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Perception
The process of interpreting and organizing sensory information so the brain can make sense of it using both incoming stimuli and past experiences.
Bottom-Up Processing
Perception that starts with raw sensory input and builds upward into a full perception without relying on prior knowledge.
Top-Down Processing
Perception guided by expectations, knowledge, and schemas, allowing the brain to fill in gaps.
Schema
A mental framework used to organize and interpret information based on past experience.
Perceptual Set
A predisposition to perceive something in a particular way based on expectations or prior experience.
Gestalt Psychology
Emphasizes perceiving whole patterns rather than individual parts (“the whole is greater than the sum of its parts”).
Closure
A Gestalt principle where the mind fills in gaps to complete incomplete images.
Figure–Ground
Distinguishing the main object (figure) from the background (ground).
Proximity
Objects close together are perceived as grouped.
Similarity
Objects that look alike are grouped together.
Attention
Focusing awareness on specific stimuli while ignoring others.
Cocktail Party Effect
Focusing on one conversation while filtering out background noise; noticing your name across a room.
Inattentional Blindness
Failing to notice visible objects because attention is elsewhere.
Change Blindness
Failing to notice changes in the environment due to divided attention.
Binocular Depth Cues
Depth cues requiring both eyes.
Retinal Disparity
Slight differences between each eye’s image; greater disparity indicates closer objects.
Convergence
Eyes turning inward for close objects; the degree of strain signals distance.
Monocular Depth Cues
Depth cues that only require one eye (e.g., size, clarity, linear perspective).
Relative Clarity
Clearer objects appear closer; hazier objects seem farther away.
Relative Size
Smaller retinal images are perceived as farther away.
Texture Gradient
Detailed textures appear close; less detail appears farther away.
Linear Perspective
Parallel lines appear to converge in the distance.
Interposition
An object blocking another is perceived as closer.
Perceptual Constancy
Perceiving objects as unchanging in size, shape, color, or brightness despite changes in sensory input.
Apparent Movement
Illusion of movement created by rapidly flashing still images (phi phenomenon).
Concepts
Mental groupings of similar objects, events, or ideas.
Prototypes
The best example or mental image of a category.
Schemas
Cognitive frameworks used to organize and interpret information.
Assimilation
Interpreting new information using existing schemas.
Accommodation
Changing or creating schemas to fit new information.
Algorithm
A step-by-step, guaranteed procedure for solving a problem.
Heuristic
A mental shortcut used to make quick decisions; not always accurate.
Representativeness Heuristic
Judging something based on how well it matches a prototype.
Availability Heuristic
Judging likelihood based on how easily examples come to mind.
Mental Set
Tendency to use strategies that worked in the past, even when they are no longer effective.
Priming
Exposure to one stimulus influences response to another.
Framing
How information is presented affects decisions (e.g., “90% survival” vs. “10% death rate”).
Gambler’s Fallacy
Belief that past random events affect future outcomes when they do not.
Sunk Cost Fallacy
Continuing an action because resources were already invested, even when it’s no longer beneficial.
Executive Functions
Cognitive processes like planning, working memory, inhibition, and decision-making.
Creativity
Ability to generate new and valuable ideas.
Divergent Thinking
Producing many possible ideas; associated with creativity.
Convergent Thinking
Narrowing down to one correct answer.
Functional Fixedness
Inability to see new uses for objects; limits problem-solving.
Intelligence
Ability to learn from experience, solve problems, and adapt to new situations.
General Intelligence (g)
A general cognitive ability that influences performance across many tasks.
Intelligence Quotient (IQ)
A score comparing mental age to chronological age (MA/CA × 100); modern tests assign 100 as average.
Mental Age
A measure of intelligence based on the typical performance of people at a given age.
Chronological Age
A person’s actual age in years.
Intelligence Tests
Assessments that measure mental aptitudes compared to others using numerical scores.
Psychometric
The field focused on measuring mental traits using standardized tests.
Standardized
Administering and scoring a test uniformly for all test-takers.
Validity
The extent to which a test measures what it claims to measure.
Construct Validity
How well a test represents the theoretical concept it’s intended to measure.
Predictive Validity
How well a test predicts future performance.
Reliability
Consistency of test results across time or forms.
Test–Retest Reliability
Taking the same test twice yields similar scores.
Split-Half Reliability
Scores on two halves of the same test correlate highly.
Stereotype Threat
Fear of confirming a negative stereotype harms performance.
Stereotype Lift
Individuals not targeted by a stereotype perform better when others are stereotyped.
Flynn Effect
The worldwide rise in average IQ scores over generations.
Poverty Discrimination
Unfair treatment of people based on socioeconomic status.
Achievement Tests
Measure current knowledge or skills.
Aptitude Tests
Predict future performance or potential.
Fixed Mindset
Belief that abilities are innate and cannot change much.
Growth Mindset
Belief that abilities improve with effort and learning.