Ch. 14: Prototyping

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12 Terms

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Prototyping

  • Approximation of the product along 1+ dimensions of interest

  • : Concept sketches, models, test components

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Physical Prototypes

  • Tangible approximation

  • Some behaviour may be an artifact of the approximation

  • Best for communication of idea

  • : Legos

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Analytical Prototype

  • Mathematical model of the product

  • Only exhibit behaviours of modelled

  • Allow more experimental freedom

  • : 3D rendering, simulations

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Focused Prototype

  • Implement one or few attributes of the product

  • Answer specific questions about the design

  • Several are required

  • : Foam model

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Comprehensive Prototype

  • Most or all attributes of product

  • Opportunities for rigorous testing

  • Best for milestones and integration

  • Full scale and fully operational

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Four Uses of Prototypes: Learning

  • Answering questions about performance or feasibility

  • : Will it work? Meeting customer needs?

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Four Uses of Prototypes: Communication

  • Demonstration of product for feedback

  • Enrich communication with top management, vendors, customers, investors, etc

  • : 3D models

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Four Uses of Prototypes: Integration

  • Ensure components and subsystems work together

  • : Alpha, Beta and Gamma tests

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Four Uses of Prototypes: Milestones

Tangible goals, show progress and enforcing schedule

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CAD

  • Computer aided design

  • Modelling and analysis

  • Digital Mockups

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3D Printing

  • Stereolithography technology

  • Create models out of plastic

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Planning for Prototype

  1. Define purpose

  2. Establish level of approximation of the prototype

  3. Outline an experimental plan

  4. Create schedule for procurement, construction and testing