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Sensation
physical energy being converted into neural signals by sensory organs
unique for each of the 5 sense
Transduction
process of converting the physical info of an environment into neural signals
unique for each of the 5 sense
Perception
organization and interpreting stimulus inputs, becoming aware of a sensation
realism vs. idealism
the human mind is not like a “camera” - perception can be altered
Top-Down Control
when knowledge of strategies influence basic processing
using past experiences and learning to solve future problems
perception of shape constancy is formed via previous experience
ex. the door shape changes from different perspectives (open/closed)
but you still know it’s a door even when the shape changes
Vision
Light reflected from surfaces translated into information about an object’s shape, colour, and position
Audition (Hearing)
vibrations cause change in air pressure moving through the listener’s ears
Touch
pressure of a surface of the skin to detect shape, texture, temperature
Taste and Smell
molecules dispersed in air and/or saliva to identify a substance
Properties of Light Waves
wavelength (colour)
amplitude (brightness)
purity (saturation)
Saturation
vividness of an object
intensity of color
Auditory Transduction
frequency → perception of pitch
amplitude → perception of loudness
complexity → perception of timbre
Sensory Adaptation
change in sensitivity of sensory receptors over time
Neural Fatigue
declined sensitivity with prolonged stimultion
ex. getting used to an itchy sweater the longer you wear it
Dark Adaptation
getting used to low levels of light in a dark room, becoming more sensitive to bright light
due to the recovery of photoreceptors
Absolute Threshold
minimal intensity to just barely detect stimulus
detected in 50% of the trials
required to have complete control of external variables (ex. seeing candlelight 48km away → requires complete background darkness)
Just Noticable Difference (JND)
minimal change in a stimulus that can barely be detected
ex. hearing your phone ring in a loud club
Weber’s Law
JND increases in proportion to the background intensity
ex. candle 48km away → changes depending on how dark the background environment is
Signal Detection Theory
2 equations to distinguish perceptual sensitivity from decision criterion
Perceptual Sensitivity
“how good one’s hearing is”
Decision Criterion
bias towards one option
positive or negative
yes or no
Positive Response Bias
tendency to say “yes” on most trials
Negative Response Bias
tendency to say “no” on most trials
Fovea
“sweet spot” in the retina”
contains photoreceptors
rods (120 million) and cones (6 million)
Iris
muscle controlling the pupil
Retina
“back wall” of the eye
where transduction takes place
cells in retina → receptive field that respond to stimuli in a particular part of space
Cornea
“outer case” shell guarding the eye
Pupil
black dot in the centre of the eye
Normal Vision
focus the image on the retina at the back of the eye
both for near and far objecs
Nearsightedness
seeing clearly what is nearby, but distant objects are blurry
light from the objects is focused in front of the retina
laser eye surgery → “shaves away” to regulate how distance is perceived
Farsightedness
distant objects are clear, but objects nearby are blurry
point of focus falls beyond the surface of the retina
Blind Spots
points of the retina where there are no cell activity
Photoreceptors
rods and cones
Rods
120 million
fovea has the majority of the cones
NOT colour focused → more sensitive and used for seeing dimly light objects
Cones
6 million
less sensitive
used for colour vision and acuity
Acuity
sharpness of an image
Bipolar and Retinal Ganglion Cells
summarize information from a patch of photoreceptors
a ‘receptive field’
fewer cones are summated by a single retinal ganglion cell (superior acuity, ex. spatial resolution)
Trichromatic Theory
3 types of cone cells
balance of firing across 3 cone types yield colours
pattern coding
Colour Opponent Theory
some colours work against others
red/green
blue/yellow
black/white
Primary Visual Cortex (VI)
the ‘what’ and ‘where’ streams of the brain
Retinal Ganglion Cells
carry info out of the eye
Sensation vs. Perception
sensation:
“no sensation for a whale object in one’s blind spot”
perception:
“filling in missing info”
ex. a dog where a part of it is in one’s blindspot
you don’t see a dog w/a hole in it
Superior Colliculus
in the tectum
handles visual orientation
ex. turning attention to a flashing light in your blindspot
Optic Chiasm
‘nasal’ fields cross here
Lateral Geniculate Nucleus (LGN)
relay station in the thalamus to the occipital lobe
set of synapses
every sense (except smell) has a “central” relay station in the thalamus
Left Visual Field
seen through the right side of each eye
Right Visual Field
seen through the left side of each eye
Contra-lateral Control
how each visual field (left and right) are seen through the opposing side of each eye
Scotoma
cortical ‘blind spot’
partial blindness due to damage in the primary visual cortex
Single-Neuron Feature Detectors
area V1 contains neurons that respond to specific orientations of lines, bars, or edges that fall within the cell’s receptive field
edges/lines represent action potential
more lines → more interest
less lines → less interest
Visual Processing from Eye to Cortex
eye → thalamus → primary visual cortex → movement, info from both eyes, orientation and widths of lines, colour → (two options)
parietal lobe (perception of location and movement)
temporal lobe → (three-dimensional form perception)
Area V4
deals with colour
damage to the area → cerebral achromatopsia
parts of the visual field are seen without colour
Area V5
deals with visual motion
damage to the area → akinetopsia
when movement is seen more like “frame by frame” shots rather than fluid
Ventral Pathway
temporal lobe
identifies ‘what’
ex. what the object is, its colour
Dorsal Pathway
parietal lobe
location and actions related to input
‘where’ or ‘how’
think → “how do I reach/grab the object?”
