BCBA 6th edition Section B

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88 Terms

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Behavior

anything an organism does

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Pivotal Behaviors

Behaviors that lead to new, untrained behaviors

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Behavior Cusps

Behaviors that allow the learner to contact new reinforcers or additional parts of the environment.

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Response

A single instance of behavior

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Response Class

a group or set of responses that serve the same function/same impact on the environment

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Stimulus

a change in the environment that evokes a functional reaction

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Stimulus class

A group or set of stimuli that share similar characteristics

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Physical/formal/feature

look/sound alike

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Functional

effect behavior the same way

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Temporal

when the stimulus occurs in relation to a behavior

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Arbitrary

antecedent stimuli that evoke the same response, but do not resemble each other

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Probing

asking a client to perform a task to assess whether they can perform the task

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Respondent Conditioning (S-R)

a NS is paired with an US or CS and acquires the properties of that stimulus needed to elicit behavior

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Operant Conditioning (S-R-S)

Consequences effect the future probability of a bx occurring or not occurring (evokes a response)

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Reinforcement

INCREASES behavior

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Punishment

DECREASES behavior

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Positive Reinforcement

a stimulus presented following a response or bx that will increase or maintain that response in the future

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Negative Reinforcement

a stimulus removed following a response that will increase or maintain that response in the future

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Contingency

if-then statement

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Automaticity

behavior is modified by consequences whether the person is aware of the consequence or not

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Positive Punishment

a stimulus added following a response or bx that will decrease that response

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Negative Punishment

a stimulus removed following a response that will decrease that response

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Automatic

#alone produce consequences without needing another individual to change the environment

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Socially mediated

The consequence is delivered through another individual

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Unconditioned reinforcement

Primary reinforcers, no learning history needed

Ex. Food, water, sleep, sexual activity

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Conditioned Reinforcement

A neutral stimuli that becomes a reinforcer through learning

Ex. Token boards, Money

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Generalized Reinforcer

A reinforcer that has been paired with other reinforcers and can be used in a variety of contexts ex. social praise and attention

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Unconditioned punishment

primary punishers, no learning history needed ex. pain, excessive heat, shock

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Conditioned Punishment

a neutral stimuli that becomes a punisher through learning ex. time out, reprimands

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Generalized Punisher

A punisher has been paired with other punishers and can be used in a variety of contexts

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Fixed Ratio (FR)

reinforce at a set number of responses

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Variable Ratio (VR)

reinforce a varying number of responses

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Fixed Interval (FI)

Reinforce a response after a set amount of time

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Variable Interval (VI)

reinforce a response after a varying amount of time

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Non-contingent reinforcement (NCR)

Reinforcement provided simply upon passing of time

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Complex schedules of reinforcement include:

Concurrent, multiple, mixed, and chained

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concurrent schedule

Two or more basic schedules for two or more behaviors at the same time ex. matching law/choice

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Multiple schedule

compound schedule of reinforcement consisting of 2 or more basic schedules of reinforcement that occur in an alternating, usually random sequence (has an SD)

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Mixed schedule

The same as a multiple schedule except that there are no different stimuli associated with each component schedule

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Chained schedule

two or more basic schedules must be met in a specific sequence before reinforcement is delivered (SD)

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Operant Extinction

withholding a consequence from a previously reinforced bx

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Respondent Extinction

unpairing a CS with the stimulus that it was previously paired with

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Extinction

reinforcement of a previously reinforced bx is discontinued

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Extinction burst

a predictable, temporary increase in the rate and intensity of a behavior when an extinction procedure is first used.

