AP Psych Unit 7 (Learning)

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37 Terms

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learning

process of acquiring new+relatively enduring information or behaviors through experience

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associative learning

learning that certain events occur together (two stimuli or a response and its consequence)

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conditioning

process of learning an association

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pavlov’s experiments

measuring dog’s saliva by first using meat UCS to get UCR salivation and then pairing meat UCS with bell CS to get CS salivation

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classical conditioning

we learn to associate two stimuli + thus respond automatically

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stimulus

any event/situation that evokes a response

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John B Watson Little Albert experiment

UCR- loud noise → UCR- fear

UCR loud noise + neutral bunny → fear

CS bunny → CR fear

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counter conditioning/desensitization

reverse classical conditioning

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operant conditioning

associate a voluntary response with a consequence

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Edward thorndike’s law of effect

behaviors followed by favorble consequences are more likely to occur than behaviors followed by unfavorable consequences

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B.F. Skinner’s idea

use reinforcements/punishments to get people to do something

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shaping

reinforcers gradually guide an animal’s actions toward a desired behavior (reward as they get closer to goal)

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reinforcers

any event that strengthens a behavior

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positive reinforcer

adding something

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negative reinforce

taking something away

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punishment

any event that decreases a behavior’s frequency

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positive punishment

giving something bad

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negative punishment

taking away something good

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primary reinforcer

an innately reinforcing stimulus (satisfies biological need)

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secondary/conditional reinforcer

stimulus gains reinforcing power through association w/ primary reinforcer (have to learn it has meaning)

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token economy

reward symbolizing movement towards goal (the actual reinforcer) ex- get sticker if do HW, 10 stickers = prize

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process of extinction

behavior is no longer reinforced so its frequency decreases and eventually ceases

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schedules of reinforcement

how often a behavior is reinforced

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continuous reinforcement

reinforce behavior after each instance

quickest way to learn new behavior

once stopped, quickest extinction of behavior

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intermittent reinforcement

responses are reinforced only some of the time

longer lasting behaviors w/ fewer reinforcements

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ratio reinforcement schedule

based on number of responses

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interval reinforcement schedule

based on elapsed time

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fixed ratio

reinforcement given after specific # of responses

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variable ratio

behavior is reinforced after average # of responses

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fixed interval

reinforcement given after set period of time

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variable interval

reinforcement given after different amounts of Time that amount to a certain average

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acquisition

learning occurs in classical conditioning- neutral stimulus becomes conditioned stimulus

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generalization

CS gets confused with other stimuli

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discrimination

learn that it’s only specific stimuli

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spontaneous recovery

response comes back strong after it’s been extinguished

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higher order conditioning

do learning with new neutral stimulus paired with CS without pairing new stimulus with original UCS