PSYC 101 - MIDTERM LECTURE NOTES

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179 Terms

1

Sensation

physical energy being converted into neural signals by sensory organs

  • unique for each of the 5 sense

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2

Transduction

process of converting the physical info of an environment into neural signals

  • unique for each of the 5 sense

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3

Perception

organization and interpreting stimulus inputs, becoming aware of a sensation

  • realism vs. idealism

  • the human mind is not like a “camera” - perception can be altered

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4

Top-Down Control

when knowledge of strategies influence basic processing

  • using past experiences and learning to solve future problems

  • perception of shape constancy is formed via previous experience

    • ex. the door shape changes from different perspectives (open/closed)

    • but you still know it’s a door even when the shape changes

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5

Vision

Light reflected from surfaces translated into information about an object’s shape, colour, and position

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6

Audition (Hearing)

vibrations cause change in air pressure moving through the listener’s ears

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7

Touch

pressure of a surface of the skin to detect shape, texture, temperature

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8

Taste and Smell

molecules dispersed in air and/or saliva to identify a substance

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9

Properties of Light Waves

  • wavelength (colour)

  • amplitude (brightness)

  • purity (saturation)

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10

Saturation

vividness of an object

  • intensity of color

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11

Auditory Transduction

  • frequency → perception of pitch

  • amplitude → perception of loudness

  • complexity → perception of timbre

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12

Sensory Adaptation

change in sensitivity of sensory receptors over time

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13

Neural Fatigue

declined sensitivity with prolonged stimultion

  • ex. getting used to an itchy sweater the longer you wear it

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14

Dark Adaptation

getting used to low levels of light in a dark room, becoming more sensitive to bright light

  • due to the recovery of photoreceptors

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15

Absolute Threshold

minimal intensity to just barely detect stimulus

  • detected in 50% of the trials

  • required to have complete control of external variables (ex. seeing candlelight 48km away → requires complete background darkness)

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16

Just Noticable Difference (JND)

minimal change in a stimulus that can barely be detected

  • ex. hearing your phone ring in a loud club

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17

Weber’s Law

JND increases in proportion to the background intensity

  • ex. candle 48km away → changes depending on how dark the background environment is

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18

Signal Detection Theory

2 equations to distinguish perceptual sensitivity from decision criterion

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19

Perceptual Sensitivity

“how good one’s hearing is”

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20

Decision Criterion

bias towards one option

  • positive or negative

  • yes or no

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21

Positive Response Bias

tendency to say “yes” on most trials

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22

Negative Response Bias

tendency to say “no” on most trials

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23

Fovea

“sweet spot” in the retina”

  • contains photoreceptors

  • rods (120 million) and cones (6 million)

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24

Iris

muscle controlling the pupil

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25

Retina

“back wall” of the eye

  • where transduction takes place

  • cells in retina → receptive field that respond to stimuli in a particular part of space

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Cornea

“outer case” shell guarding the eye

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Pupil

black dot in the centre of the eye

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28

Normal Vision

focus the image on the retina at the back of the eye

  • both for near and far objecs

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29

Nearsightedness

seeing clearly what is nearby, but distant objects are blurry

  • light from the objects is focused in front of the retina

  • laser eye surgery → “shaves away” to regulate how distance is perceived

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30

Farsightedness

distant objects are clear, but objects nearby are blurry

  • point of focus falls beyond the surface of the retina

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Blind Spots

points of the retina where there are no cell activity

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Photoreceptors

rods and cones

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33

Rods

120 million

  • fovea has the majority of the cones

  • NOT colour focused → more sensitive and used for seeing dimly light objects

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34

Cones

6 million

  • less sensitive

  • used for colour vision and acuity

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35

Acuity

sharpness of an image

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36

Bipolar and Retinal Ganglion Cells

summarize information from a patch of photoreceptors

  • a ‘receptive field’

  • fewer cones are summated by a single retinal ganglion cell (superior acuity, ex. spatial resolution)

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37

Trichromatic Theory

  • 3 types of cone cells

  • balance of firing across 3 cone types yield colours

    • pattern coding

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38

Colour Opponent Theory

some colours work against others

  • red/green

  • blue/yellow

  • black/white

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39

Primary Visual Cortex (VI)

the ‘what’ and ‘where’ streams of the brain

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40

Retinal Ganglion Cells

carry info out of the eye

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41

Sensation vs. Perception

sensation:

