Double Diamond + Design Thinking

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These flashcards cover key concepts and vocabulary from the lecture on Double Diamond and Design Thinking.

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42 Terms

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Double Diamond – Stage 1: Discover

research widely to understand need, users, context

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Double Diamond – Stage 2: Define

analyse research to create clear design problem/brief

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Double Diamond – Stage 3: Develop

generate, test, refine concepts through modelling, feedback

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Double Diamond – Stage 4: Deliver

finalise proof of concept, produce final product

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Divergent Thinking

generating many broad ideas, possibilities

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Convergent Thinking

narrowing ideas using criteria, evidence

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Speculative Thinking

considering future possibilities, innovative solutions

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Elements of a Design Brief

need/opportunity, function, end-users, aesthetic, market needs and opportunities, product lifecycle, technologies, ethical considerations NFAMPTE

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End User Profile

summary of user characteristics, needs, limitations, context

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Constraints

non-negotiables: time, budget, materials, size, safety

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Considerations

flexible factors influencing design, can be adjusted

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Primary Research

first-hand data: interviews, observations, focus groups

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Secondary Research

existing information: articles, product reviews, expert advice

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Ethical Research

requires consent, respecting users, avoiding harm, presenting data honestly

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Evaluation Criteria

measurable statements to judge concept success, product quality

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Purpose of Evaluation Criteria

guide development, compare options, justify choices, evaluate outcomes

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Materials Research

investigating properties, sustainability, cost, availability, suitability

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Materials Testing

controlled experiments measuring strength, flexibility, durability, etc

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Prototyping

creating functional test version to refine design performance

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Mock-up

quick simple model to explore form, visual ideas

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Working Drawing

technical drawing showing dimensions for construction

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Production Plan

steps, tools, safety controls, materials, timeline for making

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Working Technologically

using planning, digital, practical tools to produce solutions efficiently

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Collaboration

sharing responsibilities, communication, teamwork to complete design tasks

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Positive Impacts

benefits: safety, access, usability, belonging, equity

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Inclusive Design

designing so all users access & benefit from product

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Access

ensuring users with different abilities easily use product

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Usability

how effectively, comfortably users operate product

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Equity

providing fair, inclusive solutions for all user needs

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Cultural Influence

how traditions, values, worldviews, social norms shape product design, use

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Connection to Country

Indigenous Australian relationship with land, materials, sustainability

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Traditional Indigenous Design

objects, tools, shelters based on local materials, sustainability, community needs

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Cultural Appropriation

using elements of another culture without permission, respect

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Ethical Cultural Research

consulting people from culture directly, respecting protocols, ownership

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Cultural Needs

specific requirements based on beliefs, traditions, social practices

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Designer Cultural Influence

how designer identity shapes design decisions, aesthetics

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Nicole Monks – Influence

uses storytelling, cross-cultural identity, sustainability, Country in furniture, textiles

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Nikki Browne – Influence

designs inspired by blue gum leaves; themes: sustainability, Country, industry impact

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Tracy Wise – Influence

designs based on eel life cycles, spirituality, connection to waterways, traditional weaving

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Cultural Group

community sharing traditions, beliefs, values, behaviours

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Cultural Taboos

objects, behaviours considered off-limits within a culture

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Worldview

how cultural group understands world; shapes product preferences