Kinematics
Key Ideas
- Position(x): Where the object is present on the track.
- Speed(y): How fast the object is moving.
- Acceleration(a): How much the object’s speed changes in one second.
- When an object speeds up, acceleration is in the direction of its motion.
- When an object slows down, its acceleration is opposite the direction of motion.
- Displacement (Δx) : how far the object ends up away from its starting point, regardless of any motion in between starting and ending positions.
- The graphical analysis of motion includes position-time graphs and velocity-time graphs.
- Position-time graphs: The slope is the object’s speed, and the object’s position is read from the vertical axis
- Velocity-time graphs: the speed is read from the vertical axis, and the slope is the object’s acceleration
- Free fall : No forces other than the object’s weight are acting on the object.
- Projectile: object in free fall, but it isn’t falling in a straight vertical line.
Introduction to Motion in a Straight Line
- All motion problems can be demonstrated with a cart on a track.
- The motion detector can read the location of the cart up to 50 times each second.
- This detector can make graphs of position or velocity versus time.
Goal of motion analysis is to describe, calculate, and predict:
- where the cart is
- how fast it’s moving
- how much its speed is changing.
Graphical Analysis of Motion
Position-Time Graphs

- This graph represents the cart on the track.
- Motion detector located at x=0.
- Positive direction is towards the left.
- In a position-time graph, the object’s position is read from the vertical axis.
- In a position-time graph, the object’s speed is the slope of the graph.
- The steeper the slope, the faster the object moves.
- If the slope is a front slash (/), the movement is in the positive direction.
- If the slope is a backslash (\), the movement is in the negative direction
Velocity - Time Graphs

- This velocity-time graph represents a different cart on the track.
- The positive direction is to the left.
- In a velocity-time graph, the object’s speed is read from the vertical axis.
- The direction of motion is indicated by the sign on the vertical axis.
- In a velocity-time graph, the object’s acceleration is the slope of the graph.
- To calculate the amount of acceleration:
- use rise/run calculation or
- use the definition of acceleration to see that the object lost 1 m/s of speed in 1 second, making the acceleration 1 m/s per second
- The object in the graph above is slowing down and moving to the left.
- When an object slows down, its acceleration is opposite the direction of its motion.
- In the graph above, this cart has an acceleration to the right.
- Acceleration is not the same thing as speed or velocity.
- Acceleration says how quickly speed changes.
- Acceleration doesn’t say anything about which way something is moving, unless you know whether the thing is speeding up or is slowing down.
- Acceleration to the right means either speeding up and moving right, or slowing down and moving left.
- The object’s displacement is given by the area between the graph and the horizontal axis.
- Location of the object can’t be determined from a velocity-time graph.
Algebraic Analysis of Motion
- When asked to analyze motion from a description and not a graph, start analysis by defining a positive direction and clearly stating the start and the end of the motion.
- In any case of accelerated motion when three of the five principal motion variables are known, the remaining variables can be solved for using the kinematic equations.
- The five principal motions are:
- initial velocity
- final velocity
- displacement
- acceleration
- time
- To calculate the missing values in a motion chart, use the three kinematic equations listed as follows
Objects in Free Fall
- When an object is in free fall, its acceleration is 10 m/s per second toward the ground.
- Free fall means no forces other than the object’s weight are acting on the object.
Projectile Motion
- A projectile is defined as an object in free fall.
- But this object doesn’t have to be moving in a straight line.
- If the object were launched at an angle, treat the horizontal and vertical components of its motion separately.
- A projectile has no horizontal acceleration and so moves at constant speed horizontally.
- To approach a projectile problem, make two motion charts: one for vertical motion and one for horizontal motion.
- To find the vertical component of a velocity at an angle, multiply the speed by the sine of the angle.
- To find the horizontal component of a velocity at an angle, multiply the speed by the cosine of the angle. This always works, as long as the angle is measured from the horizontal.
- The horizontal and vertical motion charts for a projectile must use the same value for time.
### Example
A model rocket is launched straight upward with an initial speed of 50 m/s. It speeds up with a constant upward acceleration of 2.0 m/s per second until its engines stop at an altitude of 150 m.

What if Acceleration isn't Constant?
- The slope of a graph is related to the derivative of a function; the area under a graph is related to the integral of a function.
- To find velocity from a position function, take the derivative with respect to time.
- To find acceleration from a velocity function, also take the time derivative.
- To find position from a velocity function, take the integral with respect to time.
- To find velocity from an acceleration function, take the time integral.
Air Resistance and the First-Order Differential Equations
- The force of air resistance is usually negligible in kinematics problems.
- Air resistance is not important in kinematics.
- Air resistance should only be considered when the problem explicitly says so.
Steps to Solve Air Resistance Problems
- Find the terminal speed.
- Terminal speed: after a long time, the object’s speed becomes constant.
- To find that terminal speed, do an equilibrium problem.
- Free body, set up forces equal down forces, and left forces equal right forces.
- If something’s falling straight down with no other forces, usually you’ll get bv = mg.
- Then solve for v. That’s the terminal speed.
- Sketch a graph of the speed of the object as a function of time.
- If the object was dropped from rest, or given an initial velocity, that point can be plotted at time t = 0.
- Then find terminal velocity using the method —the terminal speed is the constant velocity after a long time.
- Plot a horizontal line for the terminal velocity near the right-hand side of the t-axis.
- Describe the motion in words, including what’s happening to the acceleration and/or the velocity
- Solve a differential equation to find an expression for the velocity as a function of time