Consumer Behavior, Module 9

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96 Terms

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Representativeness heuristic is defined as

Making a judgment by simply comparing a stimulus with the category prototype or exemplar

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Representativeness heuristic suggest that companies position offerings close to a

Prototype that has positive associations in consumers’ minds

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When the representative heuristic shortcut leads to a judgment that is

Negatively biased, marketers must take steps to overcome it

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Availability heuristic is defined as

Basing judgments on events that are easier to recall

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The law of small numbers is the

Expectation that information obtained from a small number of people represents the larger population

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To capitalize on the availability bias:

  • Provide consumers with positive and vivid product-related experiences through the use of marketing communications or ask consumers to imagine such situations

  • Attempt to stimulate positive word-of-mouth communication

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To overcome the availability bias:

  • Provide consumers with base-rate information about the general population

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In some low-effort situations, consumers may

Make a decision without being consciously aware of how or why they are doing so

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As much as 50% of all shopping decisions are made

Spontaneously and unconsciously while consumers are in the store

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Unconscious choices may be

Strongly affected by environmental stimuli

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Marketers can use scent, music, color, displays, and other sensory cues to

Influence choices

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Evaluative conditioning can influence

Attitudes and unconscious brand choices

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Consumers may form accurate yet unconscious impressions through

Thin-slice judgments

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Certain choices represent goal-related behavior even though

Consumers are pursuing the goal almost automatically, without conscious thought

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Traditional hierarchy of effects is defined as the

Sequential steps used in decision-making involving thinking, then feeling, then behavior

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The traditional hierarchy of effects does not

Apply to all decision-making situations

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Low-effort hierarchy of effects is defined as the

Sequence of thinking-behaving-feeling

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In the low-effort hierarchy of effects, the consumer enters the decision process with a set of

Low-level beliefs based on brand familiarity and knowledge that serve as the foundation for the decision or behavior

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After making the decision using the low-level hierarchy of effects, and while using the product, the consumer evaluates the brand and may or may not

Form an attitude, depending on how strongly the brand is liked or satisfies needs

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Decisions can be made based on

Positive feelings rather than on beliefs or knowledge (feeling-behaving-thinking)

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Under low motivation and low processing opportunity, how a marketing message is

Framed will influence how consumers react

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A negatively framed marketing message is

More effective than a positively framed message

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Optimizing is when

The goal is to find the best possible brand

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Optimizing occurs in

High-elaboration decisions

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Instead of optimizing, consumers are

More willing to satisfice

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When satisficing, a consumer is looking to

Find a brand that is good enough to simply satisfy their needs

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Satisficing occurs in

Low-elaboration decisions

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Most low elaboration decisions are made

Frequently and repeatedly

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Choice tactics are defined as

Simple rules of thumb used to make low-effort decisions

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Choice tactics:

  • Price tactics

  • Affect tactics

  • Performance tactics

  • Normative tactics

  • Habit tactics

  • Brand-loyalty tactics

  • Variety-seeking tactics

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Operant conditioning is defined as a

Process of learning drive by the use of rewards to reinforce desired behavior and punishment to discourage objectionable behavior

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Reinforcement usually comes from

A feeling of satisfaction when we perceive that our needs have been adequately met

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Reinforcement increases the probability that

We will purchase the same brand again

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Reinforcement reinforces the consumer’s

Choice tactic

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Punishment is when consumers

Have a bad experience with a product or service, form a negative evaluation of it, and never purchase it again

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Punishment may lead consumers to

Reevaluate their choice tactic and use a different tactic next time

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The choice tactics we use often depend on

The product category that we are considering

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The choice tactics we use depends on which

Brands are available and our experiences with them

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The choice tactics we use are also influenced by the amount of

Advertising, price variations, and the number and similarity of brands

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Experiences help us learn what works for

Each product, and we use these tactics to minimize decision-making effort for future purchases

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Performance-related tactics are defined as

Tactics based on benefits, features, or evaluations of the brand

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The primary marketing strategy objective should be to

Increase the likelihood of satisfaction through offering quality

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Marketers should select product features or benefits that are

Important to consumers, help to differentiate the brand from competitors, and convince consumers that they will be satisfied if they buy the product

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Sales promotion strategies such as free samples, price deals, or coupons only work if

Product performance satisfies and reinforces the consumer

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Habit is defined as a

Learned behavior that involves regular performance of the same act repeatedly over time

