Media Studies Exam

studied byStudied by 29 people
5.0(1)
Get a hint
Hint

Marshall McLuhan

1 / 107

encourage image

There's no tags or description

Looks like no one added any tags here yet for you.

108 Terms

1

Marshall McLuhan

“The Medium is the Message”, Media is an extension of us

New cards
2

hot media

“too hot to touch”, High definition, rich in sensory data, engages all senses completely

New cards
3

cold media

low definition, has to be completed by the viewer

New cards
4

remediation

the act of passing the same content or function onto a different medium

New cards
5

immediacy

the medium disappears and leaves us in the presence of the thing represented

New cards
6

hypermediacy

makes the viewer aware of the medium, utilises multiple mediums, self-advertising, many engagement points, enhanced interaction

New cards
7

Digital paradox (double logic) of remediation

using mediated technology to achieve immediacy, multiplying media to erase the traces of mediation

New cards
8

aura and authenticity

unique existence in time and space that mechanical reproduction destroys

New cards
9

democratisation of art

accessibility at the cost of aura

New cards
10

Lev Manovich

new media

New cards
11

new media

the use of computer for distribution and exhibition, including but not limited to production

New cards
12

principles of new media

  1. Numerical representation

  2. Modularity

  3. Automation

  4. Variability

  5. Cultural Transcoding

New cards
13

numerical representation

all new media objects are composed of code, all can be described mathematically, subjected yo algorithmic manipulation, media becomes programmable

New cards
14

Digitalization

  1. Sampling

  2. Quantification

New cards
15

Modularity

media is an assemblage of discreet units:

independently stored, assembled into a large scale object, may be altered without damaging the whole

New cards
16

automation

numerical representation+modularity

algorithms use the data base to create, analyse and modify

low level - photoshop, filters

high level- AI, machine learning

New cards
17

Variability

varies from person to person, not like traditional media trying to fit all

New cards
18

cultural transcoding

computer layers (what computer can do), cultural layers (what we want it to do)

New cards
19

hypothermic needle theory

  • 1930s

  • shapes opinions/ actions

  • media is irresistable

  • discredited today

New cards
20

agenda setting

  • not how we think, but what we think about

  • cognition, not opinion and attitude

  • does not reflect reality but filters it

  • the third person effect

  • spiral of scilence

  • ubiquity

  • cumulation

  • comonance

New cards
21

spiral of scilence

“noone says it and i wont”

New cards
22

third person effect

media effects everyone but not me

New cards
23

ubiquity

media accessible to all

New cards
24

cumulation

repetition of topics and themes

New cards
25

comonance

diverse media outlets but same opinions and topics

New cards
26

multiple-step flow model

  • opinion leader with personal influence spreads the idea to their followers

New cards
27

uses&gratification

  • individual purposes

  • media is not done to but for people

  • people are not passive but active

New cards
28

media effects

intended or unintended consequences of what media does

New cards
29

persuasion

open, interactive, transparent

New cards
30

propaganda characteristics

  • well-being of audience is secondary

  • promotes intentions of the propagandist

  • eliminates nuance and perspective

  • conceals purpose

  • conceals of misstates the identity of the source

New cards
31

white propaganda

  • correctly identified source

  • accurate info

  • argument one-sided

New cards
32

gray propaganda

  • source may/ may not be identified correctly

  • uncertain accuracy of information

New cards
33

black propaganda

  • concealed source

  • spreads false information

New cards
34

propaganda techniques

  • certain buzzwords

  • symbolic images

  • controlling flow of information

New cards
35

black box

the lack of transparency within the algorithmic process

New cards
36

advertising

the process of giving notice to something

New cards
37

fordism

a system of production based on mass standardisation

New cards
38

post fordism

flexibility, catering to market demands

New cards
39

use value

relates to the utility a product or servise it provides to the user

New cards
40

symbolic value

what product say about the group consuming it

New cards
41

surveillance capitalism

  • profit through targeted advertising

  • economic system based in data

  • private experience is material for human data

  • data about us not for us

  • users are converted into product advertisers into product advertisers and data producers

New cards
42

plato’s cave

In the allegory "The Cave", Plato describes a group of people who have lived chained to the wall of a cave all their lives, facing a blank wall. The people watch shadows projected on the wall from objects passing in front of a fire behind them and give names to these shadows. The shadows are the prisoners' reality, but are not accurate representations of the real world. The shadows represent the fragment of reality that we can normally perceive through our senses, while the objects under the sun represent the true forms of objects that we can only perceive through reason.

