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A low-effort situation is when
Consumers are either unwilling or unable to exert a lot of effort or devote emotional resources to processing the central idea behind a marketing communication
Consumers are unlikely to think about
What the product means to them, feel strong emotions toward the brand, or generate arguments against or in support of the brand message
Consumers are passive recipients of the message and usually
Do not form strong beliefs or accessible, persistent, resistant, or confident attitudes
Marketers must use a strategy that takes into account
The effects of lower-level processing
Peripheral route to persuasion is defined as
Aspects other than key message arguments that are used to influence attitudes
Peripheral route to persuasion isn’t based on detailed consideration of the message or their ability to relate to the brand empathetically but rather on
Other easily processed aspects of the message
Peripheral cues are
Easily processed aspects of a message, such as music, an attractive source, picture, or humor
Marketers can try to design their ads to enhance the
Likelihood that consumers’ thoughts (the cognitive base), feelings (the affective base), or both will be favorable
Recent research indicates that much processing in low-effort situations occurs
Below conscious awareness
Consumers form attitudes on both cognitive and affective bases without
Being aware of how or why they have done so
Thin-slice judgements are
Evaluations made after very brief observations
Body feedback can influence
Attitudes and behaviors in some circumstances
Marketers can try to enhance thin-slice judgments and induce positive body feedback, even though
Consumers will not be consciously aware of these influences
Make product packaging intriguing and attractive enough to cause
Consumers to pick up a product
Aim to have consumers read
Ad copy from top to bottom (and then from bottom to top) to simulate nodding “yes”
Pay close attention to
Placement of images within the message
Marketers may actually be more successful in changing beliefs based on
Low processing effect than when consumers’ processing effort is high
Attitudes of low-effort consumers may be less resistant to
Attack than those of high-effort consumers
Consumers may acquire simple beliefs by forming
Simple inferences based on simple associations (peripheral cues)
Consumers can form simple beliefs based on
Attributions or explanations for an endorsement
Consumers can also form
Heuristics
Heuristics are
Simple rules of thumb that are used to make judgments
“If it is a well-known brand, it must be good” to infer that
Brands with more frequent ads are also higher quality
Frequency heuristic is a
Belief based simply on the number of supporting arguments or amount of repetition
Truth effect is when
Consumers believe a statement simply because it has been repeated a number of times
Marketers need to consider multiple factors when trying to influence cognitive attitudes:
The strength and importance of consumers’ beliefs
The likelihood that consumers will form favorable beliefs based on the inferences, attributions, and heuristics that use in processing the message
Marketers must consider three major characteristics of a communication:
The source
The message
The context in which the message is delivered and the use of repetition
Credible sources can serve as peripheral cues:
Using an endorser who does not advertise many other products
The language used when communicating about the product
The message itself can
Influence attitudes when processing effort is low
Self-referencing is when you
Relate a message to one’s own experience or self-image
Marketers can increase self-referencing by:
Directly instructing consumers to self-reference
Using the word “you“ in the ad
Asking rhetorical questions
Showing visuals of situations to which consumers can easily relate
Mystery ads can
Arouse consumers’ curiosity and involvement
Mystery ad is an
Ad in which the brand is not identified until the end of the message
Marketers can also employ techniques to increase
Situational involvement and processing effort
The context in which the message is delivered can affect the strength of
Consumers’ beliefs and the prominence (or salience) of those beliefs
Incidental learning is
Learning that occurs from repetition rather than from conscious processing
Repetition can:
Enhance brand awareness
Make a brand name more familiar and easier to recognize in the store
Increase the likelihood that consumers will remember the brand and be better able to process it when making a purchase decision
Increase consumers’ confidence in the brand
Make claims more believable
Attitudes can also be based on consumers’
Affective or emotional reactions to these easily processed peripheral cues
Mere exposure effect is when
Familiarity leads to a consumer’s liking an object
Wearout is
Becoming bored with a stimulus
Classical conditioning is defined as
Producing a response to a stimulus by repeatedly pairing it with another stimulus that automatically produces this response
Evaluative conditioning is a
