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Marshall McLuhan
“The Medium is the Message”, Media is an extension of us
hot media
“too hot to touch”, High definition, rich in sensory data, engages all senses completely
cold media
low definition, has to be completed by the viewer
remediation
the act of passing the same content or function onto a different medium
immediacy
the medium disappears and leaves us in the presence of the thing represented
hypermediacy
makes the viewer aware of the medium, utilises multiple mediums, self-advertising, many engagement points, enhanced interaction
Digital paradox (double logic) of remediation
using mediated technology to achieve immediacy, multiplying media to erase the traces of mediation
aura and authenticity
unique existence in time and space that mechanical reproduction destroys
democratisation of art
accessibility at the cost of aura
Lev Manovich
new media
new media
the use of computer for distribution and exhibition, including but not limited to production
principles of new media
Numerical representation
Modularity
Automation
Variability
Cultural Transcoding
numerical representation
all new media objects are composed of code, all can be described mathematically, subjected yo algorithmic manipulation, media becomes programmable
Digitalization
Sampling
Quantification
Modularity
media is an assemblage of discreet units:
independently stored, assembled into a large scale object, may be altered without damaging the whole
automation
numerical representation+modularity
algorithms use the data base to create, analyse and modify
low level - photoshop, filters
high level- AI, machine learning
Variability
varies from person to person, not like traditional media trying to fit all
cultural transcoding
computer layers (what computer can do), cultural layers (what we want it to do)
hypothermic needle theory
1930s
shapes opinions/ actions
media is irresistable
discredited today
agenda setting
not how we think, but what we think about
cognition, not opinion and attitude
does not reflect reality but filters it
the third person effect
spiral of scilence
ubiquity
cumulation
comonance
spiral of scilence
“noone says it and i wont”
third person effect
media effects everyone but not me
ubiquity
media accessible to all
cumulation
repetition of topics and themes
comonance
diverse media outlets but same opinions and topics
multiple-step flow model
opinion leader with personal influence spreads the idea to their followers
uses&gratification
individual purposes
media is not done to but for people
people are not passive but active
media effects
intended or unintended consequences of what media does
persuasion
open, interactive, transparent
propaganda characteristics
well-being of audience is secondary
promotes intentions of the propagandist
eliminates nuance and perspective
conceals purpose
conceals of misstates the identity of the source
white propaganda
correctly identified source
accurate info
argument one-sided
gray propaganda
source may/ may not be identified correctly
uncertain accuracy of information
black propaganda
concealed source
spreads false information
propaganda techniques
certain buzzwords
symbolic images
controlling flow of information
black box
the lack of transparency within the algorithmic process
advertising
the process of giving notice to something
fordism
a system of production based on mass standardisation
post fordism
flexibility, catering to market demands
use value
relates to the utility a product or servise it provides to the user
symbolic value
what product say about the group consuming it
surveillance capitalism
profit through targeted advertising
economic system based in data
private experience is material for human data
data about us not for us
users are converted into product advertisers into product advertisers and data producers
plato’s cave
In the allegory "The Cave", Plato describes a group of people who have lived chained to the wall of a cave all their lives, facing a blank wall. The people watch shadows projected on the wall from objects passing in front of a fire behind them and give names to these shadows. The shadows are the prisoners' reality, but are not accurate representations of the real world. The shadows represent the fragment of reality that we can normally perceive through our senses, while the objects under the sun represent the true forms of objects that we can only perceive through reason.
reflective representation
direct correspondance between the representation and the thing represented
intentional representation
connects meaning and language to culture by emphasising the role of the creator’s intentions and cultural context
constructionist representation
not a direct reflection of reality but is actively constructed through cultural and social processes
types of representation
reflective
intentional
constructionist
Stuart Hall
representation is a reflection of reality, shaped by culture and power, constructs meanings of realities
types of signs
iconic
indexical
symbolic
iconic signs
physically resemble what it stands for
indexical signs
there is a relation between the sign and the object
symbolic signs
relies on convention, agreement, shared cultural meaning
Arbitrary: no similarity or cause-effect
Signs in Saussure
sign
signifier - physical form (word, image)
signified - the concept of the thing
what do signs do?
construct meaning, they can also be objects themselves
certain clothes - a sign of wealth
semiotics
study of signs, symbols and their interpretation
Roland Barthes
semiotic approach to pop culture
denotation
literal meaning
connotation
emotional, cultural meaning
systems of representation
conceptual system
language system
relation between the two - code
conceptual system
concepts in ur brain
language system
organised system of signs that carry and express meanings
code
rules and conventions in a culture or society
why gaf about representation?
Representation and semiotics provide insights into how meaning is created, conveyed, and
interpreted in human communication.
