APS112 Comprehensive Midterm Study Guide

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A comprehensive set of flashcards based on engineering principles and project management concepts covered in the APS112 midterm study guide.

Last updated 7:43 AM on 3/30/26
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77 Terms

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What is a project? (Project Management)

A scheduled problem for solution according to Joseph M. Juran.

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Engineering Notebook (Project Management)

A permanent record of a researcher’s activities that is clear enough for replication, can be used as legal evidence in patent creation.

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Skeptical Thinking (Research and PLR)

Questioning information and validity through testing.

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Triangulation (Research and PLR)

Backing up an original claim with 2 or more independent sources.

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Obstacles to Skepticism (Research and PLR)

Confusing correlation with causation, examples with evidence, and false dichotomies.

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Client Statement (Client Meetings)

An initial biased statement detailing what a client wants.

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Problem Statement (Problem Definition)

The engineering interpretation of a problem including context, gap, and need.

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Context (Problem Definition)

Background information on the client and current situation.

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Gap (Problem Definition)

What is lacking and causing the project problem.

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Need (Problem Definition)

What is required to fill the gap, solution-independent.

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Scope (Problem Definition)

The boundaries of the project space regarding design.

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Client Meeting Plan (Client Meetings)

Structure for conducting meetings to gather information and approval.

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CRAAP Test (Research and PLR)

Evaluates source quality: Currency, Relevancy, Accuracy, Authority, Purpose.

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Interest Holders / Stakeholders (Problem Definition)

Individuals affected by the design, plotted on a matrix of interest and influence.

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Task (Gantt Charts)

A specific item that needs to be accomplished within a project.

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Milestone (Gantt Charts)

A key event in a project with zero duration.

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Task Dependencies (Gantt Charts)

Relationships that determine the order of tasks.

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Finish to Finish (FF) (Gantt Charts)

A predecessor must finish before a successor can finish.

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Start to Start (SS) (Gantt Charts)

A predecessor must start before a successor can start.

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Outcomes (Project Management)

Tangible deliverables from a completed task.

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Bolton and Bolton Working Styles (Teamwork)

Categorizes team members by behaviors: Analytical, Driver, Amiable, Expressive.

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Leader (Teamwork)

Supports the team and work environment.

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Project Manager (Teamwork)

Supports the project focusing on the timeline.

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Communication Liaison (Teamwork)

Single point of contact for clients and Engineering Managers.

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AID Feedback Model (Teamwork)

Feedback framework: Action, Impact, Desired Behavior.

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Detailed Requirements (FOCs) (Requirements)

Functions that describe what the design must do.

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Objectives (Requirements)

What the design should achieve with measurable metrics.

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Constraints (Requirements)

Absolute limits the design cannot exceed.

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The Black Box Method (Idea Generation)

Mapping inputs and outputs while ignoring internal mechanisms.

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Functional Decomposition (Idea Generation)

Breaking down complex functions into smaller parts.

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Structured Brainstorming (Idea Generation)

Individuals write ideas silently first to generate ideas.

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Morph Charts (Idea Generation)

A table mapping functions to means for developing solutions.

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SCAMPER (Idea Generation)

An ideation technique: Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse.

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TRIZ (Idea Generation)

40 inventive principles for resolving technical issues.

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Blue Sky Thinking (Idea Generation)

Generating ideas without constraints.

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Feasibility Check (Idea Selection 1)

First screen for ideas failing function or constraint.

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Multi-voting (Idea Selection 2)

Filtering method where team members vote on ideas.

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Graphical Decision Chart (Idea Selection 3)

Mapping the two most important objectives on a 2x2 grid to find the strongest contenders.

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Pugh Method (Idea Selection 4)

Idea comparison against a baseline design using scores.

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Weighted Decision Matrix (Idea Selection 4.1)

Assigns weights to objectives in scoring design options.

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Metric (MoS)

A requirement used to compare design solutions.

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Test Justification (MoS)

Evaluating accuracy versus precision in testing.

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Accuracy (MoS)

Refers to a test measuring the true value.

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Precision (MoS)

Refers to the repeatability of a test's results.

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Schematic Drawings (Visualizations)

Standardized symbols for conveying engineering information.

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Flowcharts (Visualizations)

Visual diagrams mapping processes.

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Orthographic Drawings (Visualizations)

2D representations of a 3D object.

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Isometric Diagrams (Visualizations)

3D representations with equally foreshortened dimensions.

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Assembly Drawings (Visualizations)

Show how parts fit in final assembly.

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Cutaway Drawings (Visualizations)

Partially sliced object showing internal structure.

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Anthropomorphic Data (Design for Human Factors)

Measurements of human physical characteristics.

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Equitable Use (Design for Human Factors)

Products designed for everyone.

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Flexible Use (Design for Human Factors)

Outputs catering to different user needs.

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Simple and Intuitive to Use (Design for Human Factors)

Products that are easy to operate.

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Perceptible Information (Design for Human Factors)

Design features that are easily noticed.

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Tolerance for Error (Design for Human Factors)

Design prompts that guide users to avoid mistakes.

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Low Physical Effort (Design for Human Factors)

Products requiring minimal effort to use.

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Size and Space for Approach and Use (Design for Human Factors)

Design accommodating diverse body types.

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Risk Equation (Design for Safety)

Risk = Probability × Severity.

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Acceptable Risk (Design for Safety)

Risk value tolerable to society.

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Risk Matrix (Design for Safety)

Charts plotting probability against severity.

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Hierarchy of Safety Controls (Design for Safety)

Order of effectiveness in hazard control.

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Elimination (Design for Safety)

Completely removing hazards.

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Substitution (Design for Safety)

Replacing hazards with safer alternatives.

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Engineering Controls (Design for Safety)

Physical barriers isolating people from hazards.

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Administrative Controls (Design for Safety)

Changing procedures to reduce risks.

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PPE (Design for Safety)

Personal Protective Equipment, last line of defense.

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Design for Sustainability (Sustainability)

Focus on waste reduction and product lifecycle.

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Reverse Engineering (Reverse Engineering)

Analyzing systems to learn their design.

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Three Steps of Reverse Engineering (Reverse Engineering)

Observe, Decompose, Analyze.

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Motivations for Reverse Engineering (Reverse Engineering)

Competitor analysis, idea generation, verifying designs.

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Functionality in Reverse Engineering (Reverse Engineering)

Understanding what the system does.

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Physical Teardown (Reverse Engineering)

Analyzing what a system is made of.

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Evaluating Alternative Choices (Reverse Engineering)

Analyzing why a design choice was made.

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Baseline Design (Idea Selection)

Reference design for comparing all ideas.

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Discipline in Engineering (Project Management)

Maintaining rigor and structure in engineering.

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Iterative Design Process (Project Management)

Repeated cycles of design, test, and refine.

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