Special case of classical conditioning, producing an affective response by repeatedly pairing a neutral conditioned stimulus with an emotionally charged unconditioned stimulus
Research suggests that conditioning is most likely to occur under the following circumstances:
The conditioned stimuli-unconditioned stimuli link is relatively novel or unknown
The CS precedes the unconditioned stimulus (forward conditioning)
The CS is paired consistently with the UCS
The consumer is aware of the link between the conditioned and unconditioned stimuli
Allowing consumers to experience emotional information enhances people’s attitudes toward the conditioned stimulus
Another concept that has been useful in understanding the affective bases of attitudes in low-effort situations is
The consumer’s attitude toward the ad (Aad)
Consumers’ attitude towards ads may be the best indicator of
Advertising effectiveness
Dual-mediation hypothesis explains how
Attitudes toward the ad influence brand attitudes
Marketers may be able to make consumers’
Attitude toward the brand, Ab more positive by providing ads that please consumers (using humor, music, pleasant pictures, and sex)
The effect of ad attitudes on Ab may depend on whether
Consumers already have a strong attitude toward the brand
The effect of Aad on attitude toward the brand
Dissipates over time
Affective attitudes can also be influenced by
The consumer’s mood
Mood can bias attitudes in a
Mood-congruent direction
Mood differs from classical conditioning in two important ways:
Does not require a repeated association between two stimuli
Can affect consumers’ evaluation of any object, not just the stimulus
Retailers can use physical surroundings and the behavior of store employees to put
Consumers in a good mood
Brighter in-store lighting tends to
Increase the extent to which shoppers examine and handle merchandise
A salesperson’s mood can also
Influence consumers
The same three factors that influence cognitive reasoning also influence affective attitudes:
The communication source
The message
The context
Under conditions of low effort, two factors play a major role in determining whether or not the communication source evokes favorable affective reactions:
Its physical attractiveness
Its likability
Marketers frequently use pleasant pictures to
Influence consumers’ message processing
Visual stimuli can serve as a
Conditioned stimulus, affect consumers’ mood, or make an ad likable by making it interesting
Pleasant pictures can affect
Ad and Ab when they are processed peripherally
Online marketers can customize
Image delivery
Music is also frequently used as
A communications tool
Music can be an effective conditioned stimulus for
A classical strategy
Music can put the consumer in a positive mood and lead to
The development of positive attitudes
Music can be effective in generating
Positive feelings such as happiness, serenity, excitement, and sentimentality
Background music in ads can stimulate
Emotional memories of experiences or situations
Reaction to music can
Depend on consumers’ mood
Marketers must match their music to the
Desired affective responses
Humor can increase
Consumers’ liking of the ad and the brand
Humor tends to work best on
TV and radio
Humor is more effective with certain
Audiences than with others
Humor appears to be more effective for consumers who have either a
Lower need for cognition or a positive attitude toward the advertised brand
Humor can be used effectively throughout the
World, but its effect varies from culture to culture
Sex as a communication technique appears in two major forms:
Sexual suggestiveness
Nudity
In recent years, public response and regulatory scrutiny have prompted some advertisers to
Tone down their use of sexual references and imagery in traditional advertising
Sexual messages attract the consumer’s attention and can evoke
Emotional responses which in turn can affect consumers’ moods and their attitudes toward the ad and the brand
Sexual messages may also create negative feelings such as
Embarrassment, disgust, or uneasiness
Consumers’ response often depends on whether the sexual content is
Appropriate for the product/service
Consumer reaction to sexual messages
Varies from culture to culture
Emotional appeals can also be
Used effectively
Concrete emotional appeals are more effective in
Stimulating short-term behavioral intentions
Abstract emotional appeals are more effect in
Stimulating long-term intentions
Higher emotionality in communications can
Lower status perceptions
Transformational advertising includes
Ads that try to increase emotional involvement with the product or service
Dramas are
Ads with characters, a plot, and a story
The program or editorial context in which an ad appears can also affect
Consumers’ evaluation of the message
Ads embedded in a happy TV program may be evaluated more
Positively than those in sad programs
How well we like the program can affect
Our feelings about the ad and the brand
Programs influence us to process information in a
Manner consistent with our mood
A TV program can become too arousing and can therefore
Distract viewers from the ads