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Object Snap
allows you to snap onto a specific object location.
Object snap
provides a way to specify precise locations on objects
Object snap modes
Endpoint, midpoint, center, geometric center, node, quadrant, intersection, extension, insertion, perpendicular, tangent, nearest, apparent intersection, parellel
Endpoint
Snaps to the closest endpoint or corner of a geometric object.
Midpoint
Snaps to the midpoint of a geometric object
Center
snaps to the center of an arc, circle, ellipse, or elliptical arc
Geometric Center
snaps to the centroid of any closed polylines
Node
Snaps to a point object or dimension definition point
Quadrant
Snaps to a quadrant point of an arc, circle, ellipse, or elliptical arc
Intersection
snaps to the intersection of geometric objects
Extension
causes a temporary extension line or arc to be displayed when you pass the cursor over the endpoint of objects
Insertion
snaps to the insertion point of objects such as a text
Perpendicular
snaps to a point perpendicular to the selected object
Tangent
snaps to the tangent of an arc, circle, ellipse, or elliptical arc
Nearest
Snaps to the nearest point on an object
Apparent Intersection
snaps to an apparent intersection of two objects
Parallel
constrains a new line or polyline to be parallel to an existing linear object
F11
Object Snap Tracking
Object Snap Tracking
the cursor can track along alignment paths based on current object snap modes
F10
Polar Tracking
Polar Tracking
Tracks the cursor along specified polar angles
Polar Angle Settings
you can set the increment angle ad well as add additional angles for tracking
Orthogonally
Restricted to horizontal and vertical tracking
All Polar Angles
the cursor tracks all polar alignment angles set
Absolute
the reference is from the horizontal which is the zero degree
Relative
The angle reference is on the last line segment drawn
Copy
you can create single or multiple copies of objects by selecting the objects and specifying the base point and point of displacement
Erase
deletes objects.
offset
creates concentric circles, parallel lines, and parallel curves
mirror
creates mirrored copy of selected objects
move
moves objects at specified distance in a specified direction
rotate
rotates object around a base point
extend
extends objects to meet the edges of other objects
trim
trims objects to meet the edges of other objects
Stretch
stretches objects crossed by a selection window or polygon
Scale
Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
chamfer
bevels or chamfers the edges of two objects.
Bevel/chamfer
is an angled line that meets the endpoints of two straight objects
Fillet
rounds the edges of two objects
Round/Fillet
is an arc that is created tangent between two objects
Rectangular Array
distributes copies of the selected object into any combination of rows and columns
Polar Array
evenly distributes copies of the objects in a circular pattern around a center point or axis rotation
Polar Array
Evenly distributes copies of the object in a circular pattern around a center point or axis of rotation
Rectangle
or rectangle command. Creates a rectangular polyline
Polygons
or pol command, creates an equilateral closed polyline by specifying the number sides of the polygon
Methods to create polygon
inscribed in a circle, circumscribed about a circle or edge
Ellipse command
creates ellipse or an elliptical arc by defining the location and length of the two axes
First Two points of Ellipse
Determine the location and length of the first axis
Third point of Ellipse
determines the distance between the center of the ellipse and the end point of the second axis