SAMPLING

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19 Terms

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Sampling

When part of a song, single note or sound is reused in another context.

Common to use a sampler to either record, manipulate or playback audio material.

Technique of using everysay noises in music began with Musique Concrete in 20th experimental Century.

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Tape recorder and early sampling (Pre 60s)

  • Main instrument for early Muique Concréte composers

  • Process formed the bass for modern-day Sampling.

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Tape recorder and early sampling - Techniques

  • Cutting and splicing the tape,

  • Making loops

  • Reversing altering the speed of playback

  • Layering sounds

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Tape recorder and early sampling - Limitations

Impossible to change the speed of playback without altering the pitch

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Sampling instrument - Mellotron (1962)

  • The first achieved widespread acceptance as an early sampler.

  • Used different banks of pre-recorded tapes (one tape strip for each key)

  • Gives several choices of sounds (including strings, brass, flute and choir)

  • It was expensive and notoriously fragile.

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Digital Samplers as instruments

  • Samplers can record audio either as one-shot, single note samples or short loops / musical excerpts

  • Can store audio ready for playback or apply processing and sample manipulations

  • Early samplers had limited memory in which to store samples so bit depth and sample rate was lowered.

  • Early samples sounded lo-fi which can be emulated by DAW

  • Modern Samplers often feature controls similar to synths such as LFOs and envelopes

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Drum Machines

Drum machines embraced early sampling technology. Samples required were short and a single pitch and did not take up much memory

  • Roland TR-909 used sample cymbal sounds which greatly improved the realisms of the sounds compared to those synthesised on the TR-808.

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Historically important samplers

  • Fairlight CMI (1979) - Cloudbusting (vocal sample in bridge)

  • E-MU Emulator (1981) - Died in your arms tonight (opening phrase)

  • AKAI s900 (1986) - Out of space

  • E-MU ESI Series (1994) - Homework

  • Nemesys Gigasampler (1997)

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Making samplers realistic

  • Common to see samplers as software instruments on DAW

  • If sampling a real instrument, in order to to be played on the keyboard, three key techniques are required:

    • Keyboard Tracking

    • Multisampling

    • Velocity layering

  • When done well, can be impossible to tell that a sound source is sampled,

  • Bad sampling can introduce artefacts such as clicks when a loop point is badly chosen

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Making samplers realistic - Keyboard Tracking

  • Spreading a single sample out across the keyboard

  • Sample is pitch-shifted in response to the key played

  • Noticeable when a sound is pitch-shifted beyond a few tones

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Making samplers realistic - Multisampling

  • Taking a sample every few notes and mapping across the keyboards that samples are pitch-shifted across a smaller range of notes

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Making samplers realistic - Velocity layering

  • Switching between a number of different samples depending on the MIDI velocity of the note

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Zero crossing editing

  • It is important to cut samples at a zero crossing point to avoid creating a click

  • Can also fade the staples in and out or use crossfade looping

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Loop Points

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Types of crossfade

  • Fade can be used to avoid a click when it is not practical to find a zero crossing point for a sample audio edit.

  • Crossfade can be used to fade between two different samples, audio regions or loops.

  • There are different types of crossfades:

    • Equal Power crossfade

    • Linear Crossfade

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Using synth parameters on samples

Controls include:

  • Filters

  • LFOs

  • Envelopes

  • Changing the octave

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Manipulating & altering samples

  • Loop - Repeats the sample

  • Transpose - Changes starting pitch / key of sample

  • Normalise - Increases the volume to max without distorting

  • Stuttering - Repeating small parts of sample to create a ‘stutter’ effect

  • Gapping - Adding spaces between small parts of sample

  • Reverse -Playing sample backwards

  • Time stretch - Slowing or speeding up the sample. Can also decrease and increase pitch

  • Pitch shift - Move entire sample up or down in pitch. Can decrease and increase playback speed

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Destructive and non-destructive editing

  • Destructive editing changes the audio file associated with the sample; Processing is not normally reversible. Normally, editing in a DAW sample editor is destructive. Physically making changes to a tape is another example of destructive editing

  • Non-destructive editing does not change the audio file, and effects or processing are normally easily removed. Channel strip plug-ins used as inserts and send effects are non-destructive.

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Software samplers

-Musicians still struggle with reliability of software-based equipment when touring, so despite the capabilities of software, hardware still has its place in the working musician’s gig bag.

-Line between synths and samplers has become gradually more blurred, as many synths provide sample playback or integrate fully-fledged samplers and can use sampled waveforms as basis of their synth engines.

-Can use synth functions such as filters, envelopes and LFOs to manipulate samples, in effect replacing the oscillator with a sample as a sound source.

-Also possible to apply sampling techniques in the arrange window in a DAW, which can sometimes provide more flexibility in editing and manipulating a short extract of audio.