[GEMATMW] Module 5: Mathematics for Efficiency

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39 Terms

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Linear programming

a mathematical method that is used to determine the best possible outcome or solution from a given set of constraints, which are usually represented in the form linear inequalities

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Decision Variables

the quantity that the decision maker controls

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Objective Function

represents the goal of the problem

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Constraints

limitations of resources or conditions we need to satisfy

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Corner point principle

the objective function is optimized at one of the corner points

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Feasible region

set of points that satisfies all constraints

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Graph Theory

study of graphs, which are mathematical structures used to model pairwise relations of objects

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Konigsberg

now known as Kaliningrad, in Russia; origin of graph theory

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Leonhard Euler

inventor of graph theory

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Undirected graph

consists of a set of vertices and a set of edges that which join two vertices

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adjacent

if two vertices are joined by an edge

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order

|V(G)|; number of vertices in a graph

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size

|E(G)|; number of edges in a graph

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Multiple edge

If there is more than one edge joining vertices

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Loop

an edge from a vertex to itself

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Multigraph

graph that contains multiple edges or loops

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Simple graph

graph that does not contains multiple edges or loops

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degree

number of edges that are incident to the vertex

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neighborhood

set of all vertices that are adjacent to a specific vertex

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walk

a sequence of vertices such that two consecutive vertices are joined by an edge

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path

a walk with distinct vertices

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cycle

a walk with distinct vertices and the same starting and ending vertex

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Connected graph

graph where there is always a path from a vertex to all other vertices

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Disconnected graph

graph where there are vertices unaccessible to other vertices

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Weighted graph

all the edges of are assigned with numerical values

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Directed graph

consists of a set of vertices and a set of arcs that are formed using ordered pairs of vertices

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arc

edge from initial to terminal vertex

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Djikstra’s Algorithm

a tool for determining a shortest path from a starting vertex to any destination vertex

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state

distance value and status label

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distance value

represents an estimate of its distance from vertex; may be updated every time Dijkstra’s algorithm is used

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status labels

either permanent or temporary

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Assignment problems

special kind of linear programming problems where the primary concern is determining optimal assignment or allocation of resources

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Assignment problems

determines an efficient way of distributing goods or tasks in order to attain minimum cost or maximum profit

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Assignment problems

a person cannot be assigned to two or more jobs; a job cannot be assigned to two or more people

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Balanced assignment problem

number of people is equal to the number of task

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Unbalanced assignment problem

number of people is not equal to the number of task

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Opportunity cost table

the rows contain people and the columns contain the tasks

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Optimality test

draw the least number of horizontal and vertical lines needed to cover all zeros

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Hungarian Method

algorithm used for assignment problems