TOPIC 5 SKILLS - IB SEHS

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5.1 Skills, 5.2 Information Processing, 5.3 Principles of skill learning

148 Terms

1

what is a skill

specific action or level of performance of an individual

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2

welfords model

input, decision-making, and output, with feedback loops that refine future actions.

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3

Exteroceptors

provide information about external environment

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4

Introceptors

Pass information from body’s internal organs 

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5

Signal-detection process

How the brain interprets and makes sense of the information it is receiving from the sensory organs 

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signal detection process components

detection, comparison, recognition

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detection

Identification of stimulus

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comparison

 Gather stimuli and compared memory stores

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9

recognition

Stimuli matched to one stored in memory

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10

chunking

combining up information so it is easily remembered 

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11

motor programme sub sections

whole plan, coordination of subroutines, relegating executive programmes to subroutines

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12

Open loop Perspective

Decisions made in brain information for one movement sent in single message, feedback may not be available

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13

Closed loop perspective

Decisions made in brain and Information sent at different times, feedback is always available

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14

Transfer

When skill can be applied to another sport

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15

fixed practice

movement is repeated over and over

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16

massed practice

little to no gaps in practice, lots of reps, no rest intervals

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17

mental practice

when performers think about specific components of the movement without actually performing 

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18

teaching styles

command, reciprocal, problem-solving

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19

reciprocal

class organised in pair or threes, observer makes decisions, feedback is given if necessary

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20

problem solving

Program developed by learner based on physical and cognitive abilities , highly individual, teacher observes and guides

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command

teacher makes all decision, orderly, massed practice

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22

progressive part method

  • Skill is broken into subroutines, which are then practiced in isolation and well learnt 

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23

part method

the subroutines of the skill are demonstrated and practiced in isolation

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whole-part method

The whole action is demonstrated and practiced in parts

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25

whole method

the action is demonstrated and then practiced as a whole by the pupils

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26

variable practice

allows repetition of skill but from different positions and situations 

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27

distributed practice

when practice is interspaced with rest or different activity

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principles of skills transfer

from theories to actual performance

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stage to stage transfer

cognitive, to the associative to the autonomous stage

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bilateral transfer

the skills from one side to another

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ability to skill transfer

natural abilities inform acquisition of skill

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practice to performance transfer

training to in-game situation

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skill to skill transfer

from one skill to the next

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negative transfer

When a practice of one task has a bad effect on the leaning or performance of another

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positive transfer

when the practice of one task has a good effect on the learning or performance of another

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36

Memory trace

Select and intiiates an appropriate response

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37

Motor Programme

a set of movements stored as a whole in the memory regardless of whether feedback is available or not

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Single Channel Hypothesis

you can only deal with one stimulus at the time, so the first stimulus needs to be attended before you respond to the second stimulus

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methods of memory improvement

rehearsal, coding, clarity, chunking, organisation, brevity

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brevity

Information kept brief so it can be processed easily.

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organization

 If information is clear and in a logical format it is easier to recall 

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clarity

Learning information that is clear and simple will make it easier to remember

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coding

 information form images to be recalled with those associations

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rehearsal

Repeating a certain skill over and over until it is memorized

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Proprioceptors

Provide information about position and posture of body in space (detect movements)

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46

Physical Proficiency Abilities

Relates to the physical/structural aspects of the body, more health-related

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characteristics of skills

goal oriented, meet the performance with max certainty and minimum outlay of energy, learned through practice

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48

motor skills

function which involves the precise movement of muscles with intent to perform a specific act

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49

motor skills do not improve naturally they must be

practiced

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50

fundamental movement skill (FMS)

the building blocks for movement

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51

FMS can be categorised as

locomotor, object-control and stability skills

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52

characteristics of skilled performers

achieve desired results, physiologically economical, movements highly coordinated, react quickly, high levels of consistency and accuracy

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cognitive skills

the core skills your brain uses to think, read, learn, remember, reason and pay attention

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54

cognitive skills are used on the field/court to

aid in decision-making

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55

perceptual skill

senses include: vision, vestibular senses that help with balance, haptic touch

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perceptual-motor skils

involves the interpretation of environmental stimuli and the motor responses to this sensory information

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perceptual motor skills are very important in activities where the performer must

adapt to the environment

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58

three main types of skills needed to make a skilled performance

motor skills, cognitive skills, perceptual skills

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59

fine and gross motor skills classification is based on

the level of muscle recruitment in the movement pattern

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gross motor skills

skills that recruit large muscle groups in order to produce large body movements

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fine motor skills

skills that recruit small muscle groups to produce precision movements

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some skills require a combination of both fine and

gross motor skills

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open and closed motor skills classification based on

the extent to which a performer needs to adjust to the environment in which the skills are performed

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closed motor skills

skills performed in predictable environments where the performance of the skill is totally internally paced

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closed motor skills summary

spatial control, highly predictable, fixed environment, self-paced

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open motor skills

skills performed in unpredictable environments where the performance of the skill is totally reactionary

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open motor skills summary

changing environment, spatial and temporal control, externally-paced

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discrete, continuous and serial motor skills classification is based on

the length of time the motor pattern can continue

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discrete motor skills

skills that are performed for a specific period as they have a distinct beginning and end

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continuous motor skills

skills where the movement pattern has no specific start and end

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serial motor skills

skills that string together a number of other skills to produce a seemingly continuous performance

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locomotor, non-locomotor and manipulative movement skills classification based on

the amount of movement in the muscle pattern

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locomotor motor skills

skills that require the whole body to move about a space

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non-locomotor skills

skills that are performed on the spot around an axis and expressive movements

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manipulative skills

skills that incorporate an object or piece of equipment that must be controlled as part of the movement pattern

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external and internal paced skills

relate to when the movement is started or rate which its performed

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internally paced skills

self-paced, usually a criterion of closed skills

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externally paced

timing not determined by the performer, criterion of open skills

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the interaction continuum

different skills in different activities vary in the way and context in which they are performed

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80

individual skills

performed in isolation from other, only one performer is involved at a time

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coactive skills

skills performed with someone else, no direct confronation

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interactive skills

performers are directly involved, usually attack and defence

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indirect interactive

teams are separated but still interact

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skills are defined by

purpose, goal and objective

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abilities

traits people are born with

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86

motor attributes

physical assets that enable an individual to perform a movement pattern

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fleishman’s taxonomy of human

the premise that there is a finite set of women abilities

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selective attention

ability to concentrative on task at hand without being distracted

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time sharing

ability to shift back and forth between 2 or more sources

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spatial orientation

ability to tell and switch position to location of an object and individual

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three stages of learning

cognitive stage, associative , autonomous stage of learning

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92

technique

a way in which a particular sports skill is performed

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93

cognitive stage

very short, a person learns what is needed to perform the skill through explanation or watching a video

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cognitive stage performer characteristics

know the skill to be practiced, requires great deal of feedback, makes frequent errors

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95

associate stage

takes a long time, the learner must practice to become familiar with the sequencing of the subroutines and timing of a particular skill

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associative stage performer characteristics

refines accuracy, recognises why error is made, frequent coaching

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autonomous stage

the player can organise the correct sequence and timing of the movement without thinking

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98

autonomous stage performer characteristics

can focus on finer details, uses internal feedback, likelihood of distraction from the environment is reduced

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sensory information store

shortest-term element of memory, ability to retain impressions of sensory information after the original stimuli have ended

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100

most information is lost within

0.5 seconds

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