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Last updated 2:09 AM on 3/31/23
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371 Terms

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Motivation
refers to the processes that lead people to behave as they do
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Motive
is a construct representing an unobservable inner force that stimulates and compels a behavioral response and provides specific direction to that response
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Utilitarian benefits
A desire to achieve some functional or practical benefit, as when a person loads up on green vegetables for nutritional reasons
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Hedonic benefits
An experiential need, involving emotional responses or fantasies as when a person feels “righteous” by eating kale
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Drive theory
focuses on biological needs that produce unpleasant states of arousal
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Homeostasis
the arousal this tension causes motivates us to reduce it and return to a balanced state
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Retail therapy
the act of shopping restore a sense of personal control over one’s environment and as a result can alleviate feelings of sadness
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Expectancy theory
suggests that expectations of achieving desirable outcomes, positive incentives, rather than being pushed from within motivate our behavior
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Placebo effect
demonstrates the role that expectations play on our feelings, thoughts, and behaviors - brain convince you that a fake treatment is a real thing - use something to reduce pain and provide benefits
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Hedonic consumption
influence on consumer’s choice - refers to multisensory, fantasy, and emotional aspects of consumers’ interactions with products
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Three types of motivational conflict
* Approach - Approach
* Approach - Avoidance
* Avoidance - Avoidance
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Approach - Approach conflict
when he or she must choose between two desirable alternatives
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Theory of cognitive dissonance
is based on the premise that people have a need for order and consistency in their lives and that a state of dissonance (tension) exists when beliefs or behaviors conflict with one another
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Cognitive dissonance reduction
a way to reduce this inconsistency (or dissonance) and thus eliminate unpleasant tension
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Post-decision dissonance
occurs when a consumer must choose between two products, both of which possess good and bad qualities
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Approach - Avoidance conflict
occurs when we desire a goal but wish to avoid it at the same time
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Avoidance - Avoidance conflict
with messages that stress the unforeseen benefits of choosing one option
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Murray’s psychogenic needs
* Henry Murray developed a set of 20 psychogenic needs that result in specific behaviors
* Dimensions as autonomy (being independent)
* Defendence (defending the self against criticism)
* Play (engaging in pleasurable activities)
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Murray’s specific needs
Need for affiliation (to be in the company of other people)

Need for power (to control one’s environment)

Need for uniqueness (to assert one’s individual identity)
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Maslow’s hierarchy of needs
to understand personal growth and how people attain spiritual “peak experiences” - develop to understand consumer motivations
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Types of Maslow’s hierarchy of needs
Self-actualization

Ego needs

Belongingness

SafetyPhysiological
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Manifest motivation
are motivation that are known and freely admitted
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Latent motivation
are either unknown to consumer or are such he/she is reluctant to admit them
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Affect
refers to our decisions that are driven by our emotional responses to product, raw reactions describes the experience of emotionally laden states such as from evaluations, to moods, to full-blown emotions
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Evaluations
are valanced (positive or negative) reactions to events and objects that are not accompanied by high levels of physiological arousal
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Moods
involve temporary positive or negative affective states accompanied by moderate levels of arousal
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Emotions
such as happiness, anger, and fear tend to be more intense and often relate to a specific triggering event
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Negative state relief
helping others as a way to resolve one’s own negative moods
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Emotional oracle effect
people who trusted their feelings were able to predict future events better than those who did not
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Mood congruency
refers to the idea that our judgement tend to be shaped by our moods
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Happiness
is a mental state of well-being characterized by positive emotions
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Material accumulation
the instinct to earn more than we can possibly consume, even when this imbalance makes us unhappy
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Envy
is a negative emotion associated with the desire to reduce the gap between oneself and someone who is superior on some dimension
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Guilt
is “an individual’s unpleasant emotional state associated with possible objections to his or her actions, inaction, circumstances or intentions”
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Embarrassment
is an emotion driven by a concern for what others think about us
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Happiness economy
claim that well-being is the new wealth, and social media technology is what allows us to accumulate it
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Sentiment analysis
refers to a process (sometimes called opinion mining) that scours the social media universe to collect and analyze the words people use when they describe a specific product or company
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Word-phrase dictionary
(sometimes called a library) to code the data
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Involvement
is a person’s perceived relevance of the object based on their inherent needs, values, and interests
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Inertia
describes consumption at the low end of involvement, where we make decisions out of habit because we lack the motivation to consider alternatives
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Product involvement
is a consumer’s level of interest in a particular product
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Perceived risk
the person believes there may be a negative consequences if he or she chooses the wrong option
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5 Types of perceived risk
Monetary risk

