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Representativeness heuristic is defined as
Making a judgment by simply comparing a stimulus with the category prototype or exemplar
Representativeness heuristic suggest that companies position offerings close to a
Prototype that has positive associations in consumers’ minds
When the representative heuristic shortcut leads to a judgment that is
Negatively biased, marketers must take steps to overcome it
Availability heuristic is defined as
Basing judgments on events that are easier to recall
The law of small numbers is the
Expectation that information obtained from a small number of people represents the larger population
To capitalize on the availability bias:
Provide consumers with positive and vivid product-related experiences through the use of marketing communications or ask consumers to imagine such situations
Attempt to stimulate positive word-of-mouth communication
To overcome the availability bias:
Provide consumers with base-rate information about the general population
In some low-effort situations, consumers may
Make a decision without being consciously aware of how or why they are doing so
As much as 50% of all shopping decisions are made
Spontaneously and unconsciously while consumers are in the store
Unconscious choices may be
Strongly affected by environmental stimuli
Marketers can use scent, music, color, displays, and other sensory cues to
Influence choices
Evaluative conditioning can influence
Attitudes and unconscious brand choices
Consumers may form accurate yet unconscious impressions through
Thin-slice judgments
Certain choices represent goal-related behavior even though
Consumers are pursuing the goal almost automatically, without conscious thought
Traditional hierarchy of effects is defined as the
Sequential steps used in decision-making involving thinking, then feeling, then behavior
The traditional hierarchy of effects does not
Apply to all decision-making situations
Low-effort hierarchy of effects is defined as the
Sequence of thinking-behaving-feeling
In the low-effort hierarchy of effects, the consumer enters the decision process with a set of
Low-level beliefs based on brand familiarity and knowledge that serve as the foundation for the decision or behavior
After making the decision using the low-level hierarchy of effects, and while using the product, the consumer evaluates the brand and may or may not
Form an attitude, depending on how strongly the brand is liked or satisfies needs
Decisions can be made based on
Positive feelings rather than on beliefs or knowledge (feeling-behaving-thinking)
Under low motivation and low processing opportunity, how a marketing message is
Framed will influence how consumers react
A negatively framed marketing message is
More effective than a positively framed message
Optimizing is when
The goal is to find the best possible brand
Optimizing occurs in
High-elaboration decisions
Instead of optimizing, consumers are
More willing to satisfice
When satisficing, a consumer is looking to
Find a brand that is good enough to simply satisfy their needs
Satisficing occurs in
Low-elaboration decisions
Most low elaboration decisions are made
Frequently and repeatedly
Choice tactics are defined as
Simple rules of thumb used to make low-effort decisions
Choice tactics:
Price tactics
Affect tactics
Performance tactics
Normative tactics
Habit tactics
Brand-loyalty tactics
Variety-seeking tactics
Operant conditioning is defined as a
Process of learning drive by the use of rewards to reinforce desired behavior and punishment to discourage objectionable behavior
Reinforcement usually comes from
A feeling of satisfaction when we perceive that our needs have been adequately met
Reinforcement increases the probability that
We will purchase the same brand again
Reinforcement reinforces the consumer’s
Choice tactic
Punishment is when consumers
Have a bad experience with a product or service, form a negative evaluation of it, and never purchase it again
Punishment may lead consumers to
Reevaluate their choice tactic and use a different tactic next time
The choice tactics we use often depend on
The product category that we are considering
The choice tactics we use depends on which
Brands are available and our experiences with them
The choice tactics we use are also influenced by the amount of
Advertising, price variations, and the number and similarity of brands
Experiences help us learn what works for
Each product, and we use these tactics to minimize decision-making effort for future purchases
Performance-related tactics are defined as
Tactics based on benefits, features, or evaluations of the brand
The primary marketing strategy objective should be to
Increase the likelihood of satisfaction through offering quality
Marketers should select product features or benefits that are
Important to consumers, help to differentiate the brand from competitors, and convince consumers that they will be satisfied if they buy the product
Sales promotion strategies such as free samples, price deals, or coupons only work if
Product performance satisfies and reinforces the consumer
