CCT_109_Midterm_Study_Notes

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24 Terms

1

Granularity

The smallest investment necessary to participate in a project, such as liking, sharing, commenting.

ex: Scrolling on Tiktok and liking the videos that appear on your “for you page”

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2

Modularity

The smallest component that can be independently produced, illustrating interdependence vs. collective independence.

Broken down into smaller components, or modules, that can be independently produced before they are assembled into a whole

ex: Posts, Tiktoks – the actual STUFF that populates a platform

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3

Knowledge Push

Support for research by people, leading to scientific advancements.

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4

Market Pull

Increased demand in the market spurred by changes in exposure and competition.

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5

Network Information Economy

A concept describing social production that is loosely collaborative and not directly proprietary.

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6

Creative Class

A class defined by Richard Florida characterized by individuals who drive innovation and creativity in the economy.

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7

Building in Triggers

In content creation, using catchy or hooking triggers to keep individuals engaged.

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8

Time-Binding Medium

A medium with great durability that carries messages across long periods of time, such as statues or carvings.

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9

Space-Binding Medium

An ephemeral medium that can be transferred easily across space, such as text messages or paper.

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10

Technological Determinism

The theory that technology shapes society and its interactions.

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11

Social Shaping of Technology

The idea that human actions, psychology, and behaviors influence the creation and evolution of technology.

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12

Network Effects

The phenomenon where the value of a product increases as more people use it.

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13

Application (App)

A downloadable content or software for smartphones that drives usage and revenue for companies.

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14

Surveillance Capitalism

A system in which companies profit from data collection and targeted advertising based on user behavior.

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15

Convergence Culture

A media culture where the lines between amateur and professional content creation blur.

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16

Participatory Media

Media that encourages active participation, often influenced by politics, such as DIY content.

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17

Cultural Technologies

Technologies that are an integral part of human culture, like cars or trains.

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18

Network Neutrality

The principle that all internet traffic should be treated equally and that service providers should not discriminate.

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19

Digital Divide

The gap between those who have access to modern information and communication technology and those who do not.

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20

Web 2.0

The evolution of the internet from a read-only to a read/write platform, emphasizing user-generated content.

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21

Long Tail Economy

An economic model where companies offer a wide variety of niche products that are difficult to stock in stores.

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22

Hypertext Principles

The concept that allows linking of information through hyperlinks, facilitating easier access and exploration.

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23

Platform

A digital space where users can engage and exercise their social networks.

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24

Digital Opticon

Michael Foucault

a structure of surveillance where individuals regulate their own behaviour under the assumption of being watched.

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