TV Drama Terms

studied byStudied by 0 people
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 56

flashcard set

Earn XP

Description and Tags

57 Terms

1

Diegetic Sound

A sound that the characters within the film can hear, e.g. dialogue, singing, etc.

New cards
2

Non-Diegetic sound

A sound the characters cannot hear, e.g. voice over's, background music used for suspense, etc

New cards
3

Sound FX

Sounds that are not necessarily music or dialogue but more single notes to create a mood, or added natural noises such as birds, etc

New cards
4

Sound Bridge

When one scene is playing one sound and that sound blends into the next scene.

New cards
5

Dialogue

When someone is talking within the film, analyse what is said (content) and how it's said (delivery)

New cards
6

Voice over

When a character within the film or not involved at all will talk over the film, this sound the characters in the film don't normally hear, it is purely for the audience to hear. E.g. in a play someone would talk from the wing narrating the play.

New cards
7

Mode of Address

When the way one character addresses the other character is defined in order to communicate

New cards
8

Direct Address

When a character directly addresses another character and often uses their name.

New cards
9

Sound Mixing

The process during the post-production stage of a film or a television program in which the collection of recorded sounds are combined into one.

New cards
10

Ambient Sound

Can be both diegetic and non diegetic but helps create atmosphere and set the scene

New cards
11

Contrapuntal

Sound that is at odds with the action i.e. a nursery rhyme playing during an execution scene.

New cards
12

Accent

Inflection of speech that identifies where someone comes from in regional terms

New cards
13

Dialect

Specific words that originate from specific regions and identify where someone comes from i.e. using bathers, pushang implies you are from Guernsey

New cards
14

Tone/Mode of Address

How speech is delivered i.e. slow, low and deliberate could infer seriousness - does depend on the narrative context

New cards
15

Volume

The volume of how speech or sound FX are relayed to the viewer can help represent a character, mood, atmosphere but does depend on narrative context

New cards
16

Instrumentation

Instruments used in a soundtrack to evoke a response - strings, brass, electronic etc

New cards
17

CLAMPS

Stands for Costume, Lighting, Acting, Make Up, Props and Setting

New cards
18

COSTUME

The clothes that are worn by the characters that will represent something about their characters status, role, gender etc. Depends on the context.

New cards
19

LIGHTING - Low Key

A state of lighting that is shadowy, dull or obscured and could represent the idea of claustrophobia, tension, safety - depends on the context.

New cards
20

LIGHTING - High Key

A state of lighting that is bright, light, open and natural and could represent the idea of freedom, space, positivity - depends on the context.

New cards
21

ACTING

The overall term used for more precise elements of acting that include body language, facial expression, posture and gesture that all help represent a character and their personality, status and purpose.

New cards
22

MAKE UP/HAIR

How a character is styled in terms of their make up or hair. Will help represent their status, job, gender, wealth etc. Depends on the context.

New cards
23

PROPS

Short for properties. Any article that is present in the scene either adorning the set, location or carried by a character. Will help represent the setting, characters and events.

New cards
24

SETTING

The location, landscape, country, building, site of a clip. Will help represent the context of the drama.

New cards
25

SIGNIFY

DE SAUSSURE

New cards
26

SIGNIFIED

DE SAUSSURE

New cards
27

SEMIC CODE

BARTHES - a technical use of media language to make meaning i.e. a low angle, body language, facial expression.

New cards
28

SYMBOLIC CODE

BARTHES - an object/inclusion in the text that has a connotation i.e. red rose for love, white dove for peace.

New cards
29

ENIGMA CODE

BARTHES - an inclusion in the text that provides mystery - an unanswered question for the audience that raises questions

New cards
30

CULTURAL CODE

BARTHES - an inclusion in the text that is recognisable only by audiences with a cultural understanding of its meaning i.e. Big Ben infers London, Guernsey Donky infers stubborness

New cards
31

ACTION CODE

BARTHES - an action, event in the text that moves the narrative forward i.e. someone leaving, a letter being opened etc

New cards
32

ENCODE

HALL - the term whereby producers will lace their texts with signs and symbols to be decoded by the audience

New cards
33

DECODE

HALL - the term whereby audiences will read, deconstruct and understand the signs and symbols that a producer has encoded in the text to represent narratives etc.

New cards
34

PREFERRED READING

HALL - if the producer has encoded a text proficiently, the audience will decode it and depending on their cultural situation, will get a preferred reading of it. They will get it.

New cards
35

BINARY OPPOSITION

LEVI STRAUSS - all drama has conflicts. All dramas have opposing forces at play i.e. love v hate, freedom v entrapment, criminality v justice etc

New cards
36

DENOTATION

THE OBJECT/SUBJECT - the thing, the costume, the low angle, etc.

