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What is a high-pass filter, and what are some benefits of using it?
known as a low-cut filter, is a key mixing tool that minimizes unwanted low-end frequencies like rumble, hum, and vocal plosives. Using it on multiple tracks can reduce accumulated muddiness and improve clarity in a mix
When panning, which tracks typically go to the center?
lead vocals, bass, kick drum, and snare are typically placed in the center. This ensures these key tracks are consistently audible on all playback systems, regardless of whether they are mono or stereo
What is the difference between SPL (Sound Pressure Level) and
dBFS (Decibels Full Scale)?
SPL (Sound Pressure Level) measures the physical loudness of sound in the real world, like what you hear with your ears. dBFS (Decibels Full Scale), on the other hand, measures the level of a digital audio signal, indicating how close it is to the maximum possible level in a digital system.
Sound exists in three domains
acoustic/analog/digital
Sound
typically starts (unless it’s electronically created) and ends with the acoustic domain
G A I N S T A G I N G
SETTINGÂ ANÂ APPROPRIATEÂ LEVELÂ THROUGHOUTÂ THE Â RECORDING AND MIXING PROCESS
What are some consequences of poor gain staging?
Distortion or high noise floor
Reduced headroom for mixing
Why people fail at gain staging
Following old advice to "record as loud as possible" can lead to clipping. Additionally, a mix can become distorted if software instruments, loops, and beats have high default volumes, and if the overall loudness on the mix bus is not properly monitored.
MANAGING GAIN AT VARIOUS STAGES
Mic placement and pad switch/source output adjustment
Adjusting input gain on your preamp or console channel
Clip gain adjustment in the DAW
Trim/gain tool (preplugin) in the DAW if available
Why not pull the fader up or down to adjust the level?
It is not ideal to use faders for major level adjustments because they are at the end of the signal chain. This means issues like distortion or noise floor cannot be fixed by simply pulling the fader down.Â
Signal flow:
Source gain → Input gain (mic pre) → Clip gain (DAW)→ Trim/gain plugins → Fader
Microphones are a type of?
transducer they convert acoustical energy (sound waves) into electrical energy (the audio signal)
ALL MICROPHONES SHARE ONE THING IN COMMON
Diaphragm: a thin piece of material that vibrates when it is struck by sound waves
3 MAIN TYPES OF MICROPHONES
DYNAMIC, RIBBON, AND CONDENSER
DYNAMIC
Ribbon
Condenser
E Q ( E Q U A L I Z A T I O N )
The process of adjusting the balance of frequencies in an audio signal— boosting, cutting, or shaping lows, mids, and highs to achieve clarity, balance, and character
Graphic Equalizer
 Fixed frequency & Q (width). It has just one control: the amount of boost or cut. Less flexible than parametric EQ
Parametric Equalizer
3 flexible controls: Frequency, Q (width), Gain.
EQ FILTERS
Low -Pass (high-cut) & High - Pass (low-cut) Filters
Bandpass Filter
High & Low Shelving Filters
Peaking (Bell) Filter
Notch Filter
The Frequency Bands
High(Presence): 4kHz to 6kHz
High-Mids: 2kHz to 4kHz
Mid range: 500Hz to 2kHz
Low-Mids: 250Hz to 500Hz
Bass: 60Hz to 250Hz
Sub-Bass: 20Hz to 60Hz
EQ GOALS
Make an instrument sound clearer and more defined.
Reduce the effect of masking
Make all the elements of a mix fit together better.
Give the mix an element of height.
EQ Rules
Cut if you’re trying to make things sound better. EQ filters are a great tool for achieving this
EQ Rules
Boost if you’re trying to make things sound different or add character
EQ Rules
take advantage of a high-pass filter. Removing below 100- 200Hz from instruments and vocals helps make room for low-end instruments such as bass, kick drum, and some low synth sounds
EQ Rules
Use a narrow Q (bandwidth) when cutting and a wide Q when boosting for natural results
EQ Rules
EQ when it’s needed and where it’s needed. Unnecessary EQ can ruin a mix.
EQ Rules
Certain EQ may sound good when soloed, but it may not work well in the context of the song. Always check your EQ with other tracks playing
Why would need to do Eq before Compression
EQ first if the track has a lot of problematic frequencies you need to cut.
Why would you do compression before EQ
Compress first if the track doesn’t have a lot of EQ problems, but is very dynamic
C O M P R E S S O R
An automated dynamics processor that reduces the dynamic range and  evens out the sound by turning down the louder signal and boost the softer signal with make-up gain
Threshold
Activates the compressor. Compression begins once the signal crosses the threshold level
Ratio
determines how aggresive the signal gets compressed
Knee
refers to how the compressor transitions between the non-non-compressed and compressed states
Attack
controls how fast the compressor reacts to the beginning of the signal once it has crossed the threshold. The attack time is the amount of time the compressor will go from zero compression to full compression
Release
controls how fast the compressor reacts to the end of the signal once it falls below the threshold. The release time determines how long it takes to go from full compression to zero compression.
Make-Up Gain or Output
allows the signal to be boosted back to its original level and beyond. Some compressors offer automatic makeup gain.
Compression: More Than Just Leveling
It makes a track more consistent by reducing its dynamic range.
It can add energy, excitement, sustain, and fullness.
It can help to reveal details in a recording.
Analog compressors can impart character and tone
Clip Gain
an excellent tool for ensuring consistent gain throughout a song, helping to eliminate unnatural fluctuations. By using this method to control the level of smaller sections like a phrase or even a single word, you can give your compressor a more consistent dynamic range to work with.
Multing
involves creating separate tracks for different sections of the song, which allows you to apply unique compression settings to each part
COMMON COMPRESSION MISTAKES
Over-compressing – This will suck the life out of your mix, especially with a fast attack time.Use compression with clear purpose and intention
COMMON COMPRESSION MISTAKES
Compressing EVERYTHING – Certain instruments such as distorted guitar and virtual drums/synth samples don’t need much compression if at all.
COMMON COMPRESSION MISTAKES
Relying solely on compression to control dynamics–Balancing/clip gain (pre-compression) and volume automation (post-compression) alongside compression will help you achieve the control you want
COMMON COMPRESSION MISTAKES
Not level-matching – Not only will you assume the compression is making it sound better (because it’s louder), but it will also disrupt the gain staging you’ve established
COMMON COMPRESSION MISTAKES
Using just one compressor to do the job -Serial compression can give you more natural and musical results. Also, it allows you to use different types of compressors in the chain, which gives you certain character and color you may look for
LUFS
(Loudness Units Full Scale) is a standardized way to measure perceived loudness, not just peak or RMS
Integrated LUFS
The overall loudness across the entire track (most important for streaming/mastering).
Short-term LUFS
Loudness measured over a 3-second window (shows dynamics oversections)
Momentary LUFS
–Loudness in very short windows (about 400ms), showing instant loudness changes.
Serial compression
Instead of tasking a single compressor to do heavy compression, use two in succession to lessen the load, which will yield more natural results
Parallel compression
Preserve the dynamic range of the dry signal while adding energy and excitement by mixing in a heavily compressed signal
Sidechain compression
Sending a track (via sends) to duck another sound. Can be used to create a rhythmic pattern also.
Mix bus compression
Used to “glue” the whole mix.