Marketing Test 1

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53 Terms

1
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10 most common perceptions people have about marketing

  1. marketing is advertising

  2. marketing is sales

  3. marketing is evil

  4. great products don’t need marketing

  5. marketing lies

  6. marketing is just for large companies

  7. marketing is a waste of money

  8. marketing is a job of the marketing team

  9. only creative people can do marketing

  10. marketing is to create a customer

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customer acquisition vs retention

acquisition- acquire a new customer

retention- getting an old customer to buy again

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Consumer lifetime value

value of the entire stream of purchases that a customer would make over a lifetime or patronage

Ex: losing a customer could lose you $50,000 in future sales

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Customer Relationship Management (CRM)

process of building and maintaining profitable customer relationships by delivering superior customer value and satisfaction

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Marketing

An activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large

value has to be something that has functional, experiential, symbolic, or emotional value

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want

form that needs take as they shaped by culture and individual personality

things you do not need for survival

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need

State of deprivation- physical, social, individual

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demand

wants backed by buying power

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marketing myopia

focusing on only existing wants and losing sight of underlying customer needs

ex: insurance sells safety, not a piece of paper

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Feature, Advantage, Benefit

what a product has

what features do

why customers buy

Ex: Anti-aging lotion features collagen, an advantage is that it reduces wrinkles, and the benefit is more confidence in oneself

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Process of marketing planing (know structure and components)

knowt flashcard image
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Macro factors- PEST

Political-laws and gov pressure can change marketing

Economic-impact businesses and expansion (2008 crisis)

Social- buying patterns of different groups and societies

Technology-automation and innovation (new products, dramatic changes in marketplace, concern for saftey for new products)

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Micro factors- 3 C analysis

understand the….

company

competitor

consumer

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Gartner Hype Cycle

knowt flashcard image
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Age Brackets

Baby boomer: 1946-1964

gen x: 1965-1979

gen y (millennial): 1980-1994

gen z: 1995-2009

gen alpha: 2010-2024

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market oriented mission statement

defines the business in terms of satisfying basic customer needs

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core competency

harmonized combination of multiple resources and skills that distinguish a firm in the marketplace

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business model

describes the rationale of how an organization creates, delivers, and captures value

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business model canvas

used as a tool to create and analyze the business model

<p>used as a tool to create and analyze the business model</p>
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Monetization strategies for digital products and services

  • one time transaction- pay to download an app

  • e-commerce- earn margins by selling-amazon

  • subscriptions

  • ads-supported-youtube

  • Freemium- charge users for premium features off a free product- Spotify

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Boston Consulting Group (BCG) Matrix

  • star- new product wanted in fast growing industry (Apple watch or airpods)

  • cash-cow- well established and steady flow of money, hope is to get a lot of “milk” from here to fund other things (iphone)

  • question marks- have potential but require significant investment to increase market share and become stars (vision pros)

  • dogs- do not generate much profit and drain resources- try to phase these products out (IPod- old and outdated)

<ul><li><p>star- new product wanted in fast growing industry (Apple watch or airpods)</p></li><li><p>cash-cow- well established and steady flow of money, hope is to get a lot of “milk” from here to fund other things (iphone)</p></li><li><p>question marks- have potential but require significant investment to increase market share and become stars (vision pros)</p></li><li><p>dogs- do not generate much profit and drain resources- try to phase these products out (IPod- old and outdated)</p></li></ul><p></p>
22
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Product Market expansion grid

market penetration- toothbrush head

product penetration- electric toothbrush

market development- korean tooth brush

diversification- mouth wash

<p>market penetration- toothbrush head</p><p>product penetration- electric toothbrush</p><p>market development-  korean tooth brush</p><p>diversification- mouth wash</p>
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Growth Strategies (3)

compete more effictively

satisfy stakeholders

attract top talent

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Marketing Return on Investment (ROI)

a measure of managerial effectiveness and efficency

Net Profit before income tax/total marketing investment

=1 is break even

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You’re doing great Ethan and Patrick!

Halfway!

