Intelligent Agents

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Flashcards covering concepts from the Intelligent Agents lecture.

Last updated 10:21 PM on 5/21/25
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27 Terms

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Agent

Something that acts in an environment, made up of a body and a controller.

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Sensors

Part of an agent that converts stimuli into percepts.

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Actuators

Part of an agent, also called effectors, that convert commands into actions in the environment.

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Embodied Agent

An agent that has a physical body.

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Robot

An artificial purposive embodied agent.

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Rational Agent

An entity that perceives its environment and acts according to some rules to achieve its goals.

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Rationality

A rational agent chooses whichever action maximises the expected value of the performance measure given the percept sequence to date.

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Performance Measure (Automated Taxi/Cab Example)

Safety, destination, profits, legality, comfort, etc.

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Environment (Automated Taxi/Cab Example)

Streets, traffic, pedestrians, weather, etc.

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Actuators (Automated Taxi/Cab Example)

Steering, accelerator, brake, horn, speaker/display, etc.

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Sensors (Automated Taxi/Cab Example)

Video, accelerometers, gauges, engine sensors, keyboard, GPS, etc.

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Performance Measure (Internet Shopping Agent Example)

Price, quality, appropriateness, efficiency.

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Environment (Internet Shopping Agent Example)

Web sites, vendors, shippers.

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Actuators (Internet Shopping Agent Example)

User interface controls, URL links, web forms

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Sensors (Internet Shopping Agent Example)

HTML pages (text, graphics, scripts)

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Simplest Environment

An environment that is fully observable, deterministic, episodic, static, discrete and single-agent.

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Most Real Situations

An environment that is partially observable, stochastic, sequential, dynamic, continuous and multi-agent.

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Perfect Rationality

The agent reasons about the best action without taking into account its limited computational resources

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Bounded Rationality

The agent decides on the best action that it can find given its computational limitations.

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Simple Reflex Agents

Select action on the basis of only the current percept.

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Reflex Agents with State (Model-Based Reflex Agent)

Maintain internal state to tackle partially observable environments

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Goal-Based Agents

The agent needs a goal to know which situations are desirable, often investigated in search and planning research. Future is taken into account.

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Utility-Based Agents

Certain goals can be reached in different ways; some ways are better and have a higher utility. A utility function maps a sequence of states onto a real number

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Learning Element

Introduce improvements in performance element.

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Critic

Provides feedback on agent's performance based on fixed performance standard

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Performance Element

Selecting actions based on percepts; Corresponds to the previous agent programs.

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Problem Generator

Suggests actions that will lead to new and informative experiences.