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creative destruction
process by which new products and processes disrupt those that currently exist
how to achieve Pareto-efficiency
achieve both productive and allocative efficiency
allocative efficiency
D=S
P=MC
PS & CS simultaneously maximised
essentially, producers are producing what consumers want to consume
static efficiency
short-run: allocative and productive efficient at same time I.e on PPC
dynamic efficiency
long-run: investment in production process, the product, both results I.e better product over time e.g. iPhone 14>iPhone 11
Pareto-efficient allocation of resources
where it would be impossible to make more of one good/person better off without making less of a second good/a second person worse off
PPC
shows combo of g&s that could be produced if an economy is at full employment and is using all its resources efficiently
Pareto Inefficient
it would be possible to produce more of a good w/o reducing production of the other good
productively inefficient
production not taking place at least cost, if it was there would be increased output
allocatively inefficient
production of the goods demanded by consumers is not taking place, if it was there would be a change in output
productive efficiency
producing at the lowest point of the lowest average cost curve
law of diminishing marginal utility
as you have more of something, you get progressively less and less satisfaction
why do additional units get more expensive as firms make more units?
FoP's get more expensive as they become more scarce
allocatively inefficient
S>D or D>S, disequilibrium, PS>CS or CS>PS
perfectly competitive market features
many buyers and sellers
freedom of market entry and exit
product and factor homogeneity
perfect info
perfect mobility of FoPs
dynamic efficiency results from
innovation
2 types of innovation
product innovation: small-scale and subtle changes to characteristics and performance of a g/s
process innovation: changes to the way in which production takes place or is organised