Learning and Memory in Consumer Behavior

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A comprehensive set of flashcards covering key concepts from the 'Learning and Memory' lecture focusing on consumer behavior.

Last updated 10:30 PM on 3/21/26
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197 Terms

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Learning

A relatively permanent change in behavior that is caused by experience.

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Vicarious Learning

Observing events that affect others.

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Incidental Learning

Casual, unintentional acquisition of knowledge.

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Behavioral Learning Theories

Assume learning results from responses to external events, rather than internal thought processes.

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Black Box Approach

Focus on observable behavior, not the mind's internal cognitive processes.

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Classical Conditioning

Learning through association, where a stimulus that naturally elicits a response is paired with another stimulus.

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Unconditioned Stimulus (UCS)

A stimulus that naturally causes a response.

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Conditioned Stimulus (CS)

A previously neutral stimulus that, after association with a UCS, elicits a conditioned response.

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Conditioned Response (CR)

A learned response to a previously neutral stimulus.

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Associative Learning

Consumers learn associations between stimuli without complex cognitive processes.

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Repetition

Repeated exposures increase the strength of stimulus-response associations.

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Extinction

The reduction and eventual disappearance of a conditioned response.

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Stimulus Generalization

Tendency of stimuli similar to a CS to evoke similar responses.

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Family Branding

Using a company name to promote a range of products.

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Product-line Extensions

Adding related products to an established brand.

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Licensing

Allowing others to use well-known names.

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Look-alike Packaging

Distinctive designs that create strong brand associations.

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Stimulus Discrimination

When a stimulus similar to a CS does not provoke a response.

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Masked Branding

Deliberately hiding a product's true origin.

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Brand Equity

Positive associations and loyalty that a brand commands in memory.

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Advertising Wear-out

When consumers lose attention to a familiar marketing stimulus.

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Operant Conditioning

Learning to perform behaviors that yield positive outcomes.

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Shaping

Reinforcing successive steps towards a desired response.

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Positive Reinforcement

A reward given for desired behavior.

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Negative Reinforcement

Removing something negative to increase a desired response.

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Punishment

A response is followed by a negative outcome.

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Fixed-ratio Reinforcement

Reinforcement occurs only after a specific number of responses.

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Variable-ratio Reinforcement

Behavior is reinforced after an unpredictable number of responses.

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Fixed-interval Reinforcement

Reinforcement occurs after a specified time period.

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Variable-interval Reinforcement

Reinforcement delivery time varies around an average.

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Frequency Marketing

Reinforcing purchasing behavior with rewards that grow with purchase amount.

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Gamification

Using game-like elements to engage consumers.

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Cognitive Learning Theory

Stresses the importance of internal mental processes in learning.

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Information Processing

Viewing individuals as problem solvers utilizing external information.

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Observational Learning

Learning by watching the actions of others.

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Modeling

Imitating the behavior of others.

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Retrieving Information for Purchase Decisions

The process of accessing information from long-term memory.

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Postexperience Advertising

Advertising influencing perceptions after product usage.

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Encoding of Information

Linking new information to existing knowledge for meaningful understanding.

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Sensory Meaning

Meaning derived from colors and shapes.

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Semantic Meaning

Symbolic associations attached to information.

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Episodic Memories

Memories of personally relevant events.

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Narratives

Stories used to convey product information meaningfully.

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Memory Systems

Three distinct systems: sensory memory, short-term memory, long-term memory.

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Chunking

Storing information by combining smaller bits into larger units.

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Activation Models of Memory

Different processing levels activate different aspects of memory.

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Associative Network Models

Incoming information stored in networks of related bits.

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Knowledge Structures

Storage units for data organized by relationships.

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Bottom-up Processing

Processing begins at a basic level and becomes increasingly complex.

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Spreading Activation

Concept activation spreads between nodes in an associative network.

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Propositions

Links between concepts forming complex meanings.

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Schema

Cognitive frameworks developed through experience.

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Script

Expected sequence of events in a particular context.

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Analogical Learning

Learning about a new product by relating it to an existing one.

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Base

Existing product serving as a source of knowledge.

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Target

New product that receives knowledge from the base.

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Retrieval Factors

Factors that influence how information is recalled.

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Physiological Factors

Older adults may display inferior recall for current items.

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Situational Factors

Context of the message delivery impacts memory retrieval.

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Familiarity and Recall

The more experience a consumer has, the easier it is to recall information.

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Salience

Prominence or activation level of a brand in memory.

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Von Restorff Effect

Novelty increases recall.

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Unipolar Emotions

Emotions that are entirely positive or negative.

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Pictorial Cues

Visually presented information is more likely to be recognized.

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Forgetting Factors

Interference from new information can displace older memories.

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Retroactive Interference

Learning new responses displaces old associations.

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Proactive Interference

Previous learning interferes with new learning.

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Autobiographical Memories

Ads that evoke personal past memories increase liking.

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Nostalgia

Bittersweet emotion associated with longing for the past.

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Spontaneous Recovery

A stimulus may evoke a weakened response later.

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Retro Brand

An updated version of an old brand.

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Recognition versus Recall

Two methods to assess memory for ads.

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Free-recall Tests

Consumers think independently about what they've seen without prompts.

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Memory Lapses

Problems such as omitting facts or telescoping time.

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Response Biases

Results influenced by characteristics of measuring instruments.

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Psychological Principles

Shape consumer decisions via persuasion.

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Reciprocity

People feel obligated to return favors.

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Scarcity

Perception that limited availability increases desirability.

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Authority

Credibility influences persuasion.

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Consistency

Small commitments lead to larger commitments.

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Liking Principle

Consumers say yes to people they like.

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Consensus Principle

People look to others' behavior to inform their own.

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Tactical Communication Options

Considerations for message creation and delivery.

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Interactive Communication

Mutual exchange of information between marketers and consumers.

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Permission Marketing

Consumers opt-in to receive marketing messages.

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Co-creation

Involving consumers as part of the marketing process.

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First-order Response

Direct marketing transactions and sales data.

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Second-order Response

Non-transactional customer feedback.

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Real-time Marketing

Leveraging current events in marketing strategies.

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Martyrdom Effect

Increased donations when participants have to struggle.

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Transmedia Storytelling

Involves various media to communicate messages.

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Source Effects

Same message from different sources influences interpretation.

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Source Credibility

Perceived expertise and trustworthiness of the source.

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Source Attractiveness

Social value associated with the spokesperson.

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Consumer Beliefs

Beliefs about product attributes can be influenced by source bias.

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Knowledge Bias

Doubts about a source’s required knowledge.

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Reporting Bias

Perceptions of endorsement bias due to payments.

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Persuasion Knowledge Model (PKM)

Consumers use knowledge about persuasion to respond to it.

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Hype vs Buzz

Buzz is authentic and customer-generated, while hype is corporate propaganda.

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Halo Effect

Assumptions about a person based on a single positive trait.

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