• Critically analyze media messages -> hidden meanings and biases
• Understanding representation helps us recognize and challenge stereotypes and
misrepresentations
• In marketing and advertising, representation and semiotics play a vital role in shaping
consumer behaviour
• Art and Aesthetics: how artists use symbols and signs to convey their artistic visions.
concealed coding, naturalisation, hegemonic code
the process of making certain representations appear as common sense, objective and natural
encoding & decoding
the producers encode meaning, aim and intention
the audience decode them depending on their characteristic, they can accept or reject the encoded meaning
encoding/decoding positions
the dominant position
the negotiated position
the oppositional position
the dominant decoding position
agree and accept what the media encodes
the “preferred reading”
the negotiated decoding position
partially agree with the encoded message
accept preferred reading but sometimes partially resist and modify it based on interest or experience
the oppositional decoding position
understands the preferred reading
rejects it
decodes differently
marx & media
Media as purveyors of dominant ideology
• Bourgeoisie/the ruling class VS Proletariat/working class
• Dominant ways of thinking/ideology: reflect the interests of the ruling class
emerged from capitalist relations
• “False consciousness”: people in capitalist societies accept the system, even
though the ideological messages contradict their actual living conditions
the worldview of the ruling class becomes the accepted cultural norm
They present the world as it is (i.e., the subordination of
the lower classes) as natural, therefore as correct and
acceptable.
Frankfurt School
The ideological role of consumerism and mass media.
Culture industry and art -> mass commodity (under capitalism)
• content: standardised, predictable
• consumption: simple, repetitive, effortless
superficial and fake
uniqueness and
individuality => impression
of freedom of choices and
originality of meaning (pseudo-individualisation)
"false needs”: provide motivation to work ever harder for the system, while
distracting people from their true needs
media is primary entertainment, consumers need to be standardised
cultural appropriation
the dominant system adaption to counterculture
political Economy
ownership and profit orientation: media are
controlled by a small number of highly powerful
corporate institutions
media consolidation
• imperative to attract and retain advertisers
• extensive influence on media of a range of other
wealthy and powerful groups
cultural imperialism
he globalisation of culture as a highly unequal process dominated by powerful capitalist interests based in wealthy countries
involves the systematic exploitation and cultural domination of small countries by powerful transnational companies based
in wealthy parts of the world
• the whole world -> market
• unable to compete
• money is transferred out of such countries
• Homogenisation: loss of national and local identity
• and the threat of the local culture's extinction
• Global spread of capitalism/ideology
• National productions but with foreign formal elements
race representation
exclusion
stereotypical representation
assimilation
othering
exclusion (race rep)
the process in which certain racial groups are “written out of history” and underrepresented
stereotypical representation
Misleading representations – define members of a group by a small
number of characteristics
assimilation
Visibility - overlooks the cultural identities of
minorities and their real-life conditions.
Representations (sitcoms, family shows): family,
professional, or romantic issues but ignore
matters of social power and oppression
Superficial diversity: Multiracial casting that gives
the impression of acknowledging diversity
othering
marginalisation by defining minorities in relation to the white majority
gender
culturally and socially constructed differences
feminism
a political project that explores the diverse ways women are socially empowered or disempowered
post-feminism
Feminism had “done its job,” “equal” place in society
• any remaining feminist project should turn attention to women’s “individualism”
• the body and attractiveness can be used as a tool for empowerment
- beautiful, white, and
successful media personalities
- privileged wealthy groups
consumerism
Mark Deuze
“media life” “every aspect of our life takes place in media”
media paradoxes
Visible and invisible
• Media everywhere and nowhere
• Together and alone
• Being free and mediated
• Humans and computers
private/public
“the panopticon effect - we are always being watched but we do not see by who
threat of invisibility
metrics
numbers matter
everywhere/nowhere
algorithms
everything is done through media
part of daily life
media as everyday practices
everyday routines
users as producers
network society
globalisation
work and labour are hybrid with technology
hyper social society
communication
political processes
technological alienation (network society)
– Technology isolates.
– Technology leads to
destruction of jobs.
– Surveillance is getting out
of hand
technological utopia (network society)
– Technology helps us connect.
– Technology helps us work
more efficiently.
– Technology makes us safer.
networked publics
publics that rely on network technology and network people
aspects of the networked publics
persistence: online expressions are automatically recorded and archived
(accessible)
• visibility: information shared in networked publics can potentially reach a
wide audience (makes interaction public by default)
• spreadability: viral nature of content, the ease with which content can be
shared (low bar for creating and duplicating)
• searchability: the ability to find content
positives of networked societies
magnifies voices
gathers audiences
connects
more possibility to protest
high-level affordances of technology
the dynamics and conditions enabled by technology, connection, visibility so on
low level affordances of technology
materiality of the medium such as features, buttons, screens
what do affordances do?
they suggest, enable and constrain the users action by highlighting the desirable one and downplaying the undesirable ones, they build their ideal user
how to analyse an interface?
why does a specific feature appear and not another?
• on what beliefs/norms is it based?
• who is the Ideal User that is shaped?
• what are the consequences of these design choices?
Functional: possibilities, what a user can do with a site/app
Cognitive: how users know what they can do with a site/app
Sensory: close to an aesthetic analysis of the interface
a passive recipient of content
1. Endless and constantly renewed content – trigger prolong consumption
2. Content for passive consumption - repetitive, brief view of images
3. “Trained” towards a repetitive and instinctive
• hidden affordances (location stamp, filters-story)
• passive and standardized actions are promoted
• “Like”: a quick double-tap on an image
• comments: accompanied by predetermined responses
what is a filter bubble
algorithmic selection based on usage history\ news and information is automatically filtered out (no information diversity, passive formation
echo chamber
overexposure to things we like an agree with, active participation - actively seek out and engage with alike viewpoints