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Behaviors are often performed

Unconsciously and may be difficult to discontinue

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Getting consumers to acquire or use an offering

Repeatedly is important

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Shaping is

Leading consumers through a series of steps to create a desired response

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Sales promotion techniques can induce

Brand switching

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Introduce a new and unique benefit that

Satisfies consumers’ needs better than existing brands

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Marketers do not want

Repeat-purchase customers to break their buying habits

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To prevent repeat-purchase customers from breaking their buying habits:

  • Offer comparable deals to build resistance to switching

  • Use distribution and inventory control

  • Use advertising and other marketing communications

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Brand loyalty is defined as

Buying the same brand repeatedly because of a strong preference for it

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Multibrand loyalty is when you

Buy two or more brands repeatedly because of a strong preference for them

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You can identify brand-loyal consumers by

Focusing on purchase patterns

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Develop loyalty through

Nonprice promotions or through less drastic price promotions

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Satisfy the consumer with a

High-quality product

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Cultivate brand loyalty through

Brand-building sales promotions

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Market toward non-loyal or habitual consumers, except when

A brand has a strong point of superiority or differentiation when compared with the competition

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Price-related tactics is defined as

Simplifying decision heuristics that are based on price

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Price-related tactics are used when

Consumers perceive few difference among brands and when they have low involvement with the brands in the consideration set

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Consumers consider how much they must pay in relation to

The price of other relevant brands or to the price they previously paid for that product

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The zone of acceptance is the

Acceptable range of prices for any purchase decision

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Consumer perceptions play an important role in

The use of price-related tactics

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A deal-prone consumer is a consumer who

Is more likely to be influenced by price

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Marketers can use a variety of pricing techniques as long as

The savings are at or above the just noticeable difference and within the zone of acceptance

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Pricing techniques marketers can use:

  • Coupons

  • Price-offs

  • Rebates

  • Two-for-one

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Normative choice tactics are defined as

Low-elaboration decision-making that is based on others’ opinions

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Normative choice tactics can result from:

  • Direct influence, in which others try to manipulate us

  • Vicarious observation, in which we observe others to guide our behavior

  • Indirect influence, in which we are concerned about the opinions of others

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Normative choice tactics are particularly common among

Inexperienced consumers who have little knowledge

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Online communication can increase the importance of

Normative choice tactics

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Marketers can emphasize the motivations of normative choice tactics in

Advertising and can attempt to stimulate word-of-mouth communication

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Affect is defined as

Low-level feelings

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Affect is most likely to be part of the decision process when the offering is

Hedonic and when other factors are not in operation

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Affect-related tactics are tactics based on

Feelings

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Affect referral is a

Simple type of affective tactic whereby we simply remember our feelings for the product or service

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Brand familiarity is defined as the

Easy recognition of a well-known brand

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Co-branding is an

Arrangement by which two brands form a partnership to benefit from the power of both

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By creating positive affect toward their brand, marketers can

Increase the probability that their brand will be selected

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Two key aspects of a product’s design that generates more positive affective response:

  • Unity

  • Prototypicality

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Unity is when

All the visual parts of a design fit together

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Prototypicality is when

The object is representative of its category

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Brands that have positive cross-cultural affect can

Be marketed internationally

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Hedonic offerings that involve style or taste rely heavily on

Affective responses

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Variety seeking is defined as

Trying something different

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Consumers seek variety for two major reasons:

  • Satiation

  • Boredom

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Consumer may seek variety in public situations because

They anticipate that others will evaluate their decision more positively

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Variety seeking is the most likely to occur when

Involvement is low, there are few differences among brands, and the product is more hedonic than functional

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Marketers can reduce boredom simply by

Providing more variety in a product category

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Optimal stimulation level (OSL) is

The level of arousal that is most comfortable for an individual

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A sensation seeker is

A consumer who actively looks for variety

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Vicarious exploration is

Seeking information simply for stimulation

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Impulse purchase is defined as an

Unexpected purchase based on a strong feeling

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An impulse purchase is characterized by:

  • An intense/overwhelming feeling of having to buy the product immediately

  • A disregard for potentially negative purchase consequences

  • Feelings of euphoria and excitement

  • A conflict between control and indulgence

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Prevalence varies

Across cultures and individuals

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Motives may be

Intrinsic and/or external