learning
process of acquiring new+relatively enduring information or behaviors through experience
associative learning
learning that certain events occur together (two stimuli or a response and its consequence)
conditioning
process of learning an association
pavlov’s experiments
measuring dog’s saliva by first using meat UCS to get UCR salivation and then pairing meat UCS with bell CS to get CS salivation
classical conditioning
we learn to associate two stimuli + thus respond automatically
stimulus
any event/situation that evokes a response
John B Watson Little Albert experiment
UCR- loud noise → UCR- fear
UCR loud noise + neutral bunny → fear
CS bunny → CR fear
counter conditioning/desensitization
reverse classical conditioning
operant conditioning
associate a voluntary response with a consequence
Edward thorndike’s law of effect
behaviors followed by favorble consequences are more likely to occur than behaviors followed by unfavorable consequences
B.F. Skinner’s idea
use reinforcements/punishments to get people to do something
shaping
reinforcers gradually guide an animal’s actions toward a desired behavior (reward as they get closer to goal)
reinforcers
any event that strengthens a behavior
positive reinforcer
adding something
negative reinforce
taking something away
punishment
any event that decreases a behavior’s frequency
positive punishment
giving something bad
negative punishment
taking away something good
primary reinforcer
an innately reinforcing stimulus (satisfies biological need)
secondary/conditional reinforcer
stimulus gains reinforcing power through association w/ primary reinforcer (have to learn it has meaning)
token economy
reward symbolizing movement towards goal (the actual reinforcer) ex- get sticker if do HW, 10 stickers = prize
process of extinction
behavior is no longer reinforced so its frequency decreases and eventually ceases
schedules of reinforcement
how often a behavior is reinforced
continuous reinforcement
reinforce behavior after each instance
quickest way to learn new behavior
once stopped, quickest extinction of behavior
intermittent reinforcement
responses are reinforced only some of the time
longer lasting behaviors w/ fewer reinforcements
ratio reinforcement schedule
based on number of responses
interval reinforcement schedule
based on elapsed time
fixed ratio
reinforcement given after specific # of responses
variable ratio
behavior is reinforced after average # of responses
fixed interval
reinforcement given after set period of time
variable interval
reinforcement given after different amounts of Time that amount to a certain average
acquisition
learning occurs in classical conditioning- neutral stimulus becomes conditioned stimulus
generalization
CS gets confused with other stimuli
discrimination
learn that it’s only specific stimuli
spontaneous recovery
response comes back strong after it’s been extinguished
higher order conditioning
do learning with new neutral stimulus paired with CS without pairing new stimulus with original UCS