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Spontaneous recovery

a sudden reemergence of a previously extinct bx

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Resurgence

a extinct bx reemerges once the replacement bx is put on extinction

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Response blocking

a person physically blocks as soon as the learner starts to emit a problem bx

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Stimulus control

bxs and responses occur or don't occur only in the presence or more often/less often in the presence of a stimulus

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Stimulus discrimination

responding one way under a specified set of antecedent conditions and not in the absence of those conditions

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examples of generalization

Settings, people, materials, behaviors, time

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Stimulus generalization

the same response occurs across multiple similar stimuli

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Response generalization

Different behaviors with the same function occur across one stimulus

Ex. In the presence of your friend, you say "Hi", "What's up", or wave

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Maintenance

the extent that a bx will continue to be displayed after all or a portion of the intervention is removed

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Ways to mediate generalization and maintenance

1) multiple settings, people and stimuli in a natural context

2) use a variety of reinforcement schedules

3) teach self-management to the client

4) reinforce generalization when it happens

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Motivating operation (MO)

an environmental variable that has two effects: value-altering and behavior-altering effects

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Establishing operation (EO)

A motivating operation that increases the effectiveness of some stimulus, object, or event as a reinforcer. For example, food deprivation makes food an effective reinforcer.

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Abolishing Operation (AO)

A motivating operation that decreases the reinforcing effectiveness of a stimulus, object, or event. For example, the reinforcing effectiveness of food is abolished as a result of food ingestion.

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Evocative effect

an increases the current frequency of behavior from the same motivating operation

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Abative Effect

Decreases the current frequency of bx from the same motivating operation

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CMO-T

transitive; stimulus that alters the value and bx-altering effects of other stimuli ex. tool

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CMO-S

surrogate; pairing process between stimuli and MO

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CMO-R

reflexive; a stimulus that has systematically preceded some worsening (or improving) for the person

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Rule-Governed Bx

bx that is under the control of a verbal three-term contingency or rule

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Contingency shaped bx

bx is under the control of consequences

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Mand

request made by a speaker that is evoked by an MO and reinforced by the requested item

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Tact

the speaker labels something in the environment that is evoked by a non-verbal SD and reinforced by a GCR

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Impure tact

A verbal operant involving a response that is evoked by both an MO and a nonverbal stimulus; thus, the response is part mand and part tact.

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Echoic

the speaker repeats what they hear and is evoked by a verbal SD, has point-to-point correspondence, formal similarity, and is reinforced by a GCR

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Intraverbal

the speaker responds to another person in conversation is evoked by a verbal SD, has no point-to-point correspondence, and may have formal similarity

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Textual

Reading a sign, book,etc. (Text)

-Evoked by non-verbal SD, point-to-point correspondence, no formal similarity

-Reinforced by generalized conditioned reinforcer

-Ex. A stop sign, a page in a book

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Transcription

writing down something that is spoken, evoked by a verbal SD, has point-to-point correspondence but no formal similarity

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Autoclitic

Modifies other verbal behavior

Ex. "I think" "I see" "I hear" modify the phrases that come after that

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Multiple Control

occurs when a single response is influenced by multiple variables or a single variable effects multiple responses

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Convergent Multiple control

a single response is controlled by more than one antecedent variable

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Divergent Multiple Control

a single antecedent variable controls more than one response

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Emergent relation

untrained relationships between stimuli

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Stimulus equivalence

ability to make untrained/derived relationships b/w two or more different stimulus

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generative performance

when novel and untrained responses are demonstrated based on previously learned skills/concepts

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multiple exemplar training

teaching with many different examples of the same item or activity

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reflexivity

A=A, matching exact samples

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Symmetry

A=B, and B=A, matching samples that aren't exact

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Transitivity

A=B, B=C, then, A=C; highest level of stimulus relations

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High probability request sequence

presenting the learner with multiple easy requests before presenting the difficult request

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behavior momentum

an increase in the likelihood of responding after contacting reinforcement from demands that have a history of compliance with

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matching law

bx is allocated to the schedule of reinforcement that is most dense

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Modeling

demonstrating a skill or ability for a learner

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Imitation

the learner copying a skill or ability and is evoked by a nonverbal SD, and happens immediately

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Observational learning

detecting another person's bx and its consequences and using that to determine when or not to imitate the bx