New cards
43

reflective representation

direct correspondance between the representation and the thing represented

New cards
44

intentional representation

connects meaning and language to culture by emphasising the role of the creator’s intentions and cultural context

New cards
45

constructionist representation

not a direct reflection of reality but is actively constructed through cultural and social processes

New cards
46

types of representation

  • reflective

  • intentional

  • constructionist

New cards
47

Stuart Hall

representation is a reflection of reality, shaped by culture and power, constructs meanings of realities

New cards
48

types of signs

  • iconic

  • indexical

  • symbolic

New cards
49

iconic signs

physically resemble what it stands for

New cards
50

indexical signs

there is a relation between the sign and the object

New cards
51

symbolic signs

relies on convention, agreement, shared cultural meaning

Arbitrary: no similarity or cause-effect

New cards
52

Signs in Saussure

sign

signifier - physical form (word, image)

signified - the concept of the thing

New cards
53

what do signs do?

construct meaning, they can also be objects themselves

certain clothes - a sign of wealth

New cards
54

semiotics

study of signs, symbols and their interpretation

New cards
55

Roland Barthes

semiotic approach to pop culture

New cards
56

denotation

literal meaning

New cards
57

connotation

emotional, cultural meaning

New cards
58

systems of representation

conceptual system

language system

relation between the two - code

New cards
59

conceptual system

concepts in ur brain

New cards
60

language system

organised system of signs that carry and express meanings

New cards
61

code

rules and conventions in a culture or society

New cards
62

why gaf about representation?

Representation and semiotics provide insights into how meaning is created, conveyed, and
interpreted in human communication.
• Critically analyze media messages -> hidden meanings and biases
• Understanding representation helps us recognize and challenge stereotypes and
misrepresentations
• In marketing and advertising, representation and semiotics play a vital role in shaping
consumer behaviour
• Art and Aesthetics: how artists use symbols and signs to convey their artistic visions.

New cards
63

concealed coding, naturalisation, hegemonic code

the process of making certain representations appear as common sense, objective and natural

New cards
64

encoding & decoding

the producers encode meaning, aim and intention

the audience decode them depending on their characteristic, they can accept or reject the encoded meaning

New cards
65

encoding/decoding positions

  • the dominant position

  • the negotiated position

  • the oppositional position

New cards
66

the dominant decoding position

  • agree and accept what the media encodes

  • the “preferred reading”

New cards
67

the negotiated decoding position

  • partially agree with the encoded message

  • accept preferred reading but sometimes partially resist and modify it based on interest or experience

New cards
68

the oppositional decoding position

  • understands the preferred reading

  • rejects it

  • decodes differently

New cards
69

marx & media

Media as purveyors of dominant ideology
• Bourgeoisie/the ruling class VS Proletariat/working class
• Dominant ways of thinking/ideology: reflect the interests of the ruling class
emerged from capitalist relations
• “False consciousness”: people in capitalist societies accept the system, even
though the ideological messages contradict their actual living conditions
the worldview of the ruling class becomes the accepted cultural norm
They present the world as it is (i.e., the subordination of
the lower classes) as natural, therefore as correct and
acceptable.

New cards
70

Frankfurt School

The ideological role of consumerism and mass media.
Culture industry and art -> mass commodity (under capitalism)
• content: standardised, predictable
• consumption: simple, repetitive, effortless
superficial and fake
uniqueness and
individuality => impression
of freedom of choices and
originality of meaning (pseudo-individualisation)

"false needs”: provide motivation to work ever harder for the system, while
distracting people from their true needs

media is primary entertainment, consumers need to be standardised

New cards
71

cultural appropriation

the dominant system adaption to counterculture

New cards
72

political Economy

ownership and profit orientation: media are
controlled by a small number of highly powerful
corporate institutions
media consolidation
• imperative to attract and retain advertisers
• extensive influence on media of a range of other
wealthy and powerful groups

New cards
73

cultural imperialism

he globalisation of culture as a highly unequal process dominated by powerful capitalist interests based in wealthy countries

involves the systematic exploitation and cultural domination of small countries by powerful transnational companies based
in wealthy parts of the world
• the whole world -> market
• unable to compete
• money is transferred out of such countries
• Homogenisation: loss of national and local identity
• and the threat of the local culture's extinction
• Global spread of capitalism/ideology
• National productions but with foreign formal elements

New cards
74

race representation

  • exclusion

  • stereotypical representation

  • assimilation

  • othering

New cards
75

exclusion (race rep)

the process in which certain racial groups are “written out of history” and underrepresented

New cards
76

stereotypical representation

Misleading representations – define members of a group by a small
number of characteristics

New cards
77

assimilation

Visibility - overlooks the cultural identities of
minorities and their real-life conditions.
Representations (sitcoms, family shows): family,
professional, or romantic issues but ignore
matters of social power and oppression
Superficial diversity: Multiracial casting that gives
the impression of acknowledging diversity

