Ch1: Kinematics and Dynamics

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44 Terms

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Metric System
MKS (m, km, s) → SI units

CGS (cm, g, s)
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Force (F)
Newton (kg·m/s^2)
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Work and Energy
Joule (kg·m^2/s^2)
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Power
Watt (kg·m^2/s^3)
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Length: Angstrom (A)
10^-10 m
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Length: Nanometre (nm)
10^-9 m
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Energy: Electron-Volts
1\.6E-19 J
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Vectors
Mag and direction

Displacement, velocity, acceleration, force
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Scalars
Mag only

Distance, speed, energy, pressure, mass
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Resultant Vector
Vector sum
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Vector Components
Perpendicular parts of vector (vector as hypotenuse)
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Vector Addition
Add x- and y- components

Find mag with pythagorean

Find direction with tan-1
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RH Rule
Thumb: A

Fingers: B

Palm: C
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Displacement (d)
Vector

Does not consider path taken
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Distance (d)
Scalar

Consider path taken
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Velocity (v)
Vector

Displacement/time

Same dir as displacement
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Speed (v)
Scalar

Distance/time
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Instantaneous Speed
= Instantaneous Velocity mag
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Average Speed
Not always = Instantaneous Velocity mag
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Force
Vector

Potential to cause acceleration

Measured in newtons
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Gravity
Attractive force between matter
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Friction
Force opposing movement
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Static Friction (fs)
Between stationary object and surface

Range of values
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Kinetic Friction (fk)
Between sliding object and surface

Constant value
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Friction Coefficients
static > kinetic
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Mass (m)
Scalar

Measure object inertia (amount of matter)

Independent of gravity
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Weight (Fg)
Vector

Gravitational force on object at centre of mass/gravity
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Acceleration (a)
Vector

Velocity change due to applied force
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Instantaneous Acceleration
Tangent on vt-graph
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Newton’s First Law
Law of inertia

Objects at rest or moving at constant velocity will remain unless acted on by a net external force
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Newton’s Second Law
Objects accelerate when acted on by a nonzero force

Net force and acceleration in same dir
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Newton’s Third Law
Every action has an equal and opposite reaction (on other object)

Physical contact necessary
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Linear Motion
Velocity and acceleration parallel or antiparallel
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Free Fall
a=g
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Terminal Velocity
Air resistance drag force = weight

Fall at constant velocity
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Projectile Motion
2D path

Velocities and accelerations in directions are independent
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Inclined Planes
Divide forces into parallel and perpendicular components
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Uniform Circular Motion
Instantaneous velocity tangent to circular path

Centripetal force points inwards to keep object on path

Tangential force = 0 (no acceleration)
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Centripetal Acceleration
Generated by centripetal force

Keep object on path
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Translational Equilibrium
Involve linear forces (no rotation)

Constant velocity or stationary
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First Condition of Equilibrium
Sum of forces = 0
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Rotational Equilibrium
Involve forces rotating object around fulcrum (pivot point)

Constant angular velocity or stationary
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Torque (T)
Generated by force applied on lever arm

Greatest: Perpendicular force

Least: Parallel force

CW rotation: -

CCW rotation: +
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Second Condition of Equilibrium
Sum of torques = 0