Consumer Behavior, Module 6

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90 Terms

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A low-effort situation is when

Consumers are either unwilling or unable to exert a lot of effort or devote emotional resources to processing the central idea behind a marketing communication

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Consumers are unlikely to think about

What the product means to them, feel strong emotions toward the brand, or generate arguments against or in support of the brand message

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Consumers are passive recipients of the message and usually

Do not form strong beliefs or accessible, persistent, resistant, or confident attitudes

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Marketers must use a strategy that takes into account

The effects of lower-level processing

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Peripheral route to persuasion is defined as

Aspects other than key message arguments that are used to influence attitudes

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Peripheral route to persuasion isn’t based on detailed consideration of the message or their ability to relate to the brand empathetically but rather on

Other easily processed aspects of the message

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Peripheral cues are

Easily processed aspects of a message, such as music, an attractive source, picture, or humor

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Marketers can try to design their ads to enhance the

Likelihood that consumers’ thoughts (the cognitive base), feelings (the affective base), or both will be favorable

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Recent research indicates that much processing in low-effort situations occurs

Below conscious awareness

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Consumers form attitudes on both cognitive and affective bases without

Being aware of how or why they have done so

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Thin-slice judgements are

Evaluations made after very brief observations

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Body feedback can influence

Attitudes and behaviors in some circumstances

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Marketers can try to enhance thin-slice judgments and induce positive body feedback, even though

Consumers will not be consciously aware of these influences

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Make product packaging intriguing and attractive enough to cause

Consumers to pick up a product

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Aim to have consumers read

Ad copy from top to bottom (and then from bottom to top) to simulate nodding “yes”

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Pay close attention to

Placement of images within the message

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Marketers may actually be more successful in changing beliefs based on

Low processing effect than when consumers’ processing effort is high

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Attitudes of low-effort consumers may be less resistant to

Attack than those of high-effort consumers

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Consumers may acquire simple beliefs by forming

Simple inferences based on simple associations (peripheral cues)

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Consumers can form simple beliefs based on

Attributions or explanations for an endorsement

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Consumers can also form

Heuristics

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Heuristics are

Simple rules of thumb that are used to make judgments

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“If it is a well-known brand, it must be good” to infer that

Brands with more frequent ads are also higher quality

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Frequency heuristic is a

Belief based simply on the number of supporting arguments or amount of repetition

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Truth effect is when

Consumers believe a statement simply because it has been repeated a number of times

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Marketers need to consider multiple factors when trying to influence cognitive attitudes:

  • The strength and importance of consumers’ beliefs

  • The likelihood that consumers will form favorable beliefs based on the inferences, attributions, and heuristics that use in processing the message

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Marketers must consider three major characteristics of a communication:

  • The source

  • The message

  • The context in which the message is delivered and the use of repetition

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Credible sources can serve as peripheral cues:

  • Using an endorser who does not advertise many other products

  • The language used when communicating about the product

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The message itself can

Influence attitudes when processing effort is low

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Self-referencing is when you

Relate a message to one’s own experience or self-image

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Marketers can increase self-referencing by:

  • Directly instructing consumers to self-reference

  • Using the word “you“ in the ad

  • Asking rhetorical questions

  • Showing visuals of situations to which consumers can easily relate

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Mystery ads can

Arouse consumers’ curiosity and involvement

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Mystery ad is an

Ad in which the brand is not identified until the end of the message

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Marketers can also employ techniques to increase

Situational involvement and processing effort

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The context in which the message is delivered can affect the strength of

Consumers’ beliefs and the prominence (or salience) of those beliefs

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Incidental learning is

Learning that occurs from repetition rather than from conscious processing

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Repetition can:

  • Enhance brand awareness

  • Make a brand name more familiar and easier to recognize in the store

  • Increase the likelihood that consumers will remember the brand and be better able to process it when making a purchase decision

  • Increase consumers’ confidence in the brand

  • Make claims more believable

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Attitudes can also be based on consumers’

Affective or emotional reactions to these easily processed peripheral cues

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Mere exposure effect is when

Familiarity leads to a consumer’s liking an object

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Wearout is

Becoming bored with a stimulus

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Classical conditioning is defined as

Producing a response to a stimulus by repeatedly pairing it with another stimulus that automatically produces this response

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Evaluative conditioning is a

Special case of classical conditioning, producing an affective response by repeatedly pairing a neutral conditioned stimulus with an emotionally charged unconditioned stimulus

