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Top-Down Processing
Uses higher-level cognitive processes, such as expectations and prior knowledge to influence the interpretation of incoming stimuli
-Uses pre-existing mental models to guide perception and understanding
Bottom-Up Processing
Involves taking in raw sensory information from the environment and processing it without relying on prior knowledge or expectations
-Gradually builds up to higher-level perception and understanding
Schemas
Cognitive framework, concepts, or understanding through which we organize and interpret information
Personal Contexts
Our personal experiences, culture, and other individual factors affect what we notice, what we focus on, and how we interpret incoming stimuli
Perceptual Set
The assumptions and mental tendencies that shape how we perceive stimuli, and guide top-down processing
Texture Gradients
Closer → Larger grains, farther apart
Farther → Smaller grains, closer together
Relative Size
Closer → Bigger
Farther → Smaller
Interposition
Closer → Partially obscures other object
Farther → Is partially obscured by other object
Linear Perspective
Closer → Parallel lines seem to diverge as they move away from horizon
Farther → Parallel lines seem to converge as they approach horizon
Aerial Perspective
Closer → Images seen crisper, more clearly delineated
Farther → Images seen fuzzier, less clearly delineated
Location in the Picture Plane
Closer → Above horizon, objects are higher; below horizon, objects are lower
Farther → Above horizon, objects are lower; below horizon, objects are higher
Motion Parallax
Closer → Objects approaching get larger
Farther → Objects departing get smaller
Binocular Convergence
Closer → Eyes feel tug towards nose
Farther → Eyes relax outward towards ears
Binocular Disparity
Closer → Huge discrepancy between image seen by either eye
Farther → Small discrepancy between image seen by either eye
Selective Attention
Focusing on one thing and filtering out everything else
Cocktail Party Effect
Your ability to focus on one voice in a noisy room, but still notice when your name is said nearby
Inattentional Blindness
When you miss something obvious because your attention is focused elsewhere
Change Blindness
When you fail to notice a change in your environment because your attention isn’t focused on it
Perceptual Constancies
Our brain’s way of keeping the world stable by seeing objects as the same size, shape, color, or brightness - even when the image on our eyes changes because of distance, angle, or lighting
Assimilation
Improving existing knowledge of something thanks to new but congruent information
Ex: A child owns a poodle. They see a different dog breed and say it’s a dog. A parent says yes, but a different breed. The child’s ‘dog’ schema is now improved and refined now knowing 2 breeds of dogs.
Accommodation
Amending existing knowledge of something thanks to new information that contradicts previous thinking
Ex: A child owns a poodle. They see a cat and notice it looks like a poodle. The parents correct the child and tells the it’s a cat. The child now develops a new schema for ‘cat’
Algorithms
Attempting all solutions until one is found
-Slower process but guaranteed accuracy
Heuristics
Using mental shortcuts, prior experiences, and expectations to make judgements
-Quicker but much less accurate decision making. Often relies on stereotypes or overemphasis on vivid examples
Mental Set
Tendency to approach a problem in a certain way because that way had been success in the past
Priming
Our brain is ready to respond in a certain way because of something we saw, heard, or experienced - even if we’re not conscious of it
Framing
The way something is presented to us affects the way in which we approach or consider it
Divergent Thinking
The ability to generate creative ideas by exploring many possible solutions in an effort to find one that works. It starts from a common point and moves outward in diverging directions to involve a variety of aspects or perspectives
Convergent Thinking
The ability to put a number of different pieces of perspectives of a topic together in some organized, logical, manner to find a single answer. It involves focusing on a finite number of solutions rather than proposing multiple solutions
Ex: Standard IQ Tests
Gambler’s Fallacy
Reasoning error where we think the outcome of a random event is more (or less) likely based on previous outcomes
Ex: A coin has come up heads 4 times in a row, so you think tails is likely to come on the next flip, but each flip is always a 50/50
Sunk-Cost Fallacy
Reasoning error where we continue a bad behavior because we previously invested in it
Ex: You’re 30 minutes into a terrible movie you payed for, but you continue to watch it because you spent money. You’re now paying with your money and time
Explicit Memory
Memory that can be described or explained; includes episodic and semantic memory
-Stored in Hippocampus
Ex: Your brother’s birthday
Implicit Memory
Information that we store, and that influences us, but that we can’t describe and are not always conscious of
-Stored in the cerebellum
Ex: Knowing how to ride a bike