulty overriding the automatic tendency to read the word rather than name the ink color (James Ridley Stroop)
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knowledge structures
organized packets of information that are stored in memory
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schemas
knowledge structures that represent substantial information about a concept, its attributes, and its relationships to other concepts
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scripts
knowledge structures that define situations and guide behavior
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priming
activating an idea in someone’s mind so that related ideas are more accessible
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framing
how information is presented to others
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gain-framed appeal
focuses on how doing something will add to your health
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loss-framed appeal
focuses on how not doing something will subtraact from your health
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counter-regulation
the “what the heck” effect that occurs when people indulge in a behavior they are trying to regulate after an initial regulation failure
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attributions
inferences people make about events in their lives
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self-serving bias
people prefer to attribute their successes to ability and effort but tend to attribute their failures to bad luck or task difficulty
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actor/observer bias
the tendency for actors to make external attributions and observers to make internal attributions
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fundamental attribution error (correspondence bias)
the tendency for observers to attribute other people’s behavior to internal or dispositional causes and to downplay situational causes
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heuristics
mental shortcuts that provide quick estimates about the likelihood of uncertain events
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representativeness heuristic
the tendency to judge the frequency or likelihood of an event by the extend to which it resembles the typical case
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availability heuristic
the tendency to judge the frequency or likelihood of an event by the ease with which relavant instances come to mind
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simulation heuristic
the tendency to judge the frequency or likelihood of an event by the ease with which you can imagine (or mentally stimulate) it
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anchoring and adjustment
the tendency to judge the frequency or likelihood of an event by using a starting point (called an anchor) and then making adjustments up or down.
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confirmation bias
the tendency to notice information that confirms one’s beliefs, and to ignore information that disconfirms one’s beliefs
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illusory correlation
the tendency to overestimate the link between variables that are related only slightly or not at all
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one-shot illusory correlations
the tendency to overestimate the link between variables that are related only slightly or not at all
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base rate fallacy
the tendency to ignore or underuse base rate information and instead to be influenced by the distinctive features of the case being judged
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hot hand
the tendency for gamblers who get lucky to think they have a “hot” hand and their luck will continue
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Gambler’s fallacy
the tendency to believe that a particular chance event is affected by previous events and that chance events will “even out” in the short run
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false consensus effect
the tendency to overestimate the number of other people who share one’s opinions, attitudes, values, and beliefs
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false uniqueness effect
the tendency to underestimate the number of other people who share one’s most prized characteristics and abilities
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false uniqueness effect
the tendency to underestimate the number of other people who share one’s most prized characteristics and abilities
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theory perseverance
proposes that once the mind draws a conclusion, it tends to stick with that conclusion unless there is overwhelming evidence to change it (cognitive miser might also be relevant)
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statistical regression (to the mean)
the statistical tendency for extreme scores or extreme behavior to be followed by others that are less extreme and closer to average
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illusion of control
the false belief that one can influence certain events, especially random or chance ones
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counterfactual thinking
imagining alternatives to past or present events or circumstances (different to **regret**, which involves feeling sorry for misfortubes, losses, etc.)
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upward counterfactuals
imagining alternatives that are better than actuality
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downward counterfactuals
imagining alternatives that are worse than actuality
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first instinct fallacy
the false belief that it is better not to change one’s first answer on a test even if one starts to think that a different answer is correct
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debiasing
reducing errors and biases by getting people ot use deliberate processing rather than automatic processing