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Research suggests that conditioning is most likely to occur under the following circumstances:

  • The conditioned stimuli-unconditioned stimuli link is relatively novel or unknown

  • The CS precedes the unconditioned stimulus (forward conditioning)

  • The CS is paired consistently with the UCS

  • The consumer is aware of the link between the conditioned and unconditioned stimuli

  • Allowing consumers to experience emotional information enhances people’s attitudes toward the conditioned stimulus

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Another concept that has been useful in understanding the affective bases of attitudes in low-effort situations is

The consumer’s attitude toward the ad (Aad)

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Consumers’ attitude towards ads may be the best indicator of

Advertising effectiveness

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Dual-mediation hypothesis explains how

Attitudes toward the ad influence brand attitudes

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Marketers may be able to make consumers’

Attitude toward the brand, Ab more positive by providing ads that please consumers (using humor, music, pleasant pictures, and sex)

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The effect of ad attitudes on Ab may depend on whether

Consumers already have a strong attitude toward the brand

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The effect of Aad on attitude toward the brand

Dissipates over time

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Affective attitudes can also be influenced by

The consumer’s mood

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Mood can bias attitudes in a

Mood-congruent direction

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Mood differs from classical conditioning in two important ways:

  • Does not require a repeated association between two stimuli

  • Can affect consumers’ evaluation of any object, not just the stimulus

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Retailers can use physical surroundings and the behavior of store employees to put

Consumers in a good mood

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Brighter in-store lighting tends to

Increase the extent to which shoppers examine and handle merchandise

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A salesperson’s mood can also

Influence consumers

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The same three factors that influence cognitive reasoning also influence affective attitudes:

  • The communication source

  • The message

  • The context

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Under conditions of low effort, two factors play a major role in determining whether or not the communication source evokes favorable affective reactions:

  • Its physical attractiveness

  • Its likability

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Marketers frequently use pleasant pictures to

Influence consumers’ message processing

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Visual stimuli can serve as a

Conditioned stimulus, affect consumers’ mood, or make an ad likable by making it interesting

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Pleasant pictures can affect

Ad and Ab when they are processed peripherally

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Online marketers can customize

Image delivery

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Music is also frequently used as

A communications tool

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Music can be an effective conditioned stimulus for

A classical strategy

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Music can put the consumer in a positive mood and lead to

The development of positive attitudes

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Music can be effective in generating

Positive feelings such as happiness, serenity, excitement, and sentimentality

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Background music in ads can stimulate

Emotional memories of experiences or situations

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Reaction to music can

Depend on consumers’ mood

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Marketers must match their music to the

Desired affective responses

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Humor can increase

Consumers’ liking of the ad and the brand

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Humor tends to work best on

TV and radio

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Humor is more effective with certain

Audiences than with others

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Humor appears to be more effective for consumers who have either a

Lower need for cognition or a positive attitude toward the advertised brand

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Humor can be used effectively throughout the

World, but its effect varies from culture to culture

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Sex as a communication technique appears in two major forms:

  • Sexual suggestiveness

  • Nudity

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In recent years, public response and regulatory scrutiny have prompted some advertisers to

Tone down their use of sexual references and imagery in traditional advertising

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Sexual messages attract the consumer’s attention and can evoke

Emotional responses which in turn can affect consumers’ moods and their attitudes toward the ad and the brand

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Sexual messages may also create negative feelings such as

Embarrassment, disgust, or uneasiness

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Consumers’ response often depends on whether the sexual content is

Appropriate for the product/service

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Consumer reaction to sexual messages

Varies from culture to culture

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Emotional appeals can also be

Used effectively

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Concrete emotional appeals are more effective in

Stimulating short-term behavioral intentions

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Abstract emotional appeals are more effect in

Stimulating long-term intentions

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Higher emotionality in communications can

Lower status perceptions

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Transformational advertising includes

Ads that try to increase emotional involvement with the product or service

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Dramas are

Ads with characters, a plot, and a story

86
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The program or editorial context in which an ad appears can also affect

Consumers’ evaluation of the message

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Ads embedded in a happy TV program may be evaluated more

Positively than those in sad programs

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How well we like the program can affect

Our feelings about the ad and the brand

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Programs influence us to process information in a

Manner consistent with our mood

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A TV program can become too arousing and can therefore

Distract viewers from the ads