  • “no sensation for a whale object in one’s blind spot”

perception:

  • “filling in missing info”

  • ex. a dog where a part of it is in one’s blindspot

    • you don’t see a dog w/a hole in it

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42

Superior Colliculus

  • in the tectum

  • handles visual orientation

    • ex. turning attention to a flashing light in your blindspot

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43

Optic Chiasm

‘nasal’ fields cross here

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44

Lateral Geniculate Nucleus (LGN)

relay station in the thalamus to the occipital lobe

  • set of synapses

  • every sense (except smell) has a “central” relay station in the thalamus

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45

Left Visual Field

seen through the right side of each eye

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46

Right Visual Field

seen through the left side of each eye

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47

Contra-lateral Control

how each visual field (left and right) are seen through the opposing side of each eye

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48

Scotoma

  • cortical ‘blind spot’

  • partial blindness due to damage in the primary visual cortex

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49

Single-Neuron Feature Detectors

area V1 contains neurons that respond to specific orientations of lines, bars, or edges that fall within the cell’s receptive field

  • edges/lines represent action potential

  • more lines → more interest

  • less lines → less interest

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50

Visual Processing from Eye to Cortex

eye → thalamus → primary visual cortex → movement, info from both eyes, orientation and widths of lines, colour → (two options)

  • parietal lobe (perception of location and movement)

  • temporal lobe → (three-dimensional form perception)

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51

Area V4

  • deals with colour

  • damage to the area → cerebral achromatopsia

    • parts of the visual field are seen without colour

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52

Area V5

  • deals with visual motion

  • damage to the area → akinetopsia

    • when movement is seen more like “frame by frame” shots rather than fluid

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53

Ventral Pathway

  • temporal lobe

  • identifies ‘what’

    • ex. what the object is, its colour

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Dorsal Pathway

  • parietal lobe

  • location and actions related to input

  • ‘where’ or ‘how’

  • think → “how do I reach/grab the object?”

  • movement

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55

Prosopagnosia

inability to recognise (familiar) faces

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56

Agnosia

inability to recognise objects

  • but not necessarily forgetting ‘how’ an object is used

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57

Gestalt Laws of Perceptual Organization

“sum of the objects are greater than the 'whole’”

  • simplicity

  • closure

  • continuity

  • similarity

  • proximity

  • common fate

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58

The Spotlight Metaphor

  • the brain doesn’t process the entire visual field at once

    • it prioritizes what changes and what feels most important

  • attention is like a ‘flashlight’ that you move around your visual field

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59

The Binding Problem

how features are linked together so we see unified objects in our visual world

  • rather than free-floating or miscombined features

  • attention is the glue that binds individual features into a whole percept

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60

Perceptual Constancy

our perception is stable despite dramatic changes in incoming sensory signals

  • cells of an object completely change when you change your fovea (sweet spot) focus

    • ex. “looking down at a notepad when the prof is talking” → prof is still in view, but looks different

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61

Shape Constancy

stable despite differences in visual details or viewing angles

  • ex. the door

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62

Colour Constancy

across different lighting conditions

  • ex. the viral blue/yellow dress

    • how people interpret lights (ambiguous)

    • has to do with the amount of colour wavelengths

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63

Size Constancy

across different distances

  • depth perception

  • how we know the size of something

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64

Depth Cues

monocular cues (one eye) and binocular cues (two eyes)

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65

Monocular Cues

pictoral cues and motion parallax

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66

Binocular Cues

convergence and retinal disparity (steropsis)

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67

Pictorial Cues

  • interposition

  • size

  • linear perspective

  • texture

  • haze

  • shading

  • elevation

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linear perspective

parallel lines intersect at vanishing point in the centre of an image

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texture gradient

objects closer (ex. ground texture) are more visible than objects further in the background (ex. the mountains)

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70

Interposition

used to gauge distance and arrangement of objects in a photo

  • ex. front/back of an object arrangement

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71

Relative Height (Elevation)

closer objects in a photo look bigger due to perspective

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72

Ponzo Illusion

lines of the same length look shorter/longer due to the background image of the train tracks

