AP Psych Units 5-6

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Last updated 4:33 AM on 4/7/26
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125 Terms

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Divergent Thinking

A cognitive process used to generate creative, non-linear ideas by exploring multiple varied solutions rather than a single answer to a problem.

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Convergent Thinking

A cognitive process that focuses on narrowing down multiple ideas or possibilities to find the single, best, most logical solution to a problem.

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Creativity

The ability to produce ideas, solutions, or products that are both naval (original, unique) and valuable (useful, meaningful). Involves both divergent and convergent thinking.

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Functional Fixedness

A cognitive bias that limits a person to only use an object in the way that it is traditionally used/made for.

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Trial & Error

A adaptive problem solving strategy for learning which involves eliminating mistakes until a correct answer is discovered through experience.

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Algorithm

A type of problem solving strategy which includes step-by-step procedures that provide the correct answer to a particular problem.

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Insight

A type of problem solving strategy which occurs when a solution to a problem presents itself quickly and without warning; the sudden discovery of a solution based on trial and error (an “a ha” moment).

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Intelligence

The ability to learn from experience, solve problems, & use knowledge to adapt

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IQ

A number. Measured by your mental age/chronological age times 100

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Insight (Crystallized Intelligence)

The ability to gain knowledge and skills from experience (increases with age).

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Insight (Fluid Intelligence)

The ability to solve new problems, reason, and think in abstract ways (decreases with age).

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The Flynn Effect

The increases in fluid and crystallized intelligence; observations detailing that IQ test scores have gradually increased about 3 points every 10 years, across generations.

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Standardization

Establishes consistent procedures & norms for a test.

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Achievement Tests

Assessments testing what you’ve already learned.

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Aptitude

Assessments that measure potential to learn or perform in the future.

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G-Factor

A factor that contributes to mental ability; your general ability/mental capacity to do something. (i.e. those who excel in tests often have an underlying, preexisting intelligence).

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IQ Tests (Validity)

A test’s ability to measure what it needs to; the accuracy of it. (i.e. An IQ test measures intelligence).

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IQ Tests (Reliability)

A tests consistency over time/across different observations. (i.e. A test that produces similar results across multiple administrations).

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“80th Percentile” (Percentile Rank)

Having scored better than 80% of test takers.

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Approach/Approach

When a person understands that there are two desirable outcomes/goals when conflicted.

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Avoidance/Avoidance

When a person has to choose between two undesirable goals/outcomes.

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Approach/Avoidance

When a goal has both a desirable AND undesirable outcome.

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The Hypothalamus

The part of the brain that regulates hunger, thirst, body temperature, etc; maintains homeostasis.

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Ghrelin

The hormone that sends signals of hunger to the brain.

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Leptin

The hormone that sends signals of fullness to the brain.

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The Pituitary Gland

A part in the Endocrine System that releases hormones to control other glands.

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Bulimia

A eating disorder characterized by consuming large amounts of food with little control, binge eating. Followed by extreme measures to avoid weight gain; purging (i.e. throwing up, fasting, misuse of laxatives).

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Anorexia

A psychiatric disorder characterized by an extreme fear of weight gain, leading to severely low body weight, extreme food restrictions, distorted body image.

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What happens due to sleep deprivation?

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Cortisol

A hormone released during stressful moments which increases Ghrelin. (Explanation for why stress leads to eating more).

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Drive Reduction Theory

The theory that people are motivated to reduce discomfort and return to balance (homeostasis).

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The Biggest Motivators in Life

Sexy Time, Hunger, Thirst, Sleep

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Goldilocks Principle

The principle stating that people are motivated most when a task is the right level of difficulty.

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Homeostasis

The body’s tendency to maintain a stable internal state (balance).

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Traits

A pattern of behavior of feeling/acting in a certain way; a characterization of a person.

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Personality Inventory

À type of assessment designed to measure personality traits/behaviors.

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Big 5 Personality Factors

Openness, Conscientiousness, Extraversion, Agreeableness, Neuroticism

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Openness (O.C.E.A.N.)

The personality trait describing abstract thinking, curiosity. Those who score higher tend to be more imaginative and spontaneous, instead of being inflexible and close-minded.

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Conscientiousness (O.C.E.A.N.)

The personality trait describing competence, order, planning, discipline. Those who score higher tend to be more organized and careful, instead of impulsive and disorganized

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Extraversion (O.C.E.A.N.)

The personality trait describing sociability, outgoingness, excitement-seeking. Those who score higher tend to be more sociable and outgoing, instead of being reserved and thoughtful.

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Agreeableness (O.C.E.A.N.)

The personality trait describing empathy, trustworthiness of others. Those who score high tend to be more trusting and helpful, instead of being skeptical, suspicious, or uncooperative.

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Neuroticism (O.C.E.A.N.)

The personality trait describing emotional stability, tendency to have negative emotions. Those who score higher tend to be more anxious and pessimistic, instead of being calm and confident.

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Factor Analysis

A statistical method use to simplify data by grouping related variables (i.e. crying & sadness grouped into depression).

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GAS (General Adaption Syndrome)

The three-stage response the body undergoes under chronic stress. Alarm (flight or flight), Resistance (adaption), Exhaustion (Depletion).

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GAD (General Anxiety Disorder).

A chronic mental condition characterized by excessive, uncontrollable worry about everyday life events for at least 6 months.

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Top Down Processing

When your brain interprets info using prior knowledge.

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Bottom-Up Processing

When your brain builds understanding starting with raw inputs (i.e. 4 legged animal = dog).

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Raw Materials

Basic pieces of sensory information your brain receives from the environment (Bottom-Up Processing).

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Classical Conditioning

The conditioning where two things are like together causing a trigger to create a response (UCR & UCS, CR & CS); acquisition.

