LCN 03 AI Agents

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23 Terms

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Intelligent Agent

Anything that can be viewed as perceiving its environment through sensors and acting upon that environment through its effectors to maximise progress towards its goals.

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PAGE

  • Percepts

  • Actions

  • Goals

  • Environment

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Rational Agent

  • An agent should strive to do the right thing based on what it can perceive and the actions it can perform.

  • The right action will cause the agent to be most successful.

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Performance Measure

An objective criterion for success of an agent's behaviour

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PEAS

  • Performance measure

  • Environment

  • Actuators

  • Sensors

Specifies the settings for intelligent agent designs

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Characteristics of Rational Agents:

  • Can perform actions in order to modify future percepts so as to obtain useful information

  • Autonomous

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When is an agent autonomous?

If its behaviour is determined by its own experience (with ability to learn and adapt)

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Agent classes

Based on their degree of perceived intelligence and capability.

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Rational Action

The action that maximizes the expected value of the performance measure given the percept sequence to date

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Russell & Norvig (2003) group agents into five classes based on their degree of perceived intelligence and capability

  1. Simple reflex agents

  2. Model-based reflex agents

  3. Goal-based agents

  4. Utility-based agents

  5. Learning agents

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How many Features we Need to measure for any Agent

  1. Autonomy

  2. Intelligence

  3. Reaction & Pro-action

  4. Social Ability

  5. Cooperation

  6. Migration

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Autonomy

How much it is capable of acting on its own.

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Intelligence

Ability to learn, solve problems, and adapt to changes.

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Level of Reaction

Agents should be both reactive(answers with prompt) and proactive(works without input).

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Social Ability

Machine has ability to interact with other systems.

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Migration

Portable, and able to move from one system to another.

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Environment Types

  • Accessible/Inaccessible

  • Deterministic/Nondeterministic

  • Episodic/Nonepisodic

  • Hostile/Friendly

  • Static/Dynamic

  • Discrete/Continuous

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Accessible/Inaccessible

Sensors give access to complete state of the environment.

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Deterministic/Nondeterministic

The next state can be determined based on the current state and the action.

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Episodic/Nonepisodic

  • Episode: each perceive and action pairs

  • The quality of action does not depend on the previous episode.

  • Sequential

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Static/Dynamic

Dynamic if the environment changes during deliberation

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Discrete/Continuous

Limited number of actions and each action depends on the other party or can act without waiting.

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Semi-Dynamic

If the environment itself does not change with the passage of time but the agent’s performance score does.