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Pioneer advantage

Pioneers get an advantage in being the first, but it is not gaurenteed they will be the best in the market

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Indirect competition

competitors that offer different products or services but fulfill similar needs or solve similar problems for the target audience

Ex: Bookstores and Nintendo both compete for entertainment

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3 competitive strategies

product leadership

operational excellence

customer intimacy

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Market Leader

expand the market or customer range by adding products

<p>expand the market or customer range by adding products</p>
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Market challenger

Attack competitor

<p>Attack competitor</p>
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Challengers attack strategies (5)

1) Frontal-match opponent directly

2) Flank- attack weakness of leader

3)Encirclement attack- take a wide slice of enemy territory

4) Bypass attacks- attack easier markets or broaden products

5) Guerrilla attack- small, intermittent attacks to secure footholds

<p>1) Frontal-match opponent directly</p><p>2) Flank- attack weakness of leader</p><p>3)Encirclement attack- take a wide slice of enemy territory </p><p>4) Bypass attacks- attack easier markets or broaden products</p><p>5) Guerrilla attack- small, intermittent attacks to secure footholds </p>
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Defense Strategies

1) Position defense-ignore opponent

2) Flank defense- attack weakside (washmouth example)

3) Preemptive defense- leader attacks before enemy starts offense

4) counteractive defense- respond w/counterattack when attacked

5) mobile defense- stretch out domain over new territories for future defense

6) contraction- become smaller

<p>1) Position defense-ignore opponent </p><p>2) Flank defense- attack weakside (washmouth example)</p><p>3) Preemptive defense- leader attacks before enemy starts offense</p><p>4) counteractive defense- respond w/counterattack when attacked</p><p>5) mobile defense- stretch out domain over new territories for future defense</p><p>6) contraction- become smaller</p>
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Almost done 🙂

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Utility Maximization

individuals and companies seek to achieve the highest level of satisfaction from their economic decisions

NOT FULL PROOF
Consumers do NOT gather all available information, make rational decisions, purchase best value, or have common traits and motivations

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Types of consumers: influencer

Buy it ASAP

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Types of consumers: Initiator

I’ll buy it for my Dad

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Types of consumers: Decider

Okay go buy it, but don’t overspend

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types of consumers: buyer

Send the link I’ll use my card

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types of consumers: end user

Looks good, I’ll use it

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4 factors influencing consumer behavior

  • cultural

  • social

  • personal

  • psychological

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culture

subculture

behaviors, values, perceptions from family or other important institutions

group of people within a culture

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Each generation has slightly different core values shaped by events that occur in their lifetimes

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Innovation Diffusion Curve- know percentile and characteristics

Innovators 2.5%- venturesome and try new things

Early Adopters 13.5%- adopt new ideas carefully

Early Majority 34%- deliberate, adopt new ideas before average person

Late Majority 34%- skeptical, majority of people must try it

Laggards 16%- tradition-bound and suspicious of change

<p>Innovators 2.5%- venturesome and try new things</p><p>Early Adopters 13.5%- adopt new ideas carefully </p><p>Early Majority 34%- deliberate, adopt new ideas before average person</p><p>Late Majority 34%- skeptical, majority of people must try it</p><p>Laggards 16%- tradition-bound and suspicious of change</p>
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Selective attention

tendency to screen out most info they are exposed to

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selective distortion

people interact with info that will support what they believe

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selective retention

remember good points made about brand they favor and forget good points about competing brands

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Attitudes

a persons evaluations, feelings, and tendencies toward an object or idea

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involvement

persons perceived relevance of the object based on inherent needs, values, and interests

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Elaboration likelihood Model (ELM MODEL)

Two forms for how people are persuaded

High involvement- pay attnetion to central product, elaboration, deep thought

low involvement- peripheral, non-product info, shallow thoughts, brand attitude

<p><strong>Two forms for how people are persuaded</strong></p><p>High involvement- pay attnetion to <strong>central product</strong>, elaboration, deep thought</p><p>low involvement- <strong>peripheral</strong>, non-product info, shallow thoughts, brand attitude</p>
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5 model of purchase making decision

needs-recognition- consumer wants and needs

information search- personal, commercial, public, experiential sources

evaluation of alternatives- “consideration set”- brands must be included in consideration or customers won’t be bought

purchase decisions- what, where, when, how much

post purchase behavior- satisfied/dissatisfied

<p>needs-recognition- consumer wants and needs</p><p>information search- personal, commercial, public, experiential sources</p><p>evaluation of alternatives- “consideration set”- brands must be included in consideration or customers won’t be bought</p><p>purchase decisions- what, where, when, how much</p><p>post purchase behavior- satisfied/dissatisfied</p>
51
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Net promotor score

Subtract the total of positives (10/9) from negatives (0-6) for total. NUMBER CAN BE NEGATIVE

ex: 25 happy, 15 not happy

nps= 25-15=10

<p>Subtract the total of positives (10/9) from negatives (0-6) for total. NUMBER CAN BE NEGATIVE</p><p>ex: 25 happy, 15 not happy</p><p>nps= 25-15=10 </p>
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Consideration set

knowt flashcard image
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SWOT

strengths, weaknesses, opportunities, threats

<p>strengths, weaknesses, opportunities, threats</p>