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73

The Muller Lyer Illusion

lines of the same length look shorter/longer due to the arrows on the ends

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74

Motion Parallax

  • non-pictorial monocular cue

  • useful for moving objects

  • objects closer than our fixation move in the opposite direction to us

  • ex. a train

    • closer objects (close-by trees, tracks) are moving fast while background objects (mountains, skyline) move slower

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75

Convergence

eyes turn inwards for near objects

  • think ‘cross eyed’

  • mainly used for close-up objects

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76

Binocular Disparity

objects that are closer generate 2 retinal images that are more disparate

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77

Ossicles

bones in the ear to help amplify a pressure wave in air to a pressure wave in fluid

  • ex. in a pool → ossicles have to amplify move to hear better in water, or fluid

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Cochlea

“snail” shape in the ear where auditory transduction occurs

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79

Auditory Transduction

  • occurs in the cochlea (snail)

  • different sections of the basilar membrane vibrate to a different pitch frequencies

    • and stimulate hair cells along its length

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80

Tastants

  • commonly food molecules

  • dissolve in saliva and stimulate the tipes of taste receptor cells

  • each taste bud contacts branch of cranial nerve at its base

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81

The 5 Types of Taste Receptors

  • salt

  • sour

  • bitter

  • sweet

  • umami

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Flavour

  • F = taste x smell

  • glustatory cortex (frontal lobe)

    • passes info directly to olfactory cortex

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83

Pattern Coding

  • enables 339 receptors to recognize 10,000 different odours

  • humans do not get “memory full” problems from too much info because of this

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84

Touch

  • receptors respond to stimulation within receptive fields on the skin

    • pressure, vibration, temperature

  • pain receptors → populate all body tissues that feel pain

    • around bones and within muscles and internal organs, and under the skin surface

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85

Sensory Pain

pain felt on a physiological level

  • somatosensory cortex

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Emotional Pain

pain felt on a physiological level

  • ex. social exclusion, empathy of pain, motivation to avoid pain

    • limbic system and prefrontal cortex

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87

Learning

“the aquisition from experience, new knowledge, skills, or responses”

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88

Habituation

becoming used to an external stimulus after prolonged exposure

  • ex. the slug’s withdrawal becoming desensitized the more it’s poked

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Sensitization

becoming more sensitive to a stimulus over time

  • ex. the slug’s withdrawal reflex becoming more extreme the more it is poked

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90

Classical Conditioning

aka: Pavlovian Conditioning

  • a neutral stimulus gains significance

  • “one thing leads to another”

  • learner/animal are more of a witness to the events

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Operant Conditioning

aka: Instrumental Conditioning

  • shaping an individual’s behaviour

  • “how to get the good stuff” mindset

    • or “how to get away from the bad stuff”

  • learning how to use a new device

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Steps of Classical Conditioning

  1. before conditioning

    • food (unconditioned stimulus [US])

    • dog salivation (unconditioned response [UR])

  2. before conditioning

    • tuning fork (neutral stimulus)

    • no dog salivation (no response)

  3. during conditioning

    • tuning fork (CS) - food (US) = dog salivation (UR)

  4. after conditioning

    • tuning fork (CS)

    • dog salivation in expectance of food afterward (CR)

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Unconditioned Stimulus

usually provides an unconditioned response via innate knowledge

  • ex. having the innate knowledge to be scared of loud noises or salivate at food

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Counter-Conditioning

  • creating a conditioned response to combat a negative emotion

  • usually used to face phobias

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Phobias

associated with some kind of classical conditioning

  • often developed in childhood → lost in adulthood

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BF Skinner’s Principles of Operant (Instrumental) Conditioning

reinforcement and punishment

  • positive and negative

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97

Thorndike’s Puzzle Box (Law of Effect)

cat’s “escape room” box

  • rewarded actions are ‘stamped in’

  • unsuccessful actions are ‘stamped out’

    • after learning how to open the box the first time, the cat solves the problem faster next time in the box

    • ‘learned knowledge’

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98

Positive Reinforcement

  • “pursuing pleasure”

  • ex: parent giving you a hug for doing your chores

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Positive Punishment

  • presenting penalties and alarms

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Negative Reinforcement

  • “avoiding harm”

  • increase behaviour to remove unpleasent stimulus

  • ex. seatbelt warning sound. drug withdrawal effects by taking more drugs

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