Functional risk

Physical risk

Social risk

Psychological risk
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Brand loyalty
repeat purchasing behavior that reflects a conscious decision to continue buying the same brand
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Variety seeking
the desire to choose new alternatives over more familiar ones, even influences us to switch from our favorite products to ones we like less
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Mass customization
describes the personalization of products and services for individual customers at a mass-production price
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DIY (Do it yourself)
when we have the opportunity to personalize a product, our involvement increases because the item reflect our unique preferences
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Co-creation
strategies to go a step farther, because the company works jointly with customers to create value
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Message involvement
media vehicles possess different qualities that influence our motivation to pay attention to what they tell us
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Situational involvement
describes engagement with a store, website, or a location where people consume a product or service
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Personalization
retailers can personalize the messages shoppers receive at the time of purchase
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High tech
the point of purchase can be much more than a place to stack up stuff and wait for people to throw it in their carts
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Products
can satisfy a range of consumer needs
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vegetarianism
a diet that excludes meat (some animal products that do not involve the death of an animal, such as milk, cheese, and butter, may be included)
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veganism
links to a set of ethical beliefs about use of and cruelty to animals
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Goal
a consumer’s desired end state
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incidental brand exposure
motives that can lurk beneath the surface and cues in the environment that can activate a goal even when we don't know it
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Drive
the desire to satisfy a biological need in order to reduce physiological arousal.
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Utilitarian need
emphasizes objective, tangible attributes of products
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rationalization
when we discover flaws with the option we did not choose
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affiliation, power, and uniqueness
some needs relevant to consumer behavior: need for \_________________ (to be in the company of other people)need for \__________ (to control one’s environment)need for \_______________ (to assert one’s individual identity)
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affective
consumers experience a range of \___ responses to products and marketing messages
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Emotions
intense affective reactions, such as happiness, anger, and fear
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sadvertising
advertising that uses inspirational stories to generate an emotional response
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lovemark
a passionate commitment to a brand
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Benign envy
occurs when we believe the other person actually deserves a coveted brand
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malicious envy
occurs when the consumer believes the other person does not deserve his or her superior position
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cult products
items that command fierce consumer loyalty and devotion
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increase product involvement:

1\. ______ customization

2\. ____________

3\. co-_____________

4\. ________________
mass, DIY, creation, gamification
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IKEA effect
the tendency for consumers to like products more when they are involved in building or assembling them
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alternative reality game (ARG)
an application that blends online and offline clues and encourages players to collaborate to solve a puzzle
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narrative transportation
the result of a highly involving message where people become immersed in the storyline
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spectacles
a marketing message that takes the form of a public performance
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subscription boxes
a new business model that delivers an assortment of products on a regular basis to consumers who sign up
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Collective self
where a person derives his or her identify in large measure from a social group
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Self-concept
summarizes the beliefs a person holds about his or her own attributes and how he or she evaluates the self of these qualities
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Identify
any category label with which a consumer self-associates that is amenable to a clear picture of what a person in that category looks like, thinks, feels, and does
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Self-esteem
refers to the positivity of a person’s self-concept
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Social comparison
the person tries to evaluate her appearance by comparing it to the people depicted in these artificial images
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Ideal self
a person’s conception of how he or she would like to be
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Actual self
refers to our more realistic appraisal of the qualities we do and don’t have
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Impression management
we work hard to manage what others think of us; we strategically choose clothing and other products that will show us off to others in a good way
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Avoidance selves
refers to the type of person we don’t want to be
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Fantasy
or daydream is a self-induced shift in consciousness, which is sometimes a way to compensate for a lack of external stimulation or to escape from problems in the real world
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Virtual makeover
technologies make it even easier for each of us to involve the digital self as we choose products to adorn our physical selves
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Dramaturgical perspective
on consumer behavior views people as actors who play different roles
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Torn self
where respondents struggle with retaining an authentic culture while still enjoying western freedom
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Symbolic interactionism
stresses that relationships with other people play a large part to form the self people live in a symbolic environment, and the meaning attached to any situation or object is determined by a person's interpretation of these symbols
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Looking-glass self
our desire to define ourselves operates as a sort of psychological sonar: take readings of our own identity when we bounce signals off others and try to project their impression of us
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Self-fulfilling prophecy
when we act the way we assume others expect us to act, we often confirm these perceptions
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Public self-consciousness
express more interest in clothing and use more cosmetics than others who score lower
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Self-monitors
are more attuned to how they present themselves in their social environments, and their estimates of how others will perceive their product choices influence what they choose to buy
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Empty self
people have shifted inward and a focus on the self is an unconscious way to compensate for what we have lost
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Self-image congruence models
suggests that we choose products when their attributes match some aspect of the self we choose a product that we think is aesthetically pleasingthe choice makes us feel better about ourselves
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Symbolic self-completion theory
suggests that people who have an incomplete self-definition tend to complete this identity when they acquire and display symbols they associate with that role
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Individual level
Consumers include many of their personal possessions in self-definition
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Family level
part of the extended self includes a consumer’s residence and the furnishings in it. We can think of the house as a symbolic body for the family, and the place where we live often is a central aspect of who we are
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Community level
It is common for consumers to describe themselves in terms of the neighborhood or town from which they come
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Group level
We regard our attachments to certain social groups as a part of the self; we’ll consider some of these consumer ­subcultures
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Embodied cognition
Social scientists who study relationships between thoughts and behaviors increasingly talk about the theory“states of the body modify states of the mind”