New cards
78

othering

marginalisation by defining minorities in relation to the white majority

New cards
79

gender

culturally and socially constructed differences

New cards
80

feminism

a political project that explores the diverse ways women are socially empowered or disempowered

New cards
81

post-feminism

Feminism had “done its job,” “equal” place in society
• any remaining feminist project should turn attention to women’s “individualism”
• the body and attractiveness can be used as a tool for empowerment
- beautiful, white, and
successful media personalities
- privileged wealthy groups
consumerism

New cards
82

Mark Deuze

“media life” “every aspect of our life takes place in media”

New cards
83

media paradoxes

Visible and invisible
• Media everywhere and nowhere
• Together and alone
• Being free and mediated
• Humans and computers

New cards
84

private/public

“the panopticon effect - we are always being watched but we do not see by who

threat of invisibility

New cards
85

metrics

numbers matter

New cards
86

everywhere/nowhere

  • algorithms

  • everything is done through media

  • part of daily life

New cards
87

media as everyday practices

  • everyday routines

  • users as producers

New cards
88

network society

  • globalisation

  • work and labour are hybrid with technology

  • hyper social society

  • communication

  • political processes

New cards
89

technological alienation (network society)

– Technology isolates.
– Technology leads to
destruction of jobs.
– Surveillance is getting out
of hand

New cards
90

technological utopia (network society)

– Technology helps us connect.
– Technology helps us work
more efficiently.
Technology makes us safer.

New cards
91

networked publics

publics that rely on network technology and network people

New cards
92

aspects of the networked publics

persistence: online expressions are automatically recorded and archived
(accessible)
• visibility: information shared in networked publics can potentially reach a
wide audience (makes interaction public by default)
• spreadability: viral nature of content, the ease with which content can be
shared (low bar for creating and duplicating)
• searchability: the ability to find content

New cards
93

positives of networked societies

  • magnifies voices

  • gathers audiences

  • connects

  • more possibility to protest

New cards
94

high-level affordances of technology

the dynamics and conditions enabled by technology, connection, visibility so on

New cards
95

low level affordances of technology

materiality of the medium such as features, buttons, screens

New cards
96

what do affordances do?

they suggest, enable and constrain the users action by highlighting the desirable one and downplaying the undesirable ones, they build their ideal user

New cards
97

how to analyse an interface?

why does a specific feature appear and not another?
• on what beliefs/norms is it based?
• who is the Ideal User that is shaped?
• what are the consequences of these design choices?
Functional: possibilities, what a user can do with a site/app
Cognitive: how users know what they can do with a site/app
Sensory: close to an aesthetic analysis of the interface

New cards
98

a passive recipient of content

1. Endless and constantly renewed content – trigger prolong consumption
2. Content for passive consumption - repetitive, brief view of images
3. “Trained” towards a repetitive and instinctive
• hidden affordances (location stamp, filters-story)
• passive and standardized actions are promoted
• “Like”: a quick double-tap on an image
• comments: accompanied by predetermined responses

New cards
99

what is a filter bubble

algorithmic selection based on usage history\ news and information is automatically filtered out (no information diversity, passive formation

New cards
100

echo chamber

overexposure to things we like an agree with, active participation - actively seek out and engage with alike viewpoints

New cards

Explore top notes

note Note
studied byStudied by 8 people
... ago
4.0(1)
note Note
studied byStudied by 7 people
... ago
5.0(1)
note Note
studied byStudied by 6 people
... ago
5.0(1)
note Note
studied byStudied by 9 people
... ago
5.0(1)
note Note
studied byStudied by 43 people
... ago
5.0(1)
note Note
studied byStudied by 5 people
... ago
5.0(1)
note Note
studied byStudied by 15 people
... ago
5.0(1)
note Note
studied byStudied by 277 people
... ago
5.0(5)

Explore top flashcards

flashcards Flashcard (152)
studied byStudied by 66 people
... ago
5.0(2)
flashcards Flashcard (59)
studied byStudied by 321 people
... ago
5.0(1)
flashcards Flashcard (25)
studied byStudied by 3 people
... ago
5.0(1)
flashcards Flashcard (84)
studied byStudied by 23 people
... ago
5.0(1)
flashcards Flashcard (22)
studied byStudied by 8 people
... ago
5.0(1)
flashcards Flashcard (32)
studied byStudied by 9 people
... ago
5.0(1)
flashcards Flashcard (60)
studied byStudied by 4 people
... ago
5.0(1)
flashcards Flashcard (49)
studied byStudied by 164 people
... ago
5.0(2)
robot