Music Technology: Key Terms and Concepts

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76 Terms

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Attack, Decay, Sustain, Release

The four stages of an envelope that shape the dynamics of a sound.

<p>The four stages of an envelope that shape the dynamics of a sound.</p>
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Amplifier (Amp)

A device that increases the strength of an audio signal.

<p>A device that increases the strength of an audio signal.</p>
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Analog Synthesis

Sound synthesis using analogue electrical signals, often found in vintage synths.

<p>Sound synthesis using analogue electrical signals, often found in vintage synths.</p>
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Arpeggiator

A function that automatically plays a sequence of notes in a set pattern.

<p>A function that automatically plays a sequence of notes in a set pattern.</p>
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Bit Depth

The resolution of digital audio, determining dynamic range (e.g., 16-bit, 24-bit).

<p>The resolution of digital audio, determining dynamic range (e.g., 16-bit, 24-bit).</p>
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Bus

A signal path that allows multiple tracks to be routed together for processing.

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Buffer Size

Determines the amount of latency in a digital audio workstation (DAW); smaller sizes reduce latency but increase CPU load.

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Bypass

A mode that disables an effect without removing it from the signal chain.

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Clipping

Distortion caused when an audio signal exceeds the maximum level.

<p>Distortion caused when an audio signal exceeds the maximum level.</p>
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Compressor

A dynamic processor that reduces the difference between loud and quiet sounds.

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Crossfade

A gradual transition between two audio signals or tracks.

<p>A gradual transition between two audio signals or tracks.</p>
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Cue Mix

A separate audio mix used for monitoring, often for performers during recording.

<p>A separate audio mix used for monitoring, often for performers during recording.</p>
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DAW (Digital Audio Workstation)

Software used for recording, editing, and producing music (e.g., Logic Pro, Ableton Live).

<p>Software used for recording, editing, and producing music (e.g., Logic Pro, Ableton Live).</p>
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Dithering

A process that adds low-level noise to reduce quantisation errors when converting audio bit depth.

<p>A process that adds low-level noise to reduce quantisation errors when converting audio bit depth.</p>
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DSP (Digital Signal Processing)

The manipulation of audio using digital algorithms.

<p>The manipulation of audio using digital algorithms.</p>
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Distortion

An effect that alters a signal to add harmonic content, often used for guitar and synth sounds.

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EQ (Equalisation)

The process of adjusting the balance of frequency components in an audio signal.

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Envelope

A control signal that shapes a sound's evolution over time (see ADSR).

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Export (or Bounce)

The process of rendering a final mix into a file format such as WAV or MP3.

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Fade In/Out

A gradual increase or decrease in volume at the start or end of a track.

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Feedback

A loop where an output signal is fed back into an input, often used in delay and reverb effects.

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Filter

A tool used to remove or emphasise specific frequency ranges.

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Gain

The amount of amplification applied to an audio signal.

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Gate (Noise Gate)

A processor that mutes audio below a set threshold.

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Glitch

A digital audio effect that introduces artefacts like stutters and errors for creative effect.

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Harmonics

Overtones that accompany a fundamental frequency, affecting timbre.

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Headroom

The amount of available dynamic range before distortion occurs.

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Impedance

The resistance of an audio circuit, important for matching microphones and speakers.

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Interpolation

A digital process for smoothing out audio data when changing sample rates or pitch.

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Interface (Audio Interface)

A device that connects microphones, instruments, and speakers to a computer.

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Jitter

Timing irregularities in digital audio caused by clocking errors.

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Key Tracking

A synthesis feature where a parameter changes depending on the pitch of a note played.

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Knee (Compressor Knee)

The transition between uncompressed and compressed signal levels, can be soft or hard.

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Latency

The delay between an input signal and the output, often an issue in digital systems.

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Limiter

A type of compressor that prevents audio from exceeding a set level.

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Loop

A repeated section of audio or MIDI, often used in electronic music production.

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MIDI (Musical Instrument Digital Interface)

A protocol for communicating performance data between electronic instruments and computers.

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Mixing

The process of blending multiple audio tracks into a balanced final mix.

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Modulation

The variation of a sound parameter over time, such as vibrato or tremolo.

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Mono

Audio with a single channel, as opposed to stereo.

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Normalisation

The process of increasing or decreasing an audio file's level to a maximum peak.

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Nyquist Theorem

A principle stating that the sample rate must be at least twice the highest frequency of a signal to avoid aliasing.

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Oscillator

The sound-generating component of a synthesizer.

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Overdrive

A mild form of distortion, often used in guitar effects.

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Pan (Panning)

The distribution of a sound within the stereo field.

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Phaser

An effect that creates a sweeping sound by shifting phase relationships.

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Pitch Bend

A function that alters the pitch of a note smoothly.

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Plugin

A software component that adds functionality to a DAW (e.g., VST, AU, AAX).

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Preamp (Preamplifier)

A device that amplifies weak signals, such as from a microphone.

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Quantisation

The process of aligning notes or rhythms to a grid in a DAW.

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Q Factor (Bandwidth)

Controls the width of a frequency band in an EQ.

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Reverb

An effect that simulates reflections of sound in a space, creating ambience.

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RMS (Root Mean Square)

A measurement of average audio signal level.

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Routing

The assignment of audio signals through different paths in a DAW or mixing console.

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Sample Rate

The number of times per second an audio signal is digitally captured (e.g., 44.1kHz, 48kHz).

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Sampler

A device or plugin that plays back recorded audio snippets.

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Sidechain Compression

A technique where one sound dynamically controls another, often used for ducking effects.

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Sine Wave

A pure waveform with no harmonics, used as a basic building block in synthesis.

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Stereo

Audio with two channels, creating a sense of width.

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Sustain Pedal

A pedal that holds notes longer, commonly used with pianos.

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Threshold

The level at which a compressor, limiter, or gate begins to affect a signal.

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Time Stretching

A digital process that changes the speed of audio without affecting pitch.

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Tremolo

A modulation effect that varies volume over time.

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Tuning

The process of adjusting pitch accuracy, often using auto-tune or pitch correction.

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Unison

When multiple voices or oscillators play the same note, often thickening a sound.

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USB Audio Interface

A device that connects instruments and microphones to a computer via USB.

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VCA (Voltage-Controlled Amplifier)

Used in synthesizers to control amplitude with voltage.

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VCO (Voltage-Controlled Oscillator)

Generates waveforms in analogue synthesizers.

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Velocity

The speed at which a MIDI note is played, affecting dynamics.

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VST (Virtual Studio Technology)

A plugin format for effects and instruments in DAWs.

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Waveform

A graphical representation of a sound's amplitude over time.

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Wavetable Synthesis

A synthesis method that uses short digital waveforms as oscillators.

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Wet/Dry Mix

The balance between processed (wet) and unprocessed (dry) signals in effect.

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XLR

A type of balanced audio connector used for microphones.

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Zero Crossing

A point where a waveform passes through zero amplitude, used in editing to prevent clicks.

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Control Change