Physical and Health Education - Skills Flashcards

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Flashcards for Physical and Health Education MYP 2 Term 3, focusing on skills, skill classification, information processing, learning, practice, guidance and feedback

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41 Terms

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Skill

A learned ability to bring about a pre-determined result with maximum certainty and efficiency.

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Ability

Skills are developed from this after a period of practice.

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Open Skill

Affected by the sporting environment; the performer has to make decisions in response to their surroundings.

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Closed Skill

Involves less decision making because it has a predictable environment. The performer can take their time to execute the skill.

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Complex Skill

Involves a high level of decision making and has a large cognitive or thinking element to it.

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Simple Skill

Has a limited amount of information to process. The skill has a smaller cognitive element.

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Low Organised Skill

Can be broken down into parts, or subroutines.

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Highly Organised Skill

Hard to break down since it is fast in its execution.

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Gross Skills

Involve large muscle groups with little precision.

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Fine Skills

Involve small muscle groups and intricate movements. They usually involve accuracy and hand-eye coordination.

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Self-Paced Skills

The performer decides when to start the movement and the speed at which it is carried out. These are often closed skills.

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Externally Paced Skills

The control of the skill is determined by the environment, such as a starting gun, opponents or the weather. They are often open skills and involve reacting to the situation.

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Discrete Skills

Have a clear beginning and end.

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Serial Skills

Have a number of discrete elements that are put together in a definite order to make a movement or sequence

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Continuous Skills

Have no definite beginning or end. The end of one cycle of the movement is the start of the next.

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Continuum

A range or sliding scale between two extreme points

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Efficient

No wasted effort in the movement.

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Predetermined

The performer knows what they are doing and what they are trying to achieve

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Coordinated

All the parts (or subroutines) of the skill are linked together seamlessly.

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Fluent

Flowing and smooth.

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Aesthetic

It looks good.

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Good Technique

Correct technique when executing the skill

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Input

Information that is received from the senses.

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Decision-Making

Interprets the input using its short and long-term memory and decides what, when, where and how the learner responds.

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Output

The action or actions that respond to the situation.

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Feedback

Indicates whether or not the response was correct and successful.

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Variable Practice

The learner practices the same task in a number of different ways.

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Fixed practice

The learner practices the same task in one way

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Massed Practice

The skill to be mastered is repeated over an extended period of time.

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Distributed Practice

The skill to be mastered is interspersed with other training or rest.

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Whole Method

A skill is taught without breaking it down into parts or sub-routines.

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Part Method

The skill is split up into sub-routines

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Mental Practice/Rehearsal

Athletes visualize themselves performing a skill. There is no actual physical movement involved.

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Guidance

Information we give learners to help them develop their skills.

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Visual Guidance

Used in all stages of learning, but particularly valuable in the cognitive stage.

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Verbal Guidance

Used a lot by teachers/coaches to explain the task and describe the actions. It is also used effectively to highlight important performance cues.

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Manual/Mechanical Guidance

This form of guidance involves physical contact/ support. Often used when there is an element of danger.

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Intrinsic Feedback

What is felt by the performer during a performance.

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Extrinsic Feedback

Provided by external sources, during or after a performance. It includes things that the performer can hear or see.

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Knowledge of Results

Focuses on the end of the performance, for example, the performer's score, time or position.

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Knowledge of Performance

Focuses on how well the athlete performed, not the end result.