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d, v, t triangle
URM (horizontal)
Vf = Vo + at
d = Vot + ½ at²
Vf² = Vo² + 2ad
d = (Vf + Vo)/2 x t
4 UAM formulas
Vox = Vo cosθ (h)
Voy = Vo cosθ (v)
projectile motion horizontal and vertical axis
fma triangle
force
mass x gravity
weight (N)
a = Vf - Vo / t
law of acceleration
mew (normal force)
friction force = ??
force x displacement
f x d x cos θ
△ KE
work
½ mv²
kinetic energy formula
mass x gravity x height
or 1/2kx²
potential energy
KE + PE
mechanical energy
work/time
power
mass x velocity
momentum (P)
force x time
△ momentum
impulse (J)
ΣPi = ΣPf
collision
ΣKei = ΣKef
ΣKei ≠ ΣKef
elastic and inelastic
m1v1i + m2v2i = (m1 + m2) x velocity x force
perfectly inelastic
roh = m/v
density
I = Q/t
current formula
I = I = I = I
Rt = 1/R + 1/R + 1/R
Vt = 1/V + 1/V + 1/V
series circuit current, resistance, and volt
V= V = V= V
Rt = 1/R + 1/R + 1/R
It= 1/I + 1/I + 1/I
parallel circuit current, resistance, and volt
v = λ/t
formula for wave speed
T = 1/f
formula for period
real or virtual
upright or inverted
smaller/bigger/same
plane mirror (flat)
-concave and convex
spherical mirror
M = hi/ho
M= di/do
magnification formulas
1/f = 1/di + 1/do
mirror formula
v= work/charge
voltage formula
r= ρL/a
resistance formula