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Classical Conditioning: Unconditional Stimulus

A stimulus that naturally triggers a reaction (i.e. food).

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Classical Conditioning: Unconditional Response

The automatic reaction to a UCS; a reflex.

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Neutral Stimulus

Something that does not cause a response AT FIRST.

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Classical Conditioning: Acquisition

When learning has occurred; NS and UCS are paired over and over (i.e. bell+ food).

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Classical Conditioning: Conditional Stimulus

The former neutral stimulus that now triggers a response (post acquisition, discovered by Ivan Pavlov).

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Classical Conditioning: Conditional Response

The learned response to the CS

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Classical Conditioning: Generalization

Responding to similar stimuli in the same way (i.e. CS=7 so you flinch to other numbers)

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Classical Conditioning: Discrimination

Learning to respond only to one specific stimulus (i.e. dog only views bell=food, not any other noise).

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Classical Conditioning: Spontaneous Recovery

The sudden return of a previously extinct response (occurs after extinction, usually weaker).

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Classical Conditioning: Extinction

The CR fading away when the CS is no longer paired with the UCS.

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Classical Conditioning: Taste Aversion

Learning to avoid a food after getting sick from it.

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Classical Conditioning: One-Trial Conditioning

Learning something after just ONE experience.

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Classical Conditioning: Higher Order/Second Order Conditioning

When other things get in the environment get associated (i.e. bell+food=salivating, room light+bell=salivating).

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Operant Conditioning

A learning process where behavior is shaped by consequences (developed B.F. Skinner).

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Operant Conditioning: Reinforcement

Increases behavior/makes it likely to reoccur.

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Operant Conditioning: Punishment

Decreases behavior/makes it less likely to occur.

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Operant Conditioning: Law of Effect

Any behavior that is reinforced is likely to reoccur.

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Operant Conditioning: Primary Reinforcer

Things that are naturally rewarding without having to learn them.

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Operant Conditioning: Secondary Reinforcer

Things that become rewarding after being linked to something else (i.e. good grades = money).

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Operant Conditioning: Token Economies

Any system that uses secondary reinforcers to modify behavior (i.e. 10 stickers = a prize).

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Operant Conditioning: Positive Reinforcement

When stimulus is presented; responses may increase or decrease.

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Operant Conditioning: Negative Reinforcement

When the stimulus is removed in order to increase behavior.

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Schedules of Reinforcement

Rules for when behavior gets reinforced, different schedules = different behavior patterns.

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Schedules of Reinforcement: Ratio

Behavior based on a number of responses (i.e. do it 5 times = a reward).

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Schedules of Reinforcement: Interval

Behavior based on time passed (i.e. do it = reward after 10 minutes).

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Schedules of Reinforcement: Fixed

When it is predictable, always the same (i.e. every 3rd click).

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Schedules of Reinforcement: Variable

When it is unpredictable, changes often (i.e. ABOUT every 2-3 times).

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Schedules of Reinforcement: Fixed Ratio

Reward after a SET number of responses (i.e. sell 5 shirts = a $50 bonus).

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Schedules of Reinforcement: Variable Ratio

A reward after an unpredictable number of responses (i.e. gambling = money).

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Schedules of Reinforcement: Fixed Interval

A reward after a set amount of time (i.e. every Sunday = allowance).

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Schedules of Reinforcement: Variable Interval

A reward after varying amount of time (i.e. checking emails for college acceptances).

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Observational Learning

Learning by others and imitating their actions, even without direct rewards or punishments (Coined by Albert Bandura).

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Observational Learning: Modeling

The act of demonstrating a behavior that can be imitated by others.

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Observational Learning: Mirror Neurons

Brain cells that fire when you perform an action AND observe someone else doing it.

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Observational Learning: Reflexively Copying Actions

Automatically mimicking what you see, often without thinking.

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Observational Learning: Nervous System Reactions

Watching someone’s actions can trigger physiological responses in your body.

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Criticisms of Operant Conditioning: Achievement Motivation

An individual’s internal drive to excel, master skills, and achieve specific, challenging goals (intrinsic and extrinsic motivation).

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Criticisms of Operant Conditioning: Intrinsic Motivation

Desire to perform a behavior for its own sake and to be effective, not for a reward.

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Criticisms of Operant Conditioning: Extrinsic Motivation

A desire to perform a behavior due to promises rewards or threats of punishment.

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Criticisms of Operant Conditioning: Over Justification Effect

Desired behavior or once enjoyable behavior is no longer enjoyable; reward diminishes desire.

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Cognitive Maps

A mental representation humans use to understand, navigate, and structure their environments (i.e. learning the layout of your school).

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Latent Learning

The process of acquiring new information/skill without immediate reinforcement or conscious effort (hidden learning).

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Biological Preparedness

The concept that organisms are evolutionarily predisposed to learn some associations more readily than others.

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Instinctive Drift

The tendency to abandon learned/conditioned behaviors in favor of natural, instinctual behaviors.

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Encoding

One of the steps of memory where you get info into your system/brain.

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Storage

One of the steps to memory where you PUT info somewhere.

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Retrieval

One of the steps of memory where you bring info out of storage into consciousness.

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Sensory Input

Involves the 5 senses, when raw information is entering your brain following external events; encoding.

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Sensory Memory

The first stage of memory that holds the sensory inputs/raw information from your environments. It’s duration (how long the info stays in that system) is short and is often gone if you aren’t paying atttention.

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Sensory Memory: Iconic Memory

A type of sensory memory for sight; holds a brief image (VERY short duration).

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Sensory Memory: Echoic Memory

A type of sensory memory for sound; holds what you just hear (short duration but longer than iconic).

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