1/25
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Instrumental conditioning
involves explicit training to learn the contingency between voluntary behaviours and their consequences
Stamping in
behaviour that produce positive consequence and produced frequently
Stamped out
behaviours that produce negative consequences and less frequently performed
Law of Effect
1) Behaviour that produce positive consequences are stamped in and preformed more frequently
2) Behaviour that produce negative consequences are stamped out and preformed less frequently
Reinforcer
any stimulus that is present after a response that impacts the frequency that the response is performed
Reward training
presentation of positive reinforcer, increase frequency of behaviour
Punishment
presentation of negative reinforcer, decrease frequency of behaviour
Omission training
removal of positive reinforcer, decrease frequency of behaviour
Escape training
removal of negative reinforcer, increase frequency of behaviour
Acquisition
leads to learning a contingency between a response and consequence
Autoshaping
where cat/pigeon learn escape after several times by pulling a rope without guidance
Shaping by successive approximation
the complex behaviour can be organized into smaller approximations which gradually build up to the full response we hope to achieve, each reinforcement is present with reward
Chaining
a technique used to develop a sequence of behaviour, each behaviour is reinforced with the opportunity to perform the next behaviour ins sequence
SD
Discriminative stimulus
SD+
signals when a contingency between a behaviour and reinforcement is on
SD-
a cue indicating when contingent relationship is not valid
SD Generalization Gradient
still responds to different shades of colours
Continuous reinforcement
a response leads to a reinforcer on every single trial
Partial reinforcement
a réponse leads to a reinforcer not on every single trial
Ratio
a reinforcement based on number of responses made by subject, which determines which reinforcement is given
Interval
a reinforcement based on the time since the last response was reinforced
Fixed ratio
pigeons must peck 3 times to get reward. Ratio strain. Pause and Run pattern.
Variable ratio
reinforcement is delivered after some random number of responses. diagonal line.
Fixed interval
reinforcement is deliver following the first response after a set interval time. scalloped graph
Variable interval
receive reinforcement at any time though you do have an idea how often reinforcement is given
Extinction
refer to the stopping of desired behaviour once reinforcement is no longer given