Week 11 - Learning Perspective

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106 Terms

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Classical Conditioning

Learning through association of stimuli.

<p>Learning through association of stimuli.</p>
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Reflex

Existing connection between stimulus and response.

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Unconditioned Stimulus (US)

Stimulus that naturally triggers a response.

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Unconditioned Response (UR)

Automatic response to an unconditioned stimulus.

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Conditioned Stimulus (CS)

Initially neutral stimulus that gains significance.

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Conditioned Response (CR)

Learned response to a conditioned stimulus.

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Before Conditioning

Only reflex exists with US and UR.

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During Conditioning

CS paired with US to create CR.

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Testing Conditioning

Present CS alone to check for CR.

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Generalization

Responding similarly to similar stimuli.

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Discrimination

Responding differently to distinct stimuli.

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Higher Order Conditioning

Using a conditioned stimulus for further conditioning.

<p>Using a conditioned stimulus for further conditioning.</p>
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Frequency of Pairing

More pairings increase likelihood of conditioning.

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Strength of US

Strong US can condition with one pairing.

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Example of Conditioning

Jello causing nausea illustrates conditioning.

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Conditioning Evidence

CR indicates successful conditioning has occurred.

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Response Intensity

CR is similar but less intense than UR.

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Stimulus Timing

CS must precede US for effective conditioning.

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Complementary Processes

Generalization leads to discrimination in learning.

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Learning Examples

Tying shoes, riding bikes, skiing illustrate learning.

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Rules of Learning

Understanding rules aids in learning processes.

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Extinction

Weakening of conditioned response when unconditioned stimulus is absent.

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Spontaneous Recovery

Reappearance of conditioned response after extinction.

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Emotional Conditioning

Classical conditioning involving emotional reactions as conditioned responses.

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Avoidance Motivation

Motivation to avoid negative stimuli, like the color red.

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Personality Development

Likes and dislikes formed through conditioning experiences.

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Instrumental Conditioning

Active learning process where behaviors are influenced by consequences.

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Law of Effect

Behaviors followed by satisfying outcomes are repeated.

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Habit Hierarchy

Order of responses based on past reinforcement experiences.

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Reinforcement

Strengthens behavior by providing satisfying outcomes.

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Reinforcers

Events that increase likelihood of preceding behaviors.

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Primary Reinforcers

Directly satisfy biological needs like hunger or thirst.

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Secondary Reinforcers

Gained value through association with primary reinforcers.

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Punisher

Unpleasant outcomes that decrease preceding behavior likelihood.

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Primary Punishers

Aversive events that are intrinsically unpleasant.

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Secondary Punishers

Aversive due to association with primary punishers.

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Positive Reinforcement

Adding a stimulus to increase behavior likelihood.

<p>Adding a stimulus to increase behavior likelihood.</p>
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Negative Reinforcement

Removing an unpleasant stimulus to increase behavior likelihood.

<p>Removing an unpleasant stimulus to increase behavior likelihood.</p>
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Positive Punishment

Adding an aversive stimulus to decrease behavior likelihood.

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Negative Punishment

Removing a pleasant stimulus to decrease behavior likelihood.

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Color Impact on Performance

Red color negatively affects test takers' performance.

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Emotional Arousal Patterns

Individual differences in emotional responses to stimuli.

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Positive Reinforcement

Adding pain to reduce unwanted behavior.

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Negative Reinforcement

Withdrawing something good to discourage behavior.

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Time Out

Temporary removal from positive reinforcement.

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Discriminative Stimulus

Stimulus that influences behavior occurrence.

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Stimulus Control

Behavior cued by discriminative stimuli.

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Contextual Cues

Changes in situation alter behavior cues.

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Generalization

Applying learned behaviors across different settings.

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Extinction

Behavior fades when no longer reinforced.

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Continuous Reinforcement

Reinforcement provided every time behavior occurs.

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Partial Reinforcement

Reinforcement given only some of the time.

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Partial Reinforcement Effect

Partially reinforced behaviors resist extinction.

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Social Learning

Learning by observing others' behaviors.

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Cognitive Learning Theory

Focus on mental processes in learning.

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Social Reinforcement

Acceptance and attention from others as rewards.

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Self-Reinforcement

Reinforcing oneself after achieving a goal.

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Self-Punishment

Reacting negatively to one's own behavior.

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Vicarious Emotional Arousal

Experiencing emotions indirectly through others.

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Behavior Acquisition

Learning behaviors faster with continuous reinforcement.

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Adjustment Period

Time needed to adapt to new teaching methods.

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Training Cues

Using signals to guide behavior in training.

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Behavioral Tendencies

Patterns of behavior influenced by reinforcement.

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Empathy

Sharing another's emotional experience, less intensely.

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Sympathy

Feeling concern for someone else's suffering.

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Vicarious Classical Conditioning

Learning through observing others' emotional responses.

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Vicarious Reinforcement

Learning by observing others rewarded for behavior.

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Outcome Expectancy

Mental model linking actions to potential reinforcers.

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Reinforcer

Stimulus that strengthens behavior tendencies.

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Efficacy Expectancy

Confidence in ability to perform desired actions.

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Self-Efficacy

Belief in one's capability to execute behaviors.

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Public Speaking Efficacy

Confidence affects performance in speaking engagements.

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Relapse Prediction

Efficacy influences likelihood of drug use relapse.

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Role of Awareness

Conditioning requires awareness of unconditioned stimulus.

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Conditioned Response

Response triggered by conditioned stimulus after learning.

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Observational Learning

Learning by watching others perform actions.

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Attention in Learning

Focus is crucial for effective observational learning.

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Retention

Memory representation of observed behaviors.

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Imaginal Coding

Creating mental images of observed actions.

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Verbal Coding

Describing observed actions to oneself mentally.

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Production

Ability to replicate learned behaviors.

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Learning Sequences

Remembering order aids in learning and recall.

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Model Characteristics

Attractiveness and power enhance observational learning.

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Aversive Event Expectation

Anticipating negative outcomes can trigger responses.

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Therapeutic Efficacy

Restoring efficacy enhances problem-solving abilities.

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Observational Learning

Learning by watching others' actions and consequences.

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Bandura's Experiment

Children imitated aggression towards an inflated doll.

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Acquisition

Learning behaviors through incentives and reinforcement.

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Symbolic Models

Aggressive behaviors observed in media influence actions.

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Behavior Potential

Possibility of performing learned behaviors from observation.

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Desensitization

Reduced emotional response from repeated exposure to violence.

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Behavior Modification

Therapeutic techniques to change maladaptive behaviors.

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Systematic Desensitization

Gradual exposure to phobias while learning relaxation.

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Counterconditioning

Replacing undesired responses with opposite or neutral responses.

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Anxiety Hierarchy

List of feared stimuli ranked by intensity.

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Exposure Treatments

Directly confronting feared stimuli to reduce anxiety.

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Flooding

Immediate exposure to the most feared stimulus.

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Contextual Cues

Environmental triggers that elicit cravings or responses.

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Contingency Management

Reinforcement strategies to encourage desired behaviors.

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Shaping Behavior

Gradually reinforcing behaviors towards a desired goal.