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Flashcards for Physical and Health Education MYP 2 Term 3, focusing on skills, skill classification, information processing, learning, practice, guidance and feedback
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Skill
A learned ability to bring about a pre-determined result with maximum certainty and efficiency.
Ability
Skills are developed from this after a period of practice.
Open Skill
Affected by the sporting environment; the performer has to make decisions in response to their surroundings.
Closed Skill
Involves less decision making because it has a predictable environment. The performer can take their time to execute the skill.
Complex Skill
Involves a high level of decision making and has a large cognitive or thinking element to it.
Simple Skill
Has a limited amount of information to process. The skill has a smaller cognitive element.
Low Organised Skill
Can be broken down into parts, or subroutines.
Highly Organised Skill
Hard to break down since it is fast in its execution.
Gross Skills
Involve large muscle groups with little precision.
Fine Skills
Involve small muscle groups and intricate movements. They usually involve accuracy and hand-eye coordination.
Self-Paced Skills
The performer decides when to start the movement and the speed at which it is carried out. These are often closed skills.
Externally Paced Skills
The control of the skill is determined by the environment, such as a starting gun, opponents or the weather. They are often open skills and involve reacting to the situation.
Discrete Skills
Have a clear beginning and end.
Serial Skills
Have a number of discrete elements that are put together in a definite order to make a movement or sequence
Continuous Skills
Have no definite beginning or end. The end of one cycle of the movement is the start of the next.
Continuum
A range or sliding scale between two extreme points
Efficient
No wasted effort in the movement.
Predetermined
The performer knows what they are doing and what they are trying to achieve
Coordinated
All the parts (or subroutines) of the skill are linked together seamlessly.
Fluent
Flowing and smooth.
Aesthetic
It looks good.
Good Technique
Correct technique when executing the skill
Input
Information that is received from the senses.
Decision-Making
Interprets the input using its short and long-term memory and decides what, when, where and how the learner responds.
Output
The action or actions that respond to the situation.
Feedback
Indicates whether or not the response was correct and successful.
Variable Practice
The learner practices the same task in a number of different ways.
Fixed practice
The learner practices the same task in one way
Massed Practice
The skill to be mastered is repeated over an extended period of time.
Distributed Practice
The skill to be mastered is interspersed with other training or rest.
Whole Method
A skill is taught without breaking it down into parts or sub-routines.
Part Method
The skill is split up into sub-routines
Mental Practice/Rehearsal
Athletes visualize themselves performing a skill. There is no actual physical movement involved.
Guidance
Information we give learners to help them develop their skills.
Visual Guidance
Used in all stages of learning, but particularly valuable in the cognitive stage.
Verbal Guidance
Used a lot by teachers/coaches to explain the task and describe the actions. It is also used effectively to highlight important performance cues.
Manual/Mechanical Guidance
This form of guidance involves physical contact/ support. Often used when there is an element of danger.
Intrinsic Feedback
What is felt by the performer during a performance.
Extrinsic Feedback
Provided by external sources, during or after a performance. It includes things that the performer can hear or see.
Knowledge of Results
Focuses on the end of the performance, for example, the performer's score, time or position.
Knowledge of Performance
Focuses on how well the athlete performed, not the end result.