9) Innovation and Markets

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Last updated 6:26 PM on 4/6/26
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69 Terms

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Pioneering strategy

is being the first to market with a new innovation

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imitative strategies

involve developing products that are similar to exiting products which are successful .

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market penetration

means increasing sales of an already existing product by finding new customers

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product development

is the creation of new products aimed at a companies exisitng clientelle

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market development

is finding new applications of an existing product and thus opening up to more potential markets

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product diversification

means to increase new sales from a new products or markets through a large product portfolio

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interpreting the Ansoff Matrix

down and right = more risk

<p>down and right = more risk</p>
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corporate social responsibility (CSR)

is a form of self regulation for a company centering on economic, social and environmental factors

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market sectors

is a broad way to categorize a companies target clientelle

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georgaphical sectors

valeus, culture, and region

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client-based sectors sectors

focusing primarily on the consumer

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products in sectors

products designed to be sold in specific sectors

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market segments

are a more focused category of target clientelle focusing on their shared characteristics

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geographical market segments

consumer location

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demographic market segments

consumer characteristics

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psychological market segments

consumer lifestyle

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behavioural market segments

consumer actions

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product family

is a group of products that have simialr criteria, such as commmon parts and assemblies

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the marketting mix

is a summary of market research to estbalish brief marketting requirements

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the 4p’s

product, place, price, promotion

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product: the 4p’s

all products related aspets throughout the products life cycle

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price: the 4p’s

refers to the amount of money paid by a consumer to purchase the good

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penetration pricing

sets a low initial price, but increases as they attract more consumers, this risks their brand image as they appear cheap

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competitor based pricing

sets prices relative to competitiors (lower, equal, higher) to influence consumer choice

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psychological pricing

uses perception tactics ($199) to make this longs cheaper

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cost-plus pricing

adds a fixed profit margin to production costs to determine the selling price

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product line pricing

offers similar products at different prices based on features and perceived value

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demand pricing

starts with a higher price and gradually lowers it to capture varied market segments over time

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place: the 4p’s

how the product reaches the consumer (can be virtual & physical)

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promorion: the 4p’s

how the product is comunicated to interested parties

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above the line promotion

magazines, tv, billboards, paid ads

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below the line promotion

emails, packaging, PR

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product standardisation

the process of setting uniform characteristics for a product, system, service

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gov./trading area standardisation

requires products to meet national requirements to ensure safety

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industry-wide standardisation

are voluntatary norms adopted across industries to ensure quality and competition

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component standardisation

ensures compatibility of parts to improve user experience

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efficency and performance standardisation

are gov. regulations to reduce energy consumption and imporve environmental impacts

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trigger products

are ‘base’ objects that establish a sudden shift in consumer behaviour

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incremental products

involve gradual improvements to existing designs

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market research

the systematic gathering of data

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literature search

written works

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user research

obtaining user responses through interviews and surveys

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user trial

observing how a product is used and feedback

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expert appraisal

reliance on knoweledge of skilled experts

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perceptual mapping

comparing products to others in the market (graphical data mdoelling)

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environmental scanning

looking into trend that influence market opportunities and threats

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innovators

take risks to adopt new innovations

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early adopters

second fastest to adopt new innovations (after hearing good things)

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early majority

rely on early adopters and take time to think but adopt fast

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late majority

adopt after it has been established as a solid product in the market

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laggards

unwilling to take risks as they are traditional, last to adopt.

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bright greens

believe technology and social innovation are key o achieving sustainable development

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committed greens

are very pro-environment and are willing to make economic sacrifices for ecological benefits

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material greens

support environmentalism in principle but are inconsistent

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green hypocrites

promote a publci green image but are unwilling to make personal sacrifices

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green ignorants

are unwilling to make behavioural changes for ecological benefits

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brand loyalty

is when a cusotmer makes repeated purchases from the same brand

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hard core loyals

buys the same brand all the time

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split loyals

loyal to 2-3 brands

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shifting loyals

moves from one brand to another

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switchers

no loyalty

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trademarks

are a symbol or design that identifies the brands products as legally registered by that brand

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registered design

is an intellectual property mark protecting the products appearance

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package designers

aim to attract the buyers, communicate a message and sell the product

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branding allows…

instant recognition and helps build a trsuted relationship with the consumer

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Blue Ocean vs Red Ocean Strategy

Red ocean: competing in existing market space where industry boundaries are defined and accepted — competition is fierce .

Blue ocean: creating uncontested new market space by offering a fundamentally different value proposition — making competition irrelevant.

Example: Cirque du Soleil created a blue ocean by combining circus and theatre for an adult audience, avoiding competition with traditional circuses. Relevant to radical and disruptive innovation in DT.

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Technology Readiness Levels (TRL)

A scale from 1–9 measuring the maturity of a technology: TRL 1 (basic principles observed) → TRL 4 (validated in lab) → TRL 6 (prototype demonstrated in relevant environment) → TRL 9 (proven in operational environment). Developed by NASA, now widely used in engineering and design to communicate how close a technology is to commercial deployment. Useful for evaluating feasibility of innovative design solutions.

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Co-Design / Co-Creation

A design approach where end users, stakeholders, or customers actively participate in the design process rather than being passive subjects of research. Goes beyond user testing — users contribute ideas, make decisions, and shape the product. Benefits: designs better matched to real needs, increased user buy-in, access to tacit knowledge unavailable through observation alone. Related to participatory design and open innovation.

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Porter's Five Forces

A framework for analysing the competitive intensity and attractiveness of an industry: (1) Competitive rivalry — intensity of competition between existing firms. (2) Supplier power — how much leverage suppliers have over price and terms. (3) Buyer power — how much leverage customers have. (4) Threat of substitutes — how easily customers can switch to alternatives. (5) Threat of new entry — how easily new competitors can enter. High forces = less attractive industry. Used to assess market positioning for new product launches.

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