New cards
37

CONNOTATION

THE MEANING represented by the sign/symbol encoded in the text.

New cards
38

FRAMING

How the camera is positioned in relation to the distance from the subject or the composition of the subjects/objects in the frame.

New cards
39

MOVEMENT

A camera will move in a certain way to help underline a part of the narrative.

New cards
40

HIGH ANGLE

Taken from ABOVE the subject/object and used to help represent an element of vulnerability, weakness of the subject in the frame but also the possible power of whose POV it might be filmed from.

New cards
41

LOW ANGLE

Taken from BELOW the subject/object and used to help represent an element of power, domination of the subject in the frame but also the possible subservient nature of whose POV it might be filmed from.

New cards
42

POV

Point of View - the audience see the action through the eyes of a character. Used to create a sense of responsiblity in the audience which can at times be uncomfortable.

New cards
43

CANTED ANGLE

A frame that is slightly slanted - this can help represent a discombobulated and uneasy atmosphere.

New cards
44

FRAME WITHIN A FRAME

A frame that is used to bring attention to the object/subject that adds emphasis to its presence i.e. a character filmed through a window frame draws the eye to its presence.

New cards
45

CLOSE UP

Camera distance that include head and shoulders to enable the audience to see relevant facial expressions that will represent and reinfoce the character's role and personality in the narrative.

New cards
46

LONG SHOT/WIDE ANGLE

Camera distance used to ensure that audience can place a subject/object in context of its surroundings. Could be used to show the vastness of a landscape.

New cards
47

MASTER/ESTABLISHING SHOTS

Set shots that are used to remind the audience of particular locations and help hook the narrative to key settings.

New cards
48

CRANE/AERIAL/DRONE

A high shot taken from the sky looking down or across a wide area. Helps to create a sense of time and place.

New cards
49

TRACKING/DOLLY

The camera will move around either on parallel tracks or a more loose dancing fashion. Helps to represent a sense of journey, travelling and also might help reveal location, setting, characters and events as they appear in the frame.

New cards
50

TILT

Camera moves in one plane either from top to bottom or bottom to top of an object/subject to help reveal its form and function. Traditionally used for regressive representation of the female form to objectify and sexualise them.

New cards
51

PAN/WHIP PAN

The camera will move across a location, subject, object. Helps to reveal key characters, events etc. If done quickly, it can create an energy, power and sense of confusion.

New cards
52

PED

Unlike the Tilt, a ped will move in one plane vertically at the same distance. Used to help represent a sense of reveal or links two places together i.e. different floors in a house.

New cards
53

TWO SHOT

Usually used to introduce two characters and show how their relationship. Combined with proxemics i.e. where the characters are in the frame in relation to each other - this can help represent how characters feel about each other.

New cards
54

MID SHOT

The distance required to frame a subject from their stomach up to and including their face. Helps convey the character's facial expressoin along with some of their body language and costume. Often used on the front of magazines.

New cards
55

DEPTH OF FIELD/FOCUS

A portion of the frame is blurred out whilst other elements are clearly defined. Designed to help draw attention to an important feature in the frame.

New cards
56

RULE OF THIRDS

Where the subject/object are placed within the frame to draw the eye to particular important elements - the 3 columns and 3 rows = 9 squares and encourage the human eye to focus on particular elements.

New cards
57

PROXEMICS

How objects and subjects are placed in relation to each other in the frame to help represent relationships.

New cards

Explore top notes

note Note
studied byStudied by 310 people
359 days ago
5.0(3)
note Note
studied byStudied by 6 people
476 days ago
5.0(1)
note Note
studied byStudied by 11 people
83 days ago
5.0(1)
note Note
studied byStudied by 64 people
38 days ago
5.0(1)
note Note
studied byStudied by 89 people
993 days ago
5.0(1)
note Note
studied byStudied by 88 people
620 days ago
5.0(1)
note Note
studied byStudied by 16 people
376 days ago
5.0(1)
note Note
studied byStudied by 100 people
769 days ago
4.0(1)

Explore top flashcards

flashcards Flashcard (34)
studied byStudied by 5 people
298 days ago
5.0(1)
flashcards Flashcard (30)
studied byStudied by 4 people
656 days ago
4.5(2)
flashcards Flashcard (220)
studied byStudied by 2 people
103 days ago
5.0(1)
flashcards Flashcard (93)
studied byStudied by 8 people
39 days ago
5.0(1)
flashcards Flashcard (56)
studied byStudied by 6 people
754 days ago
5.0(1)
flashcards Flashcard (137)
studied byStudied by 14 people
170 days ago
5.0(1)
flashcards Flashcard (254)
studied byStudied by 51 people
168 days ago
5.0(1)
flashcards Flashcard (26)
studied byStudied by 15 people
747 days ago
5.0(1)
robot