L3: SCALAR AND VECTOR QUANTITIES

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11 Terms

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Scalar

A physical quantity that has magnitude but no direction.

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Vector

A physical quantity that has both magnitude and direction.

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Cartesian Coordinate Plane

  • Quadrant I

  • Quadrant II

  • Quadrant III

  • Quadrant IV

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Cardinal Directions for Vectors

  • North

  • South

  • East

  • West

  • Northeast

  • Northwest

  • Southeast

  • Southwest

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Two ways to represent vectors

  • Arrow form

  • Magnitude direction form

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Arrow form

  • The tail of the arrow serves as the starting point of the vector

  • The body of the arrow represents the magnitude. The longer the arrow, the higher the magnitude is.

  • The arrowhead represents the direction of the vector.

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Magnitude direction form

  • A = 900 km, 70° East of North

  • 900 km = magnitude

  • 70° East of North = direction

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Vector Addition in 1D

  • Parallel Vectors

  • Antiparallel Vectors

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Parallel Vectors

  • These are vectors heading in the same direction.

  • When two vectors A and B are parallel, the magnitude of their sum equal the sum of their magnitudes.

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Antiparallel Vectors

  • These are vectors heading in the opposite direction.

  • When two vectors A and B are antiparallel, the magnitude of their sum equals the difference of their magnitudes.

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Sign Conventions: Parallel Vectors

  • East/North: (+)

  • West/South: (-)

  • In adding vectors in one dimension using graphical method, follow the head to tail rule.

  • Scale is the ratio between the distance on paper and the real life magnitude of the vectors.

  • In head to tail, the resultant is from the tale of the first vector up to the head of the last vector.