[GEMATMW] Module 5: Mathematics for Efficiency

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Linear programming

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39 Terms

1

Linear programming

a mathematical method that is used to determine the best possible outcome or solution from a given set of constraints, which are usually represented in the form linear inequalities

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2

Decision Variables

the quantity that the decision maker controls

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3

Objective Function

represents the goal of the problem

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4

Constraints

limitations of resources or conditions we need to satisfy

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5

Corner point principle

the objective function is optimized at one of the corner points

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6

Feasible region

set of points that satisfies all constraints

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7

Graph Theory

study of graphs, which are mathematical structures used to model pairwise relations of objects

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8

Konigsberg

now known as Kaliningrad, in Russia; origin of graph theory

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9

Leonhard Euler

inventor of graph theory

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10

Undirected graph

consists of a set of vertices and a set of edges that which join two vertices

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11

adjacent

if two vertices are joined by an edge

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12

order

|V(G)|; number of vertices in a graph

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13

size

|E(G)|; number of edges in a graph

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14

Multiple edge

If there is more than one edge joining vertices

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15

Loop

an edge from a vertex to itself

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16

Multigraph

graph that contains multiple edges or loops

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17

Simple graph

graph that does not contains multiple edges or loops

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18

degree

number of edges that are incident to the vertex

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19

neighborhood

set of all vertices that are adjacent to a specific vertex

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20

walk

a sequence of vertices such that two consecutive vertices are joined by an edge

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21

path

a walk with distinct vertices

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22

cycle

a walk with distinct vertices and the same starting and ending vertex

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23

Connected graph

graph where there is always a path from a vertex to all other vertices

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24

Disconnected graph

graph where there are vertices unaccessible to other vertices

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25

Weighted graph

all the edges of are assigned with numerical values

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26

Directed graph

consists of a set of vertices and a set of arcs that are formed using ordered pairs of vertices

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27

arc

edge from initial to terminal vertex

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28

Djikstra’s Algorithm

a tool for determining a shortest path from a starting vertex to any destination vertex

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29

state

distance value and status label

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30

distance value

represents an estimate of its distance from vertex; may be updated every time Dijkstra’s algorithm is used

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31

status labels

either permanent or temporary

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32

Assignment problems

special kind of linear programming problems where the primary concern is determining optimal assignment or allocation of resources

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33

Assignment problems

determines an efficient way of distributing goods or tasks in order to attain minimum cost or maximum profit

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34

Assignment problems

a person cannot be assigned to two or more jobs; a job cannot be assigned to two or more people

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35

Balanced assignment problem

number of people is equal to the number of task

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36

Unbalanced assignment problem

number of people is not equal to the number of task

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37

Opportunity cost table

the rows contain people and the columns contain the tasks

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38

Optimality test

draw the least number of horizontal and vertical lines needed to cover all zeros

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39

Hungarian Method

algorithm used for assignment problems

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