Habit is defined as a
Learned behavior that involves regular performance of the same act repeatedly over time
Behaviors are often performed
Unconsciously and may be difficult to discontinue
Getting consumers to acquire or use an offering
Repeatedly is important
Shaping is
Leading consumers through a series of steps to create a desired response
Sales promotion techniques can induce
Brand switching
Introduce a new and unique benefit that
Satisfies consumers’ needs better than existing brands
Marketers do not want
Repeat-purchase customers to break their buying habits
To prevent repeat-purchase customers from breaking their buying habits:
Offer comparable deals to build resistance to switching
Use distribution and inventory control
Use advertising and other marketing communications
Brand loyalty is defined as
Buying the same brand repeatedly because of a strong preference for it
Multibrand loyalty is when you
Buy two or more brands repeatedly because of a strong preference for them
You can identify brand-loyal consumers by
Focusing on purchase patterns
Develop loyalty through
Nonprice promotions or through less drastic price promotions
Satisfy the consumer with a
High-quality product
Cultivate brand loyalty through
Brand-building sales promotions
Market toward non-loyal or habitual consumers, except when
A brand has a strong point of superiority or differentiation when compared with the competition
Price-related tactics is defined as
Simplifying decision heuristics that are based on price
Price-related tactics are used when
Consumers perceive few difference among brands and when they have low involvement with the brands in the consideration set
Consumers consider how much they must pay in relation to
The price of other relevant brands or to the price they previously paid for that product
The zone of acceptance is the
Acceptable range of prices for any purchase decision
Consumer perceptions play an important role in
The use of price-related tactics
A deal-prone consumer is a consumer who
Is more likely to be influenced by price
Marketers can use a variety of pricing techniques as long as
The savings are at or above the just noticeable difference and within the zone of acceptance
Pricing techniques marketers can use:
Coupons
Price-offs
Rebates
Two-for-one
Normative choice tactics are defined as
Low-elaboration decision-making that is based on others’ opinions
Normative choice tactics can result from:
Direct influence, in which others try to manipulate us
Vicarious observation, in which we observe others to guide our behavior
Indirect influence, in which we are concerned about the opinions of others
Normative choice tactics are particularly common among
Inexperienced consumers who have little knowledge
Online communication can increase the importance of
Normative choice tactics
Marketers can emphasize the motivations of normative choice tactics in
Advertising and can attempt to stimulate word-of-mouth communication
Affect is defined as
Low-level feelings
Affect is most likely to be part of the decision process when the offering is
Hedonic and when other factors are not in operation
Affect-related tactics are tactics based on
Feelings
Affect referral is a
Simple type of affective tactic whereby we simply remember our feelings for the product or service
Brand familiarity is defined as the
Easy recognition of a well-known brand
Co-branding is an
Arrangement by which two brands form a partnership to benefit from the power of both
By creating positive affect toward their brand, marketers can
Increase the probability that their brand will be selected
Two key aspects of a product’s design that generates more positive affective response:
Unity
Prototypicality
Unity is when
All the visual parts of a design fit together
Prototypicality is when
The object is representative of its category
Brands that have positive cross-cultural affect can
Be marketed internationally
Hedonic offerings that involve style or taste rely heavily on
Affective responses
Variety seeking is defined as
Trying something different
Consumers seek variety for two major reasons:
Satiation
Boredom
Consumer may seek variety in public situations because
They anticipate that others will evaluate their decision more positively
Variety seeking is the most likely to occur when
Involvement is low, there are few differences among brands, and the product is more hedonic than functional
Marketers can reduce boredom simply by
Providing more variety in a product category
Optimal stimulation level (OSL) is
The level of arousal that is most comfortable for an individual
A sensation seeker is
A consumer who actively looks for variety
Vicarious exploration is
Seeking information simply for stimulation
Impulse purchase is defined as an
Unexpected purchase based on a strong feeling
An impulse purchase is characterized by:
An intense/overwhelming feeling of having to buy the product immediately
A disregard for potentially negative purchase consequences
Feelings of euphoria and excitement
A conflict between control and indulgence
Prevalence varies
Across cultures and individuals
Motives may be
Intrinsic and/or external