Unit 2 Cognition Vocab AP Psych

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66 Terms

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Perception

The process of interpreting and organizing sensory information so the brain can make sense of it using both incoming stimuli and past experiences.

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Bottom-Up Processing

Perception that starts with raw sensory input and builds upward into a full perception without relying on prior knowledge.

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Top-Down Processing

Perception guided by expectations, knowledge, and schemas, allowing the brain to fill in gaps.

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Schema

A mental framework used to organize and interpret information based on past experience.

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Perceptual Set

A predisposition to perceive something in a particular way based on expectations or prior experience.

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Gestalt Psychology

Emphasizes perceiving whole patterns rather than individual parts (“the whole is greater than the sum of its parts”).

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Closure

A Gestalt principle where the mind fills in gaps to complete incomplete images.

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Figure–Ground

Distinguishing the main object (figure) from the background (ground).

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Proximity

Objects close together are perceived as grouped.

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Similarity

Objects that look alike are grouped together.

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Attention

Focusing awareness on specific stimuli while ignoring others.

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Cocktail Party Effect

Focusing on one conversation while filtering out background noise; noticing your name across a room.

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Inattentional Blindness

Failing to notice visible objects because attention is elsewhere.

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Change Blindness

Failing to notice changes in the environment due to divided attention.

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Binocular Depth Cues

Depth cues requiring both eyes.

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Retinal Disparity

Slight differences between each eye’s image; greater disparity indicates closer objects.

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Convergence

Eyes turning inward for close objects; the degree of strain signals distance.

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Monocular Depth Cues

Depth cues that only require one eye (e.g., size, clarity, linear perspective).

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Relative Clarity

Clearer objects appear closer; hazier objects seem farther away.

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Relative Size

Smaller retinal images are perceived as farther away.

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Texture Gradient

Detailed textures appear close; less detail appears farther away.

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Linear Perspective

Parallel lines appear to converge in the distance.

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Interposition

An object blocking another is perceived as closer.

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Perceptual Constancy

Perceiving objects as unchanging in size, shape, color, or brightness despite changes in sensory input.

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Apparent Movement

Illusion of movement created by rapidly flashing still images (phi phenomenon).

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Concepts

Mental groupings of similar objects, events, or ideas.

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Prototypes

The best example or mental image of a category.

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Schemas

Cognitive frameworks used to organize and interpret information.

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Assimilation

Interpreting new information using existing schemas.

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Accommodation

Changing or creating schemas to fit new information.

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Algorithm

A step-by-step, guaranteed procedure for solving a problem.

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Heuristic

A mental shortcut used to make quick decisions; not always accurate.

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Representativeness Heuristic

Judging something based on how well it matches a prototype.

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Availability Heuristic

Judging likelihood based on how easily examples come to mind.

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Mental Set

Tendency to use strategies that worked in the past, even when they are no longer effective.

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Priming

Exposure to one stimulus influences response to another.

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Framing

How information is presented affects decisions (e.g., “90% survival” vs. “10% death rate”).

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Gambler’s Fallacy

Belief that past random events affect future outcomes when they do not.

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Sunk Cost Fallacy

Continuing an action because resources were already invested, even when it’s no longer beneficial.

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Executive Functions

Cognitive processes like planning, working memory, inhibition, and decision-making.

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Creativity

Ability to generate new and valuable ideas.

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Divergent Thinking

Producing many possible ideas; associated with creativity.

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Convergent Thinking

Narrowing down to one correct answer.

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Functional Fixedness

Inability to see new uses for objects; limits problem-solving.

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Intelligence

Ability to learn from experience, solve problems, and adapt to new situations.

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General Intelligence (g)

A general cognitive ability that influences performance across many tasks.

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Intelligence Quotient (IQ)

A score comparing mental age to chronological age (MA/CA × 100); modern tests assign 100 as average.

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Mental Age

A measure of intelligence based on the typical performance of people at a given age.

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Chronological Age

A person’s actual age in years.

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Intelligence Tests

Assessments that measure mental aptitudes compared to others using numerical scores.

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Psychometric

The field focused on measuring mental traits using standardized tests.

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Standardized

Administering and scoring a test uniformly for all test-takers.

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Validity

The extent to which a test measures what it claims to measure.

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Construct Validity

How well a test represents the theoretical concept it’s intended to measure.

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Predictive Validity

How well a test predicts future performance.

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Reliability

Consistency of test results across time or forms.

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Test–Retest Reliability

Taking the same test twice yields similar scores.

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Split-Half Reliability

Scores on two halves of the same test correlate highly.

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Stereotype Threat

Fear of confirming a negative stereotype harms performance.

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Stereotype Lift

Individuals not targeted by a stereotype perform better when others are stereotyped.

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Flynn Effect

The worldwide rise in average IQ scores over generations.

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Poverty Discrimination

Unfair treatment of people based on socioeconomic status.

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Achievement Tests

Measure current knowledge or skills.

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Aptitude Tests

Predict future performance or potential.

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Fixed Mindset

Belief that abilities are innate and cannot change much.

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Growth Mindset

Belief that abilities improve with effort and learning.

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