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Scalar
A physical quantity that has magnitude but no direction.
Vector
A physical quantity that has both magnitude and direction.
Cartesian Coordinate Plane
Quadrant I
Quadrant II
Quadrant III
Quadrant IV
Cardinal Directions for Vectors
North
South
East
West
Northeast
Northwest
Southeast
Southwest
Two ways to represent vectors
Arrow form
Magnitude direction form
Arrow form
The tail of the arrow serves as the starting point of the vector
The body of the arrow represents the magnitude. The longer the arrow, the higher the magnitude is.
The arrowhead represents the direction of the vector.
Magnitude direction form
A = 900 km, 70° East of North
900 km = magnitude
70° East of North = direction
Vector Addition in 1D
Parallel Vectors
Antiparallel Vectors
Parallel Vectors
These are vectors heading in the same direction.
When two vectors A and B are parallel, the magnitude of their sum equal the sum of their magnitudes.
Antiparallel Vectors
These are vectors heading in the opposite direction.
When two vectors A and B are antiparallel, the magnitude of their sum equals the difference of their magnitudes.
Sign Conventions: Parallel Vectors
East/North: (+)
West/South: (-)
In adding vectors in one dimension using graphical method, follow the head to tail rule.
Scale is the ratio between the distance on paper and the real life magnitude of the vectors.
In head to tail, the resultant is from the tale of the first vector up to the head of the last vector.