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These flashcards cover key concepts and vocabulary from the lecture on Double Diamond and Design Thinking.
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Double Diamond – Stage 1: Discover
research widely to understand need, users, context
Double Diamond – Stage 2: Define
analyse research to create clear design problem/brief
Double Diamond – Stage 3: Develop
generate, test, refine concepts through modelling, feedback
Double Diamond – Stage 4: Deliver
finalise proof of concept, produce final product
Divergent Thinking
generating many broad ideas, possibilities
Convergent Thinking
narrowing ideas using criteria, evidence
Speculative Thinking
considering future possibilities, innovative solutions
Elements of a Design Brief
need/opportunity, function, end-users, aesthetic, market needs and opportunities, product lifecycle, technologies, ethical considerations NFAMPTE
End User Profile
summary of user characteristics, needs, limitations, context
Constraints
non-negotiables: time, budget, materials, size, safety
Considerations
flexible factors influencing design, can be adjusted
Primary Research
first-hand data: interviews, observations, focus groups
Secondary Research
existing information: articles, product reviews, expert advice
Ethical Research
requires consent, respecting users, avoiding harm, presenting data honestly
Evaluation Criteria
measurable statements to judge concept success, product quality
Purpose of Evaluation Criteria
guide development, compare options, justify choices, evaluate outcomes
Materials Research
investigating properties, sustainability, cost, availability, suitability
Materials Testing
controlled experiments measuring strength, flexibility, durability, etc
Prototyping
creating functional test version to refine design performance
Mock-up
quick simple model to explore form, visual ideas
Working Drawing
technical drawing showing dimensions for construction
Production Plan
steps, tools, safety controls, materials, timeline for making
Working Technologically
using planning, digital, practical tools to produce solutions efficiently
Collaboration
sharing responsibilities, communication, teamwork to complete design tasks
Positive Impacts
benefits: safety, access, usability, belonging, equity
Inclusive Design
designing so all users access & benefit from product
Access
ensuring users with different abilities easily use product
Usability
how effectively, comfortably users operate product
Equity
providing fair, inclusive solutions for all user needs
Cultural Influence
how traditions, values, worldviews, social norms shape product design, use
Connection to Country
Indigenous Australian relationship with land, materials, sustainability
Traditional Indigenous Design
objects, tools, shelters based on local materials, sustainability, community needs
Cultural Appropriation
using elements of another culture without permission, respect
Ethical Cultural Research
consulting people from culture directly, respecting protocols, ownership
Cultural Needs
specific requirements based on beliefs, traditions, social practices
Designer Cultural Influence
how designer identity shapes design decisions, aesthetics
Nicole Monks – Influence
uses storytelling, cross-cultural identity, sustainability, Country in furniture, textiles
Nikki Browne – Influence
designs inspired by blue gum leaves; themes: sustainability, Country, industry impact
Tracy Wise – Influence
designs based on eel life cycles, spirituality, connection to waterways, traditional weaving
Cultural Group
community sharing traditions, beliefs, values, behaviours
Cultural Taboos
objects, behaviours considered off-limits within a culture
Worldview
how cultural group understands world; shapes product preferences