Marine Weapons

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10 Terms

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a. M4 Carbine

  • Infantry weapon, shorter and lighter than M16 → short distance/confined space

  • Range: Area TGT - 600 m, Point TGT - 500 m

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b. M27 Infantry Automatic Rifle (IAR)

  • Automatic weapon in support of the Fire Team. Lightweight, magazine fed, enhance automatic rifleman's maneuverability and displacement speed 

  • Range: Area TGT - 800 m, Point TGT - 550 m

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c. M240B Medium Machine Gun

  • Continuous and high rate of fire for long range targets. Tripod is typically employed. 

  • Range w/ tripod - 1800 m

  • Max range - 3725 m

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d. M32A1 Multi Shot Grenade Launcher (MSGL)

  • Lightweight grenade launcher, 6 rounds in 3 seconds 

  • Range: Area TGT - 400 m, Point TGT - 250 m

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e. MK-153 Shoulder Launched Multipurpose Assault Weapon (SMAW)

  • Portable anti armor rocket launcher. Destroy bunkers and fortifications (dual mode rocket) and destroy main battle tank (HEAA rocket) 

  • Range: 1x2 m target- 250 m, tank target - 500 m

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f. MK19 Mod 3 Automatic Grenade Launcher

  • High volume suppressive fire support. Destroys light armored vehicles, protect supply convoys, defend hovering rotary craft → delivers massive direct or indirect fire 

  • Ideal weapon against armored, mechanized, and enemy infantry forces

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g. 50 Caliber Machine gun

  • Automatic weapon suppression fire for offensive and defensive. Used against enemy personnel, light armored vehicles, slow low flying aircraft 

  • Max range - 1829 m with tripod mount

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h. FGM-148 Javelin

  • Maneuverability and firepower. You can fire and move to a new location, fire and forget. 

  • 2 modes: top attack against armored vehicles, direct attack against buildings and targets under obstruction

  • Peak altitude: 500 ft (top attack mode) and 190 ft (direct mode)

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i. BGM71 TOW Missile

  • Anti tank missile capable of penetrating armor 30 in thick at more than 3000 m 

  • Also found on helicopters

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60mm Mortar

  • High angle suppressive fire on targets you can’t always see 

  • Lightweight, portable artillery 

  • 3500 m range

  • Capable of firing: 

    • High explosive shells (light armored targets, fortifications) 

    • Smoke rounds (screening/signaling) 

    • Illumination rounds (night missions requiring illumination)