movement
Prosopagnosia
inability to recognise (familiar) faces
Agnosia
inability to recognise objects
but not necessarily forgetting ‘how’ an object is used
Gestalt Laws of Perceptual Organization
“sum of the objects are greater than the 'whole’”
simplicity
closure
continuity
similarity
proximity
common fate
The Spotlight Metaphor
the brain doesn’t process the entire visual field at once
it prioritizes what changes and what feels most important
attention is like a ‘flashlight’ that you move around your visual field
The Binding Problem
how features are linked together so we see unified objects in our visual world
rather than free-floating or miscombined features
attention is the glue that binds individual features into a whole percept
Perceptual Constancy
our perception is stable despite dramatic changes in incoming sensory signals
cells of an object completely change when you change your fovea (sweet spot) focus
ex. “looking down at a notepad when the prof is talking” → prof is still in view, but looks different
Shape Constancy
stable despite differences in visual details or viewing angles
ex. the door
Colour Constancy
across different lighting conditions
ex. the viral blue/yellow dress
how people interpret lights (ambiguous)
has to do with the amount of colour wavelengths
Size Constancy
across different distances
depth perception
how we know the size of something
Depth Cues
monocular cues (one eye) and binocular cues (two eyes)
Monocular Cues
pictoral cues and motion parallax
Binocular Cues
convergence and retinal disparity (steropsis)
Pictorial Cues
interposition
size
linear perspective
texture
haze
shading
elevation
linear perspective
parallel lines intersect at vanishing point in the centre of an image
texture gradient
objects closer (ex. ground texture) are more visible than objects further in the background (ex. the mountains)
Interposition
used to gauge distance and arrangement of objects in a photo
ex. front/back of an object arrangement
Relative Height (Elevation)
closer objects in a photo look bigger due to perspective
Ponzo Illusion
lines of the same length look shorter/longer due to the background image of the train tracks
The Muller Lyer Illusion
lines of the same length look shorter/longer due to the arrows on the ends
Motion Parallax
non-pictorial monocular cue
useful for moving objects
objects closer than our fixation move in the opposite direction to us
ex. a train
closer objects (close-by trees, tracks) are moving fast while background objects (mountains, skyline) move slower
Convergence
eyes turn inwards for near objects
think ‘cross eyed’
mainly used for close-up objects
Binocular Disparity
objects that are closer generate 2 retinal images that are more disparate
Ossicles
bones in the ear to help amplify a pressure wave in air to a pressure wave in fluid
ex. in a pool → ossicles have to amplify move to hear better in water, or fluid
Cochlea
“snail” shape in the ear where auditory transduction occurs
Auditory Transduction
occurs in the cochlea (snail)
different sections of the basilar membrane vibrate to a different pitch frequencies
and stimulate hair cells along its length
Tastants
commonly food molecules
dissolve in saliva and stimulate the tipes of taste receptor cells
each taste bud contacts branch of cranial nerve at its base
The 5 Types of Taste Receptors
salt
sour
bitter
sweet
umami
Flavour
F = taste x smell
glustatory cortex (frontal lobe)
passes info directly to olfactory cortex
Pattern Coding
enables 339 receptors to recognize 10,000 different odours
humans do not get “memory full” problems from too much info because of this
Touch
receptors respond to stimulation within receptive fields on the skin
pressure, vibration, temperature
pain receptors → populate all body tissues that feel pain
around bones and within muscles and internal organs, and under the skin surface
Sensory Pain
pain felt on a physiological level
somatosensory cortex
Emotional Pain
pain felt on a physiological level
ex. social exclusion, empathy of pain, motivation to avoid pain
limbic system and prefrontal cortex
Learning
“the aquisition from experience, new knowledge, skills, or responses”
Habituation
becoming used to an external stimulus after prolonged exposure
ex. the slug’s withdrawal becoming desensitized the more it’s poked
Sensitization
becoming more sensitive to a stimulus over time
ex. the slug’s withdrawal reflex becoming more extreme the more it is poked
Classical Conditioning
aka: Pavlovian Conditioning
a neutral stimulus gains significance
“one thing leads to another”
learner/animal are more of a witness to the events
Operant Conditioning
aka: Instrumental Conditioning
shaping an individual’s behaviour
“how to get the good stuff” mindset
or “how to get away from the bad stuff”
learning how to use a new device
Steps of Classical Conditioning
before conditioning
food (unconditioned stimulus [US])
dog salivation (unconditioned response [UR])
before conditioning
tuning fork (neutral stimulus)
no dog salivation (no response)
during conditioning
tuning fork (CS) - food (US) = dog salivation (UR)
after conditioning
tuning fork (CS)
dog salivation in expectance of food afterward (CR)
Unconditioned Stimulus
usually provides an unconditioned response via innate knowledge
ex. having the innate knowledge to be scared of loud noises or salivate at food
Counter-Conditioning
creating a conditioned response to combat a negative emotion
usually used to face phobias
Phobias
associated with some kind of classical conditioning
often developed in childhood → lost in adulthood
BF Skinner’s Principles of Operant (Instrumental) Conditioning
reinforcement and punishment
positive and negative
Thorndike’s Puzzle Box (Law of Effect)
cat’s “escape room” box
rewarded actions are ‘stamped in’
unsuccessful actions are ‘stamped out’
after learning how to open the box the first time, the cat solves the problem faster next time in the box
‘learned knowledge’
Positive Reinforcement
“pursuing pleasure”
ex: parent giving you a hug for doing your chores
Positive Punishment
presenting penalties and alarms
Negative Reinforcement
“avoiding harm”
increase behaviour to remove unpleasent stimulus
ex. seatbelt warning sound. drug withdrawal effects by taking more drugs