Com and Pop Culture Exam Four

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/16

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

17 Terms

1
New cards

Patriarchy

A system that places the rights and comforts of men above those of women

2
New cards

Three Eras of Human History

Pre-modern, modern, postmodern

3
New cards

Pre-modern Era

Beginning of human history to the renaissance, where religious faith is used to organize and understand the world

4
New cards

Modern Era

Renaissance to WWII, where science and math are thought to be humanity’s purpose

5
New cards

Postmodernity

A time people begin to question the existence of any ultimate principles, and doubt the ability of any scientific, philosophical, or religious truth to explain everything for everybody. It is post certainty.

6
New cards

Rhetoric

The faculty of observing, in any given case, the available means of persuasion

7
New cards

Logos

Utilizing organization to make your text make sense, and build toward maximum impact

8
New cards

Ethos

The credibility of the messenger as perceived by the audience through character and competence

9
New cards

Pathos

The emotional appeals of a text

10
New cards

Four types of in-text advertising

Product placement, product integration, behavior placement, commercial placement

11
New cards

Product placement

Where you see a recognizable product/brand, but it is not talked about.

12
New cards

Product integration

Outright acknowledging products within the text

13
New cards

Behavior placement

Equipment for living that is attached to a product

14
New cards

Commercial placement

A commercial is placed somewhere obvious within the text

15
New cards

Simulacra

An image with no original, not based in reality

16
New cards

Catharsis

The ability to experience emotions (particularly difficult ones) in a safe, virtual space that can perhaps help us experience them in a healthier way in real life

17
New cards

Prosumer

The blurring of the line that separates the producer from consumer